Official Wii U discussion thread. - Page 46 - AVS Forum
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post #1351 of 1353 Old 09-19-2014, 06:43 PM
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Originally Posted by Leo_Ames View Post
WalMart Canada is having a good sale. Wind Waker HD for $20 and Super Mario 3D World for $30.

3D World is so bad ass.

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post #1352 of 1353 Old 09-21-2014, 04:40 PM
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So where are these DS downloads for the Wii U Virtual Console? I wonder why they felt compelled to announce such a thing 9 months in advance and counting, yet here we are with just Brain Training available in Japan and Europe and not even that for North America.

Their Virtual Console frustrates me. I can tolerate things like the pricing (Although I bet they'd rake in more than enough revenue from additional sales to come out on top if they'd slash their prices in half... these price points are just high enough where they're not impulse buys.), the slow pace for their releases, and the often barebones nature of their efforts (Like the lack of manual scans for NES & SNES downloads).

I can even turn a blind eye towards their anti consumer lock to the hardware that bought it DRM policy and the lack of 3DS/Wii U cross-buying.

But content wise, I just don't get it. Where are things like...

-Nintendo 64 downloads, promised even before the Wii U launched.
-Game Boy and Game Boy Color games (The two Kirby Game Boy games were just fine on Kirby's Dream Collection for the Wii).
-An arcade section stocked with releases like Donkey Kong, Mario Brothers, and Vs. Super Mario Brothers, not to mention 3rd party releases.
-Why are superior versions not made available like their edited Donkey Kong release for the NES in place of the original Famicom effort or the 1993 Mario Bros. conversion for the NES in Europe?
-Where are the Super FX SuperNes downloads (Super FX patents are now public domain, so the old excuse from 2006 that they don't own that chip design doesn't fly.).
-NES Zapper games using the Wii remote and with a Sega style calibration setup (Like in House of the Dead II/III for the Wii) to allow an off-screen cross-hair to be disabled.
-Nintendo imports (A translated release of Marvelous for the Super Famicom or the Jap exclusive F-Zero for the GBA), prototypes (Star Fox 2), Satelliteview conversions of stuff like the exclusive Zelda content, etc.

And that's just for Nintendo's own lineup and ignores such things as the glaring absence of Sega support.
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Last edited by Leo_Ames; 09-21-2014 at 05:00 PM.
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post #1353 of 1353 Old Yesterday, 03:37 PM
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Hello guys, I have a question for you savvys

I recently puchased a Wii U and hooked it up to a Harman Kardon AVR 1565, but I think it only supports multichannel (5.1) LPCM at 16 bit. Whenever I set the configuration in my Wii U (which I assume it operates at a greater resolution than 16 bit) to surround or in Windows audio configuration at more than 16 bit regardless the sample rate, the receiver automatically switches to stereo mode, and when I go back to 16 bit, it switches to multichannel instantly. I tried with 3 different HDMI cables and with all available inputs.

Do you think my Wii U is faulty or perhaps the Receiver?

I would greatly appreciate your insight on this two models
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The Legend Of Zelda The Wind Waker Hd , Nintendo Wii U Game Console 32 Gb Flash , Wii U

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