I'm having a lot of fun with this game--even though it's essentially identical gameplay-wise with the 3DS version, it still feels surprisingly different. Having a real analog stick probably accounts for much of that, but regularly facing off against 5-8 opponents is a factor too. Ness and Wii Fit Trainer were my go-to characters on 3DS, but on Wii U I find myself gravitating towards heavy hitters like Ike and Ganondorf. Not only do they fare much better in free-for-alls than precision characters like Ness and WFT, but they're also generally better suited for the survival-based content like Master/Crazy Orders.
That said, I do find myself sometimes wishing I'd elected not to pick up the 3DS version, as having spent so much time with that does make the Wii U version--despite its shiny HD-ness and generally superior content--feel a little less "new." It almost feels like I've spent the last couple months playing an extended demo for the "real" version.
It also makes me really, really wish I could transplant some of the 3DS-exclusive stages to the Wii U version. The latter is hardly lacking for stages, both in terms of sheer quantity and overall quality, but some of the stage decisions truly are odd. Like, why bring back Brawl's Mario Circuit when there's already an all-new Mario Circuit stage? Even more so with the retro/new Animal Crossing stages, which are nearly identical. And did ANYONE want Brawl's Bridge of Eldin Zelda stage back over Pirate Ship (a choice that leaves Toon Link without a proper home stage)? It also seems weird to restrict the new F-Zero and Earthbound stages to the 3DS version when those are based on home console games, leaving Captain Falcon and Ness with only retro stages on Wii U. And though I have an unusual affection for Pac-Land (I played the NES version A LOT growing up), I'm guessing that oddball stage is going to confuse many Wii U players younger than me-- Pac-Maze really should've been a shared stage between the two versions, just like the Mega Man, Punch-Out and Xenoblade stages.
And dammit, are we ever getting N64 Saffron City back?
And while I'm complaining about stages, "Omega Mode" is nice, but is it really necessary to have EVERY Omega stage be Final Destination? Even the most hardcore tourney players don't play ONLY on FD--I think most of them generally consider Battlefield to be more neutral if anything. I would've preferred it if Omega stages, rather than giving us 50 identical Final Destinations, threw in a different simple layout of 0-6 platforms for each stage or something. Better yet, also give us a "Alpha Mode" or whatever that leaves the stage layout alone but just removes hazards--it'd be nice to play on the sweet stage layout of the Mega Man stage without the f***ing Yellow Devil showing up every 5 seconds. Some hazard-less versions of stages already exist in Event Mode, so it doesn't seem like it'd be hard to patch something like this in.
Yeeeeeeah, that was a lot of nitpicking, but in my defense, these are pretty much my only complaints about the game. It's just that when a game is this polished, the few baffling design choices stick out that much more.
...oh, and Smash Tour suuuuuuuuuucks.