Wii Master Game List - 480p, 16x9 & Dolby PLII - AVS Forum
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post #1 of 217 Old 11-19-2006, 11:46 AM - Thread Starter
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Hey guys,

Following the spirit of the Gamecube list, lets get the Wii list started. I know Nintendo is encouraging all games to be 480p, 16x9 and DPLII but that is no guarantee. Attached is an excel spreadsheet that contains all the games I was able to find that are either 480p, presented in Dolby Prologic or Prologic II or offer a 16x9 aspect ratio. The columns are easily sortable using the tabs, just choose the 'x' and it will limit it to games that support that particular technology.

Some stats:
Total Games on List:
% of Games that offer Enhanced Video Gaming of some sort: ~ %

480p Games: = ~ %

16x9 Games: = ~ %

Dolby PL/PLII: = ~ %

Currently data is very limited at Nintendo.com so we'll need to fill this in ourselves. Hopefully this is advertised on the cases or in the manual. Personally I think all game manufacturers should spec this info on the case just like a DVD.

If you have more information to add, please post any adds/corrections in this thread and I will update the spreadsheet as needed. Enjoy everyone!!

Download here: Nintendo Wii Games - 480p, 16x9 & PLII.xls
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post #2 of 217 Old 11-19-2006, 12:20 PM
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I don't have a Wii yet but Trauma Center is 480p but not 16:9 according to the reviews.

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post #3 of 217 Old 11-19-2006, 04:48 PM - Thread Starter
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Excel sheet posted....now to collect the information. If you have a Wii you better be sharing data!
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post #4 of 217 Old 11-20-2006, 07:05 AM
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I had thought earlier that Nintendo had stated emphatically that all titles would support 480p and 16x9. However, it now appears that there are a number of titles which don't support these (often missing one or the other, sometimes both).

For example, the IGN review for Rayman Raving Rabbids notes that it does support 16x9, but doesn't support 480p. Gah.
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post #5 of 217 Old 11-20-2006, 10:02 AM
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Quote:
Originally Posted by Slordak View Post

For example, the IGN review for Rayman Raving Rabbids notes that it does support 16x9, but doesn't support 480p. Gah.

Two questions:

- How can you tell if a game supports 480p? Won't the Wii deinterlace all games if you set it to 480p output in the setup?

- For games that support 16x9, what do they show if you set the your TV to 4:3 in the Wii setup? Do they letterbox, or do they crop off the edges? (I could figure this out myself when I get home, but figured someone might know).
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post #6 of 217 Old 11-20-2006, 10:57 AM
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If you have the actual game hooked up to your HDTV, then you can tell if it's 480i or 480p by checking various things. On some HDTVs, the TV can show you the resolution which is being fed to the TV. On other HDTVs, one has to figure this out by less direct methods. For example, on my Sony GWIII, there are a set of deinterlacing setings (for adjusting "Reality" vs. "Clarity" and fiddling with CineMotion); these controls are inactive when displaying 480p content.

I don't think anyone from Nintendo ever stated that the Wii would de-interlace games to 480p. What was stated was that Wii games would all be written to make use of progressive scan, i.e. they'd all support it. We seem to have evidence that this is not true at all, that Nintendo is not enforcing this and is probably only guaranteeing this for their first party titles (similar to the Gamecube situation).

If you have a 4x3 TV and you're playing a Wii game which supports 16x9, the game simply uses a normal 4x3 field of vision. There's no letterboxing; remember that the Wii is designed to be used with a 4x3 standard television, so 16x9 is actually the non-standard use case, not the other way around as with the Xbox 360.
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post #7 of 217 Old 11-20-2006, 11:22 AM
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Quote:
Originally Posted by jhoff80 View Post

I don't have a Wii yet but Trauma Center is 480p but not 16:9 according to the reviews.

I have Trauma Center and it is not 480p or wide screen and yes I have component cables and have the Wii settings set to 16:9 and 480p in the system settings. Zelda and Super Monkey Ball are 16:9 and 480p as long as my tv is set to full, I am using an Sony 46" XBR3 LCD Tv with Nintendo component cables.
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post #8 of 217 Old 11-20-2006, 11:41 AM - Thread Starter
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Is your tv reporting Trauma Center as 480i? Or how are you determining it?
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post #9 of 217 Old 11-20-2006, 12:14 PM
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Like I said, I don't have my Wii or the game yet, but according to IGN, about Trauma Center:

Quote:


While no 16:9 mode is available, the game does run in 480p, which makes a huge difference for any HDTV owners out there.

But if its not enabling on your console/ TV, I'd guess your information is probably more accurate.

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post #10 of 217 Old 11-20-2006, 12:34 PM
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I don't have Trauma Center myself, but GameSpot states that it "has no support for widescreen 480p displays". There's no clarification as to whether the reviewer means "no support for widescreen", "no support for 480p", or "no support for either widescreen or 480p".

Based on the comment above, though, it would seem to imply a lack of both.
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post #11 of 217 Old 11-20-2006, 12:37 PM
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Quote:
Originally Posted by Slordak View Post

If you have the actual game hooked up to your HDTV, then you can tell if it's 480i or 480p by checking various things.

...

There's no letterboxing; remember that the Wii is designed to be used with a 4x3 standard television, so 16x9 is actually the non-standard use case, not the other way around as with the Xbox 360.

Thanks for the reply Slordak.

Regarding the 480i issue, I hear you on checking the signal from the display side. I had made the (poor) assumption that if you were using the Wii component cables and Set the TV type to ED/HD in the Wii settings, you would get a 480p signal no matter what (i.e. the Wii would upconvert 480i games, similar to a progressive scan DVD player). I see now that that is not the case. Not that this particular point should matter a whole lot I suppose since a modern fixed-pixel display will obviously upconvert everything to its native rate anyway. The real issue is how the game is being rendered and no amount of upconversion can overcome the fact that a 480i game will only render at half the vertical resolution of a 480p game.

Regarding the 16x9 issue, that makes sense. What it means, though, is that no gameplay scenario will be designed expressly for 16x9 aspect ratio. This is analagous to most TV shows still being framed for 4x3; even when you watch the HD broadcast there is never anything too important going on in the outside of the 4x3 area in the center of the screen. Of course, What the widescreen game will give you is more space to use in a side-by-side two player head to head game (for example).
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post #12 of 217 Old 11-20-2006, 12:51 PM
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... Or a greater field of vision in a first person shooter, but essentially, yes, you're correct that the games are going to be primarily configured for an optimal 4x3 experience. The Wii is very much designed to be a standard definition console for TVs from the 1990s. It's unfortunate, but it's the market demographic Nintendo is aiming at. They want this hooked up to the TV in your kid's room, not in your home theatre.
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post #13 of 217 Old 11-20-2006, 07:23 PM - Thread Starter
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Here's the games we need data on:

Call of Duty 3
Excite Truck
Madden NFL 2007
Need for Speed: Carbon
Red Steel
Super Monkey Ball: Banana Blitz
The Legend of Zelda: Twilight Princess
Tony Hawk's Downhill Jam
Wii Sports
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post #14 of 217 Old 11-20-2006, 08:40 PM
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Has anyone compared the same scene in Zelda in both 16:9 and 4:3 mode? Curious to see if there is more information on the sites in 16:9, or do they just matte the 4:3 mode (which I doubt)?
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post #15 of 217 Old 11-20-2006, 08:56 PM
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Man...the fact that this thread exists is a disappointment in itself
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post #16 of 217 Old 11-20-2006, 09:03 PM
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Quote:
Originally Posted by Rakesh.S View Post

Man...the fact that this thread exists is a disappointment in itself

I think there is a lot of rumors and what not up for grabs here. As soon as I start to see people test out these games for 16x9/480p compatibility I won't judge Nintendo. So far I haven't seen any factual evidence...Not to say anyone is lieing, just you won't know for sure until someone physically buys the game and tests it out.

Or looks at the back of the box...
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post #17 of 217 Old 11-21-2006, 07:49 AM
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This should get a sticky before it gets lost with all the Wii posts.

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post #18 of 217 Old 11-21-2006, 09:35 AM - Thread Starter
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Where are all the people who actually bought a Wii???? You know you want to tell us what's up!
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post #19 of 217 Old 11-21-2006, 04:55 PM - Thread Starter
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List updated with info from back of boxes on a few games they had at Costco. All 5 games in the store supported Dolby PLII. However, none advertised 16x9 or 480p on the boxes which disappointed me...put the info on the box already....
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post #20 of 217 Old 11-21-2006, 05:49 PM
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I always use the following site to find out audio/video details of games, and Wii info is now included:

http://hdgames.net/

The community does a very good job of getting this info out quickly.
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post #21 of 217 Old 11-22-2006, 09:00 AM - Thread Starter
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thanks Jim, I hadn't yet gone back to the sources I used for the original list but suppose I'll have to
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post #22 of 217 Old 11-22-2006, 10:51 AM - Thread Starter
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added info from hdgames.net, nintendo.com also has more data up now to search through and also listed many of the unreleased games
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post #23 of 217 Old 11-23-2006, 05:25 AM
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Here's what I have come up with so far:

Code:
Game                    480p    16x9    Black Bars

Wii Sports              X       X       
Zelda                   X       X       
Tony Hawk               X       X       X
Monkey Ball             X       X       X
"Black Bars" means it goes wide but doesn't fill the entire width (a la GameCube style).
This is a concern for people worried about burn-in or image retention.
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post #24 of 217 Old 11-23-2006, 06:12 AM
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I was going to reply about rayman and excite truck but realised that I don't remember if they were wide screen or not. I was submerged in the game and wasn't looking at these details. Rayman is PLII and not 480p according to reviews... but honestly, I don't think that it makes any difference.
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post #25 of 217 Old 11-24-2006, 09:41 AM - Thread Starter
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Updated the list and added the 'Underscan' column which will use a YES/NO marking as people can confirm one way or the other.
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post #26 of 217 Old 11-24-2006, 01:55 PM
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Quote:
Originally Posted by Naylia View Post

Updated the list and added the 'Underscan' column which will use a YES/NO marking as people can confirm one way or the other.

No underscan in excite truck. I'll have to check on the PLII support when I get back from Thanksgiving.
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post #27 of 217 Old 11-24-2006, 02:44 PM
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CoD is 16:9, I am sure its PS but cannot confirm myself due to lack of cables. Receiver says PLII when its running as well.

Frank J. Cone

XBox Live / Steam: FCONE

Please do not form any opinion of the content of this post, it is still in BETA.

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post #28 of 217 Old 11-26-2006, 01:05 AM
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bump

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post #29 of 217 Old 11-27-2006, 02:03 PM - Thread Starter
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Updated with some more data.

Sticky please. It'll help people remember to add info as games are released.
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post #30 of 217 Old 12-06-2006, 07:10 PM
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Do we need to PM a moderator to get this as a sticky? Is that the proper procedure?

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