Originally Posted by ashVID
Let's face it, I bet 90%+ of VC downloads are of games people have already paid retail for in the first place. I bought Super Mario Brothers for NES on the release day...I think it was almost $60 with tax, why should I have to buy it again?
I understand the frustration, but in reality, you could still play the SMB for NES you bought on release day, if you still had the system and game cartridge. So what you originally bought has not been dimished. The reason you'd pay for it again is so you can play it on another system, and that's reasonable because they never guaranteed you'd be able to play it on every system you ever bought.
Ahh... DIVX all over again... This is an inherent flaw in the new distribution model and why the crackers and hackers stay in business.
In this case, I can't agree. IMO, they've made the price cheap enough that there's no reason to bother with cracking anything.
Wait, I am not buying it... I am...err... leasing the license to play it on a specific machine...or....err... LAME!
How else should they do it? When you buy a VC game, you get it right away -- that's good. You don't get anything physical, like a game disc, so how else are they going to make it so someone doesn't copy it for everyone?
They need to move to a subscription model, $4.99 per month or something.
Some people would like this idea, for sure. I wouldn't because I don't really want to play all the old games. I bought a few of my favorite games, but that's enough for me. But some people would certainly agree with you.
Nintendo has a clever marketing strategy here... low base price with the most expensive controller ever. To take full advantage of the system for multiplayer you are looking at almost $500 before you even buy a game.
How do you figure $500? What am I missing?