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post #1 of 19 Old 02-16-2007, 06:08 AM - Thread Starter
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My kids ercently started playing Goldeneye and I have been helping them through it but cannot seem to get past the Aztec (chpt 19) part of the mission. This is where you have to reprogram the shuttle, kill jaws and launch the shuttle.

Anyone have this and give me an idea on how to defeat it. I can kill Jaws, get the card but can't fuigure out what to do nesxt.

I have googled cheats but can't find this specifically.

Thanks!


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post #2 of 19 Old 02-16-2007, 06:24 AM
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I played this mission in college and remember it being nearly impossible. Anyway I googled "Goldeneye walkthrough" and found this. Good luck:

You start off in a little alcove in a big room with three guards in it. These
guards are Moonraker Elite, which means they're pretty tough! The opening
part of this level is tough too, so good luck!

Kneel down and face left. then, lean over the side of the alcove. Aim your
PP7 and fire at that Moonraker's head. Then, go back into your alcove and
reload.

The two remaining guys are going to come running up to you. Fire at them with
your PP7. It's best to try and go for head shots here, but that's still hard
to do!

After the fire fight, run out and grab everyone's Assault Rifle. You might
also get a grenade if you're lucky.

Now is as good a time as any to talk about the Great Aztec Ammo Shortage. You
must conserve ammo on 00 and even Secret Agent levels. To do this, try using
your PP7 wherever I say it's a good idea. Agents should not attempt to use
the PP7, because there's really no need.

Anyway, we now have to get out of this room. There is a secret door on the
wall opposite the one you started off in. Grab your PP7, open the door, and
duck to the side. You should fire off a few shots to get the attention of the
guy standing guard right in front of the door. Once he comes, give him a
taste of PP7, and grab his ammo.

You can now switch to your Assault Rifle. This next part is tricky. Make
sure that you're on the left side of the door. Then, lean over, just a little
bit. At the very top of the screen you might see a Moonraker hiding behind
some crates. If you do, duck back under cover. In order to properly ambush
him, you have to get your "body" at the exact point where you can see him, but
his gun can not reach you. Don't worry, it's easier than it sounds. If done
properly, you should be able to shoot him without getting a scratch on you.

While you were shooting that one guy, two more will probably have come out of
the sides of the hallway. If you see them, duck back away from the door. Get
a decent distance away. You will probably hear an explosion. If so, it's
safe to come out, because those Moonrakers just blew themselves up with
grenades!

Once those four guys are dead (one in the hall, one behind the crates, and two
on the sides of the door) you can go into the little hallway. But don't go
too far! On your right, you should see a pillar in the room. On the left
side of that pillar, you should see a yellow arm through the Assault Rifle
scope. If so, shoot it wildly! If not, move forward a little bit until you
do.

That guy that you're shooting in the arm probably won't die from arm-shot
wounds. So, in his wounded rage, he usually stumbles a bit to his right (your
left) right into your scopes!

The next guy is easy. Walk into the room, and aim your rifle on to the right
side of that other pillar (the one on the left side of the room) and you
should see another guy. This guy likes to throw grenades, so shoot him before
he gets the chance.

Once those guys are done for, run into the room and grab some ammo. Don't
forget the gun behind the crates on the top!

Watch out for the pit. Do NOT fall in the pit. Doing so makes the Aztec ten
times as hard. You will regret it if you fall down there.

You might want to use your PP7 on this next ambush. Run up to the door in the
rear wall. Open it up, then run in a little ways. Quickly, run out! There
are two guards in that room, and you just got their attention! Get the guards
on their way out.

Once the first two guards are done for, go into the control room. Wow, nice
place. Don't look now, but a guy just saw you! Duck into the alcove on the
right, and get your AR33 ready. Sometimes the guy comes, and sometimes he
doesn't. If he doesn't, aim your rifle into the right corner of the room and
fire on the Moonraker you see. That should attract the attention of him and
two other guys in the room.

Did I lose you? Good. If the two other guys don't come (which they usually
do) than look into the alcoves on the right side of the room. You can usually
get the enemies this way without serious damage.

After all of the guys are dead (five in all) you can look around the room,
peer through the glass, whatever. But don't shoot through the glass! How
will we ever get out? There is a secret door (Man do they love secret doors
in this place!) that is made up of those terminals to the right of the
bulletproof glass. To open it, go to the computer thing to the left of the
terminals. Presto! The door is open!

This next part makes for good PP7 ambushes. There is an idiot guard standing
on the other side of the door. You can get a perfect head shot off him
without him ever seeing you.

Around the next corner are three more that you can get in exactly the same
way. Be careful though, because the first one occasionally sees you.

When the three soldiers are dead DO NOT GO IN THE NEXT ROOM! I mean it! The
next room, as well as being a highly dangerous trap, also has two Moonrakers
in it.

To flush them out, grab a grenade. Stand right outside the door, and throw
the grenade at the floor. It should bounce into the center of the room, where
no one will ever notice it, then explode killing both guys.

If you do not have a grenade, there is another solution. Stand on the right
side of the door, and fire AR33 bullets. That should get their attention!
Get them as they come around the corner.

You may now walk safely into the room without incident. All of a sudden...

The door closed and the shuttle is about to fire it's engines on you! Oh no!
What do you do!??!?!? Think man, think. Oh no.......

Wait! I have it! Shoot the computer on the left of the rear wall (either one
is fine, but I prefer the left) and run into the vent to safety. Do NOT go
around the corner. Whew, that was close.

Now we play the waiting game. A little while after the shuttle fires,
anywhere between 2 and 5 guys will come after you, at least one of which is
armed with a Moonraker Laser. Ambush them as they come around the corner.

After waiting a while to make sure no more guys will come, pull out your laser
and look around the corner. Oh no! Drone gun! Don't worry, it has it's back
to you! Shoot it, then do the same with the one guarding the other side. I
suggest using the Laser here to save ammo.

Before you leave, there is a body armor you must get. Take a right at the
drone guns, and go to the end of the hall. A more needed body armor there
never was. Well, maybe in the Control...

Finally, it's time to leave the vent. From the body armor, go forward, then
left. Follow the long corridor around a few twists and turns, then stop when
you can see the exit vent.

This next room is the hardest part of the Aztec. Please bear with me!

Aim your Assault Rifle out of the vent. You should see another vent across
the room. Inside that vent, those of you with a decent color TV should be
able to make out a flash of yellow. Shoot it, that's a soldier!

You can move a little closer now. On the top left of the vent across the room
(where the guy was) is a drone gun. The Rifle Scope should help you get this
one. It's kind of hard to see through the vent, but try to do your best to
blow it up.

The next two drone guns are easy. Walk right up to the edge of the vent and
turn to your right. If you do it right, you should see a great big drone gun
over there. Blow it up! Once that's done, turn your scopes to the left a
little bit. Way up in the background, mounted on the ceiling, is the third
drone gun.

Take a deep breath, and run out of the vent a little ways. Hide behind the
stack of crates where the soldiers can't see you. Across the room, where the
third drone gun was, are three Moonraker Elite, all armed with lasers. There
is also a fourth drone gun on your right, also mounted on the ceiling.

The trick is, getting a good shot at them. Duck down, and lean over to the
right. If you hear the sound of bullets firing, lean back to the left, back
to the safety of the crates. You should be able to do it just right so you
can get the enemy, but the drone gun can't see you.

After you've gotten rid of that pesky soldier (Ouch, that laser hurts!) lean
back over and go for the drone gun.

Next, you lean over to the left. Don't duck this time, it only complicates
things. Lean over just enough so that you can get one Moonraker at a time
with your Assault Rifle.

There is one more guy, and he's easy! Pull out your laser, and start running
across the room, firing madly. The guy mentioned is hiding in a little alcove
in the right wall. Your surprise laser attack will be enough to get rid of
him.

Don't leave yet! We've still got stuff to do! Run over to the opposite side
of the room, by the Shuttle. Wow, it sure is small, for a space shuttle.
Right next to it is a ladder. I refer to this ladder as The Ladder of No
Return, and you'll find out why later.

Climb up the ladder and run around the corner. Activate the computer.
Congratulations, you just closed the shuttle hatch and made it so you can go
back through the trap again! Don't worry, the Shuttle only fires once!

When the hatch is open, pull out your laser and run across the room through
the opposite vent. Hey, we're back in the Temple! Run down the circular
stairs, and shoot the guy with his back to you.

Run down the first set of stairs that you see. It should lead to a long room
with a few guys in it. Hey...that guys not a Moonraker. Hmmmmmmm, haven't I
seen him before?

Oh no! It's Jaws! And I ain't talking about the shark! In case you haven't
seen Moonraker, or The Spy who Loved Me, I'll have to tell you who Jaws is.
He's 8 feet tall, prefers to dress in suspenders, and has metal dental work,
or "jaws". And he also carries two Assault Rifles! I thought such a trick
was reserved only for the Caverns! Anyway...

Oh yeah, Jaws is out to kill you! Wait a minute...I thought he turned to
good!? Oh well.

Anyway, run away, back up the stairs, and on to the circular stairway by the
entrance to the big room. Jaws should be following you.

Use the stairway trick to defeat Jaws. If you need more detail (and most of
us do/did), go to the Supervillains section of the FAQ. The stairway method,
as well as another method, is discussed in more detail there.

Or, you could use the Close Up Method, which is also discussed in the
Supervillians Section.

After the mighty giant has fallen, grab his two Assault Rifles. Jaws also
drops a Security Smart Card. You need this baby a little later on. Don't
stand around! Start running!

From now on, until the end of the level, you'll be doing a lot of running!
Run back up the circular stairs, into the shuttle room, into the vent, through
the vent, past the blown out drone guns, take a right, into the Trap Room,
through the opened door, down the easy guard hallways, open up the Terminal
passage (Press B next to the computer) and back into the control room.

Remember that glass that I told you not to shoot? Well, you can open it with
Jaws' Smart card! Open the door, then close it behind you. You'll see why in
a minute.

Look on the right table. Grab that little tape thing. Hey, it's a DAT! That
DAT is important, you need it to steal the shuttle!

Quickly, pull out the Guidance Data. It's that disk that Q gave you. Use it
on the disk drive, (Objective a: Completed) and you'll automatically upload
the data. Pretty quick, no?

Pull out your laser and be prepared! While you were working, guys with double
lasers were coming after you! They come out the Terminal Secret Door, and
through that other door that leads back into the room with the pit. If there
are guys coming from the Pit Room door, then shoot them now. If you were fast
enough, there won't be any at all. Afterwards, run to the right and keep
shooting!

There will definitely be at least two guys waiting for you here! Shoot them
while running (Thank you Auto Aim!) and maybe pick up a second laser. Do NOT
stop to look for another laser that a guy dropped! You have to keep going!

Run down the hall, into the trap room, into the vent, take a left, down the
corridor, and into the Shuttle Launch Room. Don't worry, we're almost there!

There may or may not be a few guys in here waiting for you. If so, give them
a taste of your laser.

Run to the dark side of the room, where the computer screens are, and the
shuttle isn't. Walk right up to that big terminal, and use your "Launch
Protocol Data" (DAT) on it. This should start the countdown!

Start running! You can feel the exhilaration flowing through you! Go!
Across the room to The Ladder of No Return, and start climbing.

Now you'll see why I call it that. Usually, while you're climbing the ladder,
a guy will come out of nowhere, and shoot you. There is nothing you can do to
avoid this! Just climb and hope for the best! If you make it, awesome! If
not, try again! And don't get discouraged!

Run around the corner to the computer. By now, the countdown should have
stopped, because you left the shuttle bay open! Well, close it! Press the
computer! Quick!

Now, you're home free. But you still have to be prepared! Stand in front of
the computer, and madly fire your laser(s). Sometimes, a guy will climb the
ladder, hoping to come after you! If he does, give him what's coming to him!

After a little while, the hanger bay will open, and the shuttle will launch
(Objective b: Completed). You'll then be treated to a small cinema of the
shuttle blasting off. Congratulations, you've made it!

I always thought that this level would be a lot better if you had to escape on
the shuttle before it blasted off. Oddly, it never does show how Bond gets
out of the Aztec. Oh well, guess it was the same way he got in.

************************************************************ ************
Level Complete
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post #3 of 19 Old 02-16-2007, 09:30 AM - Thread Starter
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Thanks!!

Exactly what I needed.. I'll let you know how long it takes me to complete it!


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post #4 of 19 Old 02-16-2007, 09:48 AM
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For your future reference you can go to GameFAQs.com and they've got walkthroughs for most any game you could want one for.
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post #5 of 19 Old 02-16-2007, 11:42 AM
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When this comes out on the Wii Virtual Machine, having only ever seen it once on my friends N64, It'll probably be the first game I actually buy....tho Super Contra and the Kart game are tempting me big-time. :P

Of course I got Super Contra already in a box in the closet along with my yellowed SNES

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post #6 of 19 Old 02-16-2007, 02:01 PM
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I wouldn't count on GoldenEye for VC. It was made my Rare, which is now owned by Microsoft.

One key difference between Nintendo's Virtual Console and MS's XBox Live Arcade is that XBLA games are often reworked and improved, not just straight emulations. If GoldenEye came out on XBLA with four player over the internet (instead of splitscreen), that might actually tempt me into to buying a 360.

I understand Nintendo's policy of not improving old games for the VC, but sometimes the games just scream out for it. In college, I used to actually have a cardboard divider taped to the TV for GoldenEye splitscreen privacy (especially important with remote mines). It's sheer heresy, but I'm almost glad Rare is with MS now just so there's a chance of true network play in GoldenEye (although I would have liked Viva Piñata on my Wii).
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post #7 of 19 Old 02-16-2007, 02:49 PM
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Bond: Nightfire for the Gamecube was a very Goldeneye-esque effort that my friends and I have had a lot of fun with. Better graphics, more guns... I don't know why it didn't get more press than it did. I loved Goldeneye, and haven't missed it since I've played Nightfire.

Edit to add -- IGN gave it an 8.5
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post #8 of 19 Old 02-16-2007, 02:57 PM
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Of Note:

Quote:


Graphics
You could probably review the graphic side of NightFire twice, if you wanted to: once for the first-person levels and again for the driving ones. The FPS elements of the game are outstanding. Eurocom has done a brilliant job of creating one of the better 3D engines available on any home console and it shows in full. As you explore the lush 3D worlds in first-person, you'll notice first and foremost how large they are, and then all of the subtle details will begin to make themselves known. In the second level, snow drifts down to the ground as you make your way about the gigantic environment. You can use your sniper rifle to look as far into the distance as they eye can see, with no loss in texture or geometrical detail. As you shoot it out with enemies, they come to life with detailed polygonal models and fluid animation that encompasses all sorts of motion-captured rolls and dives. It looks spectacular. Meanwhile, real-time lighting effects fill temporarily illuminate hallways, and the muzzles of enemy guns even project lighting onto enemy polygon models, which of course looks fabulous and goes a long way in extending the visual atmosphere of the game. What makes it all the more magnificent is that on GameCube everything runs at a rock solid 60 frames per second, which is extremely impressive.

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post #9 of 19 Old 02-17-2007, 06:11 AM
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Quote:
Originally Posted by Ferris409 View Post

Bond: Nightfire for the Gamecube was a very Goldeneye-esque effort that my friends and I have had a lot of fun with. Better graphics, more guns... I don't know why it didn't get more press than it did. I loved Goldeneye, and haven't missed it since I've played Nightfire.

Edit to add -- IGN gave it an 8.5

Thanks for the recommendation. Just grabbed a copy on Ebay.
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post #10 of 19 Old 02-17-2007, 08:04 AM
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Quote:
Originally Posted by sidb View Post


I understand Nintendo's policy of not improving old games for the VC, but sometimes the games just scream out for it. In college, I used to actually have a cardboard divider taped to the TV for GoldenEye splitscreen privacy (especially important with remote mines). It's sheer heresy, but I'm almost glad Rare is with MS now just so there's a chance of true network play in GoldenEye (although I would have liked Viva Piñata on my Wii).





Its not a policy, theyve even mentioned the possibility of redoing the sprites etc in certain titles.

On the note of Rare>007...Microsoft cant re-release it either....

Activision owns the exclusive rights to the 007 franchise now....and Rare/MS own the rights to goldeneye 64...the two partys have not been able to see eye to eye on a deal (as of yet at least).
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post #11 of 19 Old 02-17-2007, 08:52 AM
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Quote:
Originally Posted by Libertarian View Post

Thanks for the recommendation. Just grabbed a copy on Ebay.

I think you'll be happy with that purchase.
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post #12 of 19 Old 02-19-2007, 12:20 PM
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Goldeneye was such a great game. I've played through all the "modern" 007 sims, and Goldeneye is still the best. I even pulled it out last year to see if the game really was that good, or if it was just nostalga. Yep, I couldn't put it down until I'd played all the way through. Meanwhile my two CG 007 games (From Russia with love and one of the other ones - not nightfire) still go unfinished.

But Goldeneye's bonus levels were just too darn hard. Good luck getting through Aztec and Egyptian.
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post #13 of 19 Old 02-19-2007, 02:30 PM
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But Goldeneye's bonus levels were just too darn hard. Good luck getting through Aztec and Egyptian.

Those levels aren't so hard. Just turn on invincible mode. Of course, to do that you have to beat Facility in 2:05. The reason I still remember that number almost a decade later is that, at the time, it was probably the hardest thing I'd ever accomplished in a videogame. (And yes, I played Ninja Gaiden on NES. Nowdays, I'd say beating some of the staff ghosts in F-Zero GX was harder.)

God, I love Goldeneye.
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post #14 of 19 Old 03-02-2007, 09:00 AM
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Quote:
Originally Posted by sidb View Post

Those levels aren't so hard. Just turn on invincible mode. Of course, to do that you have to beat Facility in 2:05. The reason I still remember that number almost a decade later is that, at the time, it was probably the hardest thing I'd ever accomplished in a videogame. (And yes, I played Ninja Gaiden on NES. Nowdays, I'd say beating some of the staff ghosts in F-Zero GX was harder.)

God, I love Goldeneye.

Facility is the only one I didn't get. One of those bonus boards is the easiest. You basically run straight to the end and do it. I think it was Eqyptian.

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post #15 of 19 Old 03-02-2007, 09:14 AM
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You guys have made me want to dig the 'ole 64 out of the basement tonight. I think I've logged in more hours over the years playing Goldeneye than doing anything besides working and sleeping. I'm lucky I graduated college.
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post #16 of 19 Old 03-02-2007, 11:15 AM
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Don't forget to go into the options menu to enable anamorphic widescreen.
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post #17 of 19 Old 03-02-2007, 04:57 PM
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Quote:
Originally Posted by sidb View Post

...In college, I used to actually have a cardboard divider taped to the TV for GoldenEye splitscreen privacy (especially important with remote mines)...

Awesome! I always hated when opponents would watch me throwing the proximity mines.
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post #18 of 19 Old 03-03-2007, 09:54 PM
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Quote:
Originally Posted by sidb View Post

Those levels aren't so hard. Just turn on invincible mode. Of course, to do that you have to beat Facility in 2:05. The reason I still remember that number almost a decade later is that, at the time, it was probably the hardest thing I'd ever accomplished in a videogame. (And yes, I played Ninja Gaiden on NES. Nowdays, I'd say beating some of the staff ghosts in F-Zero GX was harder.)

God, I love Goldeneye.

Heh, oh man that brought back some memories. I remember playing through Facility on 00 a million times to get through it in 2:05. It was so narrow down to the second that I remember if a certain guy wasn't positioned in a certain place when you opened the door to the hall towards the beginning that you just had to restart right then and there.

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post #19 of 19 Old 03-04-2007, 10:41 AM
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MY friend would complain that he had no weapons and was practically naked when he started out on a new life. At that point, we would all see where he was and charge toward his room. Heh.

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