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post #1 of 39 Old 03-24-2009, 08:39 PM - Thread Starter
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"Everything ripped apart in a New York minute."

Ok I'm happy since perhaps the best 3rd person shooter of all time is getting a 3rd installment.

http://www.gamespot.com/pc/action/ma...atures;title;1

Sadly Remedy isn't on board as they are developing Alan Wake.

I still use my Max Payne mouse pad.
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post #2 of 39 Old 03-24-2009, 08:53 PM
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I loved the max payne games. Hopefully this will be no different

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post #3 of 39 Old 03-24-2009, 09:10 PM
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rem playing the game with the nude mod for Mona Sax ...

You do not stop playing because you get old...
You get old because you stop playing.
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post #4 of 39 Old 03-25-2009, 12:11 PM - Thread Starter
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Mona was from the sequel of course, which I enjoyed, but didn't compare to the first. I was really dissapointed with how they changed bullet time. I hope they go back to the bullet time of the first game. The one cool thing I did like about the sequel though was the ability to stay on the ground and continue shooting rather than Max immediately getting to his feet. That was a pretty cool effect.
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post #5 of 39 Old 03-26-2009, 10:10 AM
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Quote:
Originally Posted by DrCrawn View Post

Mona was from the sequel of course, which I enjoyed, but didn't compare to the first. I was really dissapointed with how they changed bullet time. I hope they go back to the bullet time of the first game. The one cool thing I did like about the sequel though was the ability to stay on the ground and continue shooting rather than Max immediately getting to his feet. That was a pretty cool effect.


I used mods quite a bit for the 1st Max Payne (never owned the 2nd) and I had at least one or two mods that added that ability. It would happen from time to time usually while jump dodging when there are four or more guys on the screen. I'd land on the ground still pumping away with what ever weapons I was using. Looked pretty cool when you got to pull off stuff like that.

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post #6 of 39 Old 03-27-2009, 10:48 AM
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The first one was very unique. The settings, sound, and art design were just spectacular. The sequel was dull and short though. They really need to add analogue movement to this one, because that "run-only" nonsense drove me nuts in both games.
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post #7 of 39 Old 03-27-2009, 06:04 PM
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Loved the first two Max Payne games. This should be interesting since it's been a long time since the second game came out.

So, Alan Wake is still in production? I hadn't heard anything about that game in so long that I though it was another Duke Nukem: Forever.
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post #8 of 39 Old 03-27-2009, 10:32 PM
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Every game and his brother has that slow motion shooting crap now. It will be hard to top it.

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post #9 of 39 Old 04-24-2012, 08:02 AM
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Time to revive this thread.

The Max Payne 3 system requirements and recommendations were released. While such specifications aren't very useful these days, there is mention that the PC version will support DirectX 11 features and other advanced graphical options. It seems that it might also be heavily multithreaded given the mention of the Intel 3930K.

Perhaps most surprising is the 35GB of hard drive space needed.


http://www.rockstargames.com/newswir...stem-spec.html
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post #10 of 39 Old 04-24-2012, 08:51 AM
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Quote:
Originally Posted by MSmith83 View Post

Time to revive this thread.

The Max Payne 3 system requirements and recommendations were released. While such specifications aren't very useful these days, there is mention that the PC version will support DirectX 11 features and other advanced graphical options. It seems that it might also be heavily multithreaded given the mention of the Intel 3930K.

Perhaps most surprising is the 35GB of hard drive space needed.


http://www.rockstargames.com/newswir...stem-spec.html

Supposedly using 2K textures which would account for the HDD install. I'm really psyched just to see it running in person. Youtube vids don't tell much of a story.
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post #11 of 39 Old 04-24-2012, 09:08 AM
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Quote:
Originally Posted by MSmith83 View Post

Perhaps most surprising is the 35GB of hard drive space needed.


http://www.rockstargames.com/newswir...stem-spec.html

Eeeeeek!!!

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post #12 of 39 Old 04-24-2012, 10:18 AM
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35Gb Wow... probably a required amount due to the installation of compressed files being extracted and then installed. If it's a 35Gb total of install... that's scary!
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post #13 of 39 Old 04-24-2012, 11:29 AM
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Rockstar probably did relatively little compression of assets to further prevent piracy.

If that translates to significantly better audio/visual fidelity with no sloppy coding, then it's a win-win for legitimate customers.
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post #14 of 39 Old 04-24-2012, 12:27 PM
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even knowing they say it was created along side the console version, we'll see how good it actually is eventually.

hoping it's not just uncompressed crappy port with dx11 and tessellation.

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post #15 of 39 Old 04-24-2012, 12:36 PM
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So basically the recommended specs are pretty much the modern highest end, or is it like L.A. Noire which they simply ranged the cards that the game supports?

If 35 GB is the normal HDD space, will the 360 version have multiple discs?
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post #16 of 39 Old 04-24-2012, 02:00 PM
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Quote:
Originally Posted by Trogdor2010 View Post

So basically the recommended specs are pretty much the modern highest end, or is it like L.A. Noire which they simply ranged the cards that the game supports?

If 35 GB is the normal HDD space, will the 360 version have multiple discs?

The 360 version comes on two disks.

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post #17 of 39 Old 04-25-2012, 06:28 AM
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Quote:
Originally Posted by Trogdor2010 View Post

So basically the recommended specs are pretty much the modern highest end, or is it like L.A. Noire which they simply ranged the cards that the game supports?

If 35 GB is the normal HDD space, will the 360 version have multiple discs?

Pretty sure that they were just providing a range of the hardware that was supported. I would assume the following:

Minimum requirements
OS -- Windows XP service pack 3
Processor -- Intel Dual Core 2.4 GHz or AMD Dual Core 2.6 GHz
Video Card -- NVidia 8600GT 512MB , Radeon HD 3400 512MB
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post #18 of 39 Old 05-16-2012, 02:59 AM
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The console versions are getting very positive reviews overall. I haven't seen any PC-centric reviews yet.

For better or worse, the game's cinematics seem to have a vibe taken straight out of a Tony Scott film. But, the gameplay mechanics seem to be highly engaging.
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post #19 of 39 Old 05-27-2012, 10:55 PM
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PCWorld conducted a developer interview regarding this game.

The large install size is mostly attributed to higher quality textures (four times the size of what's used for the console versions) and less compressed audio.

There is full game controller support for those who care.

http://www.pcworld.com/article/25618...interview.html
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post #20 of 39 Old 05-31-2012, 06:30 PM
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It's almost here.

The link below is to the PC trailer with in-game footage (heavily compressed video of a game will always look noticeably worse, but be sure to watch in 720p):

http://www.rockstargames.com/videos/video/9971
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post #21 of 39 Old 05-31-2012, 09:02 PM
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Mine is pre-loading and freaking slow at that. 200kbps normally I DL at 5-7mbps and get games in 20 minutes.

Blasting brown notes for 10 years and counting!

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post #22 of 39 Old 05-31-2012, 09:21 PM
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Yeah wow looks pretty good. Gonna be kinda weird getting back into the series after all this time. Hopefully it will be like putting on an old pair of shoes.
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post #23 of 39 Old 06-01-2012, 09:35 AM
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Early reports are quite positive.

The game seems to be well optimized. The special in-game DirectX 11-based MSAA poses some significant performance penalties, but the in-game FXAA looks great and has very little penalty.

Tessellation looks to be used as well as one could want.

Screenshots, benchmarks and more info in the link below.

http://www.geforce.com/optimize/guid...york-minute/#1
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post #24 of 39 Old 06-02-2012, 04:00 PM
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So anyone playing (impressions), any issues?

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post #25 of 39 Old 06-02-2012, 04:44 PM
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I'm already nearly done with it and I love it! Gunplay and graphics are awesome! I have everything maxed out and it runs very well. Only the occasional stutter. The whole game is seamless with no load times. Surprisingly, I've seen little in the way of bugs or glitches.

Highly recommended.

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post #26 of 39 Old 06-02-2012, 08:39 PM
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yup, it's pretty sweet. I'm really enjoying it. Everything maxes @2560x1600

Blasting brown notes for 10 years and counting!

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post #27 of 39 Old 06-03-2012, 01:49 AM
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Awesome, thanks guys, I'll pick it up then (I don't always trust the pro reviews).

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post #28 of 39 Old 06-03-2012, 09:50 AM
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Engaging gameplay, excellent visuals/sound design and a good storyline.

Rockstar's engine proves to impress when handled with utmost care. I hope GTA V gets similar technological treatment on the PC.
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post #29 of 39 Old 06-03-2012, 11:29 AM
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What does everyone think about FXAA? I think it does a phenomenal job smoothing out everything, but compared to MSAA, it is a bit too blurry for my tastes.
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post #30 of 39 Old 06-04-2012, 07:17 AM
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If anyone wants an invite to the Social Club crew, let me know. The MP for this is great! I can start a group up for AVS.

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