Originally Posted by bd2003
Lol, I dread that sound...my wife is cracking up watching me play because I'm swinging around my head like a crazy person and she has no idea what I'm seeing. I dunno man, it's like I know its a game...but it so takes over your senses that it really makes it hard to remove yourself entirely from it. Like I was running from the alien and then got stopped dead in my tracks, heard a nasty sound....and then looked down and saw his spine sticking straight through my stomach. It was such a crazy thing to actually have to look down to see that. Then I heard some hissing above me and he ripped my head off...its not exactly the most relaxing thing after a hard day's work.
I get the feeling that it's probably much harder in VR too...with the blurry resolution its kinda hard to tell sometimes if he's right in front of you, the audio isnt precise enough to really locate him, and the worst part is it can be very difficult to see the motion tracker because you have to look completely off to the side to see it. Right now it just feels so random...he's so fast and its like once I see him, I'm dead because I basically have no defense. I wouldnt mind the random one hit kills if the saves werent so far apart.
: You've probably already figured this out. But I red it on Game Rant. I am posting it here if you don't already have it. It's the codes to activate Alien Isolation for VR on the Oculus Rift Dev Kit.
The reviews for Alien: Isolation
frequently cite the game’s tense atmosphere and the unpredictable AI of the alien, which combine to make it a frightening experience, and a demo of the game
with Oculus Rift at E3 2014 made things even more terrifying by making it impossible to look away. It was disappointing, therefore, when Creative Assembly later clarified that the Oculus Rift demo was only a prototype
Since the consumer model of Oculus Rift hasn’t yet been released, this won’t make much of a difference to the vast majority of people who bought Alien: Isolation
. For those few who are lucky enough to own the development kit, however, a thread on Neogaf
explains how to turn Oculus Rift support for Alien: Isolation
back on. Here are the instructions, courtesy of modders popcorncrackle, hagg87, and Wookiee81:
1) in ENGINE_SETTINGS.XML (found in the DATA folder) change the stereo options to:
<Setting name=”Stereo Mode”>
< Quality name=”Rift” precedence=”4″/>
< Quality name=”Off” precedence=”4″/>
2) Set the Oculus to extended mode.
3) In the oculus configuration utility pause the service.
4) Start the game.
5) To play the game normally, reactivate the service by opening the display mode and set it to “direct to rift.”
That’s how to play with Oculus Rift; actually managing to do so for more than 15 minutes might be another matter, since even playing the game without Oculus Rift is a nerve-jangling experience.