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post #1 of 42 Old 05-03-2012, 10:50 AM - Thread Starter
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The next Game Informer magazine will have the details. So how many of you electronic cave explorers are excited?


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Long rumored and much anticipated, The Elder Scrolls Online is finally being unveiled in the June issue of Game Informer. In this month's cover story we journey across the entire land of Tamriel, from Elsweyr to Skyrim and everywhere in between.

Developed by the team at Zenimax Online Studios, The Elder Scrolls Online merges the unmatched exploration of rich worlds that the franchise is known for with the scale and social aspects of a massively multiplayer online role-playing game. Players will discover an entirely new chapter of Elder Scrolls history in this ambitious world, set a millennium before the events of Skyrim as the daedric prince Molag Bal tries to pull all of Tamriel into his demonic realm.

"It will be extremely rewarding finally to unveil what we have been developing the last several years," said game director and MMO veteran Matt Firor, whose previous work includes Mythic's well-received Dark Age of Camelot. "The entire team is committed to creating the best MMO ever made - and one that is worthy of The Elder Scrolls franchise."

An in-depth look at everything from solo questing to public dungeons awaits in our enormous June cover story - as well as a peek at the player-driven PvP conflict that pits the three player factions against each other in open-world warfare over the province of Cyrodiil and the Emperor's throne itself.

Come back tomorrow morning for a brief teaser trailer from Zenimax Online and Bethesda Softworks, and later on in the afternoon for the first screenshot of the game. Over the course of the month, be sure to visit our Elder Scrolls Online hub, which will feature new exclusive content multiple times each week. You'll meet the three player factions, see video interviews with the creative leads, and much more.

The Elder Scrolls Online is scheduled to come out in 2013 for both PC and Macintosh.

*** UPDATE *** NeoGAF summarizes the article:

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-Releasing 2013 for PC/Mac
-Developed by ZeniMax Online Studios
-MMORPG
-250 Person Team
-Started development in 2007
-"This time, saving the world from the awakening of ancient evil is only the beginning. What happens when hundreds or thousands of prophesied heroes all think that they should be Emperor?"
-The game is fully voice acted
-Third person perspective
-The game uses a hotbar to activate skills like other traditional MMOs
-Visually it looks like other Hero Engine MMOs like SWTOR
-The general art style is kind of like RIFT or Everquest 2
-You can't be a werewolf or vampire
-Crafting, alchemy, and soul stones will exist in an unrevealed form
-There will be Daedric Princes like Molag Bal, the primary antagonist, and Vaermina, "whose sphere of influence extends to the dream world and the nightmares of mortals", along with some unnamed others
-Constellations will be in the game a la Mundus stones (which work like guardian stones) and also give the answer to things like block puzzles where you step on the blocks in a certain order
-Tons of towns ranging from Imperial City, Windhelm, Daggerfall, Sentinel, Mournhold, Ebonheart, Elden Root, Shornhelm, Evermore, Riften, and a lot more
-Radiant AI will not be present
-There will be mounts, but no flying mounts
-Fast travel exists in the game in the form of wayshrines, which are also your ressurection point, and you can teleport from one wayshrine to any other wayshrine you have already visited
-There most likely won't be dragons
-Sneaking will be in the game, but how it is implemented is undecided
-They're not talking about pets right now
-There will be no player housing
-There will be no NPC romances or marriage
-"It needs to be comfortable for people who are coming in from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players."
-Features most of Tamriel including Skyrim, Morrowind, Summerset Isle, and Elseweyr.
-"Not all provinces are included in their entirety; Zenimax Online is keeping large areas inaccessible to save them for use as expansion content. Nonetheless, every major area is represented to some extent."
-As an example, Windhelm is fully implemented, but Winterhold and the mages' college won't be in at launch.
-There are three player factions:
--Ebonheart Pact: The Nords, Dunmer, and Argoninans
--Aldmeri Dominion: Altmer, Bosmer, and Khajit
--Daggerfall Covenant: Bretons, Redguard, and Orcs
-"Recreateing the freedom Elder Scrolls players expect within the World of Warcraft-style mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world."
-As such, the game uses a hubless design
-For example, you don't necessarily pick up a quest to do the following, but if you kill all the necromancers in an undead barrow, a shade you free at the end will reward you.
-However, to help you find these events, various NPCs you talk to will tell you where they are happening and put a marker pointing them on your map, which is obviously totally different than receiving a quest.
-Not all quests will have NPCs that indicate where they are
-The game uses MMORPG genre standards such as classes, experience points, and other traditional MMORPG progression mechanics, but they try to present it "around the core fantasy presented by traditiona Elder Scrolls games" such as traveling around and righting wrongs or seeking riches
-The game world is very large relative to Skyrim
-You can explore almost anything you can see
-the game is set 1000 years in the past
-You can't master every discipline
-The imperials are an enemy to all three factions, lead by the noble Tharn family and the King of Worms, Mannimarco, and are hatching a plot to take over all of Tamriel
-But BEHOLD, Mannicmarco is scheming with Daedric prince Molag Bal to take over the world behind the Tharn's back
-Also, your soul has already been stolen by Molag Bal, which is the reason you can come back from death over and over again, and the starting plot is that you're fighting Molag Bal to get your soul back from him
-Hitting the level cap takes about 120 hours
-Each faction has their own leveling content
-An example quest is the story of Camlorn, where you have to stop evil werewolves who have their eyes set on conquest. First, you have to do a "standard MMO kill and collection quest" to sto ghosts from attacking some mages and soldiers. The ghosts are reliving a battle that the werewolf leader was in. You summon a ghost to find out what's going on, and the ghost tells you to wear her dead husband's armor to re-experience the battle he died in. You then get transported hundreds of years into the past to fight this battle. During this battle, you can choose to save the dead man's wife or to pursue the Werewolf leader. ZeniMax chooses to save the man's wife, who then tells you that the Werewolf leader is weak to fire. This information is helpful when you fight him, but you don't actually need to do this quest before fighting the werewolf leader if you don't want to. Basically, you can skip parts of quest chains if you want, but you get some benefit for playing the whole thing. Also, whenever you go back to the town you just saved, everything there hails you as a hero.
-The game features three faction PvP where you fight to take over keeps and use trebuchets and other siege weapons to help do it. At the high end, you can have 100 v 100 battles. There are also farms and mines you can try to take over. Mots of this happens in Cyrodiil where your goal is to take over and hold the Imperial City to get faction wide bonuses for it. If you have played Dark Age of Camelot, this probably sounds familiar. For those who haven't, essentially the entire zone is a giant PvP area will all sorts of points of interest.
-The most accomplished PvP player on your faction becomes emperor whenever you take over the capital
-When you take over Cyrodiil, you will be able to adventure in it as a hostile city a la Kvatch
-The game will have raids and heroic modes for its dungeons as end game content in addition to faction PvP
-There is also balanced PvP for people who prefer eSports
-The game will also have high end public dungeons
-Public dungeons are essentially instances that aren't actually instanced, so anyone can be in them, so imagine a World of Warcraft dungeon that featured everyone on the server in the area instead of just your party
-There are standard instanced dungeons as well
-Back on the topic of the skillbar, you have a limited number of skills you can use at any given time, and can change them whenever you're out of combat
-The number of skills is equal to (paraphrase) "a light and heavy attack with your current weapon that take up the first two slots, a few more spells related to your class, and an ultimate in the last slot".
-The ultimate is used once you gain enough finesse, which is earned by doing well in combat
-You also get a bonus loot chest if you're soloing and max your finesse, and you can also build finesse by comboing with other players
-For example, a rogue can put oil on the ground that a mage can set on fire
-A fighter can also spin in the firestorm a mage puts down, which sends out fireballs
-If you've seen Guild Wars 2 videos, the above will seem familiar
-You can't combo with the abilities of enemy players though, so if an enemy faction player drops an oil slick, you can't set it on fire
-The Thieves Guild and Dark Brotherhood will be presented, but in what form isn't detailed as their contnet is hard to recreate in an MMO setting
-NPCs will try to work together and use player like behavior when fighting you, and (at least to my understanding) have stamina as well
-They want the AI to be good, so instead of enemies in a dungeon sitting around and waiting to be pulled, you will be attacked by the entire room and they will try to react to how you are playing
-The claim was not demo'ed to Game Informer
-You destroy dark anchors to gain reputation with the Fighter's Guild. They are large hooks that fall from the sky pseudorandomly and have Daedric guardians next to them. They are easier to kill with a group, and once destroyed, everyone who participated gets a reputation boost with the Fighter's Guild, and eventually nets you rewards like new skills and abilities.
-The combat model will not be real time due to latency
-The combat is based around a stamina bar which you can use to sprint, block, interrupt, and break incapacitating effects
-Blocking is the primary focus of these abilities, and can do things like stopping the secondary effects of attacks such as an ice spell slowing you
-Stamina also applies to PvP, so stamina management (and wearing down your enemy's stamina) is important, as your crowd control abilities might be on a long cooldown, and if you use them before the enemy player runs out of stamina, they will probably just block the effect
-ZeniMax feels that having the stamina bar will help break down the Holy Trinity as stamina allows you to do things like tank
-However, healing is still a big part of the game
-There is also no aggro mechanic in the game, which is part of the reason stamina blocking and healing exist


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post #2 of 42 Old 05-03-2012, 11:07 AM
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I hope they know what they're doing. Elder Scrolls is so great because it's a single player game and it has things that single player RPGs offer that MMOs can't. I'd hate to see Elder Scrolls turn into another WoW wanna be.
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post #3 of 42 Old 05-03-2012, 11:32 AM
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There has been rumors about this for a while now. I really don't think any good will come from it though. If it is bad to OK, it will tarnish the franchise. Or it can become very successful, thus stealing time and effort from future single player Elder Scrolls games. Just think of how many Warcraft games have been released since WoW debuted.
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post #4 of 42 Old 05-03-2012, 12:06 PM - Thread Starter
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Additional details added to the first post. Interesting that it is not being made by Bethseda and includes a Dark Age of Camelot developer. I hear that game had a great action combat system.

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post #5 of 42 Old 05-03-2012, 02:27 PM
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Quote:
Originally Posted by joeblow View Post

Additional details added to the first post. Interesting that it is not being made by Bethseda and includes a Dark Age of Camelot developer. I hear that game had a great action combat system.

Dark Ages was awesome for it's time. Loved the combat, and the PVP. I have mixed feelings on ES Online though. I kind of like not having to deal with the kiddies when playing games sometimes .
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post #6 of 42 Old 05-03-2012, 03:05 PM
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ES 3 and 4 are on sale on Steam right now for very good prices if anyone doesn't already have them. I don't know if it was done to coincide with the announcement but they have been on sale for a few days.
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post #7 of 42 Old 05-03-2012, 03:12 PM
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Quote:
Originally Posted by joeblow View Post

So how many of you electronic cave explorers are excited?


The idea? Very.

The execution? Ehh, we'll see.

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post #8 of 42 Old 05-03-2012, 03:26 PM
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As long as I can go solo for most of the game experiences with the occasional group thing, sure. If it's gonna be like WoW, no.
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post #9 of 42 Old 05-03-2012, 03:50 PM - Thread Starter
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^^^ Speaking of which, rumor has it that it uses the Hero engine - the same, underwhelming WoW-clone engine used in The Old Republic.

Does that suggest 3rd person instead of 1st person? We'll see when the trailer drops.

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post #10 of 42 Old 05-03-2012, 04:42 PM
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I got a friend working on this at Zenimax in Baltimore. You know how hard it is for your friend to wanna tell you about it but can't even as much as I begged him haha.

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post #11 of 42 Old 05-03-2012, 05:06 PM
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Quote:
Originally Posted by joeblow View Post

^^^ Speaking of which, rumor has it that it uses the Hero engine - the same, underwhelming WoW-clone engine used in The Old Republic.

Does that suggest 3rd person instead of 1st person? We'll see when the trailer drops.

*shudders*

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post #12 of 42 Old 05-03-2012, 08:31 PM - Thread Starter
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First post updated with a huge summary of the article. It's quite different than what many people expected.

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post #13 of 42 Old 05-03-2012, 09:35 PM
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So basically it's another run of the mill mmo set in the elder scrolls universe. Yay...

Too bad they couldn't take the elder scrolls style combat / gameplay and bring that into an online world. I guess the mechanics of it would be quite hard to pull off, with the number of users at once and latency issues. Still, we've seen the action combat done successfully in TERA, and even games like Demons Souls have shown online sword & board style pvp requiring tight timing to be doable.

This will probably just be another 1 million sales at launch, dead a month or two later MMO.

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post #14 of 42 Old 05-03-2012, 09:41 PM
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Originally Posted by krimson View Post

So basically it's another run of the mill mmo set in the elder scrolls universe. Yay...

This will probably just be another 1 million sales at launch, dead a month or two later MMO.

My thoughts exactly.

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post #15 of 42 Old 05-04-2012, 06:27 AM
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why is the internet so intent on knocking this game into the ground?

noone has seen a dang bit of gameplay yet.

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post #16 of 42 Old 05-04-2012, 07:19 AM
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You are right, it could be amazing. The issue however is that it's not what people wanted from an ES online game, so it's going to get grilled by the internet, at least until people come to terms with what it is.

Also when you read through the summary above it's just hard to get excited. It sounds like they are just rehashing the concepts and features from the past 1-2 years of MMO's and slapping the ES brand on it to sell copies.

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post #17 of 42 Old 05-04-2012, 07:31 AM
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some early screens. trailer supposed to be today.









source: http://www.joystiq.com/2012/05/04/ru...edia-revealed/

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post #18 of 42 Old 05-04-2012, 08:13 AM
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trailer that shows nothing


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post #19 of 42 Old 05-04-2012, 10:08 AM
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Quote:
Originally Posted by Threefiddie View Post

why is the internet so intent on knocking this game into the ground?

noone has seen a dang bit of gameplay yet.

I've been around long enough to see that MMO's are all the same. Videogames in general, even, are very much let down's the bigger they come. I'd LOVE to be proven wrong though... trust me.

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post #20 of 42 Old 05-04-2012, 10:25 AM - Thread Starter
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Quote:
Originally Posted by krimson View Post

You are right, it could be amazing. The issue however is that it's not what people wanted from an ES online game, so it's going to get grilled by the internet, at least until people come to terms with what it is.

Also when you read through the summary above it's just hard to get excited. It sounds like they are just rehashing the concepts and features from the past 1-2 years of MMO's and slapping the ES brand on it to sell copies.

More like "from the past 5-7 years", sadly.

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post #21 of 42 Old 05-04-2012, 01:12 PM
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Originally Posted by joeblow View Post

More like "from the past 5-7 years", sadly.

i'm not sure what people are expecting sometimes in the MMO Genre. Your not going to wake up one day and BOOM have a next gen mmo that is completely unlike current gen mmo's. Mmo's are different than other genres, they are a growing animal that everyone steals and piggy backs off everyone's idea... Eventualy we will get something different, but it will still contain everything we have today. It's not as simple as going from xbox to xbox 360 or ps2 to ps3 games. It's a gradual curve and so far Tera and GW2 are the only one's that have actually tried to be different.

just my opinion. :-p

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post #22 of 42 Old 05-04-2012, 02:10 PM - Thread Starter
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^^^ The simple answer is that players overwhelmingly hoped for a game that plays like a co-op Skyrim with some PvP action on the side. Among many other things that means it should have a 1st person view instead of 3rd person, and that they shouldn't have thrown in the cliche MMO skillbar, which the ES adventures do not have. The poor choice for the gaming engine is also alarming considering how good Skyrim looks.

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post #23 of 42 Old 05-04-2012, 07:44 PM
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I am a huge fan of Bethesda and their games this gen. Favorite series in the past 10 years. Nothing gives me my monies worth like their games do and no other game series is as close to good ole single payer gameplay like it used to be.

This MMO is the worse news they could have announced. Nothing good will come of Elder Scrolls going online, nothing.
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post #24 of 42 Old 05-05-2012, 07:58 AM
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Quote:
Originally Posted by Threefiddie View Post

why is the internet so intent on knocking this game into the ground?

noone has seen a dang bit of gameplay yet.

Have you played an MMO? I find the combat in MMOs very boring.
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post #25 of 42 Old 05-05-2012, 12:44 PM
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Quote:
Originally Posted by sync View Post

Have you played an MMO? I find the combat in MMOs very boring.

obviously i have played mmo's if you have read through this thread lol...

I don't find hot key combat boring or action boring, but to each his own.

Also people if you are trying to compare Swtor's Hero engine to the RUMORED Elder scroll's hero engines. Hero that swtor is using is much much earlier edition than the hero engine available today, so if the hero engine rumor is true(which i'm trying to get out of my friend since he is working on the game) don't expect it to behave and look like swtor... just look at how different Unreal Engine games can look between each other.

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post #26 of 42 Old 05-07-2012, 06:57 PM
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Quote:
Originally Posted by joeblow View Post

^^^ The simple answer is that players overwhelmingly hoped for a game that plays like a co-op Skyrim with some PvP action on the side. Among many other things that means it should have a 1st person view instead of 3rd person, and that they shouldn't have thrown in the cliche MMO skillbar, which the ES adventures do not have. The poor choice for the gaming engine is also alarming considering how good Skyrim looks.

Yeah this is what surprises me. When I heard they were doing the MMO I had thoughts of my brother and I plus some friends running around all of Tamriel with a modified, better looking version of the Skyrim engine, shouting at dragons, seeing the white tower again, riding silt striders, generally kicking ass and taking names. It would be so sweet I couldn't see it ever happening, and thus we get the screen shots we get and the details we get and alas my suspicions are indeed true. Thanks but no thanks, I'll stick to the single player games I guess. *sigh*
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post #27 of 42 Old 05-08-2012, 06:59 AM
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Yeah this is what surprises me. When I heard they were doing the MMO I had thoughts of my brother and I plus some friends running around all of Tamriel with a modified, better looking version of the Skyrim engine, shouting at dragons, seeing the white tower again, riding silt striders, generally kicking ass and taking names. It would be so sweet I couldn't see it ever happening, and thus we get the screen shots we get and the details we get and alas my suspicions are indeed true. Thanks but no thanks, I'll stick to the single player games I guess. *sigh*

lol you have over year and half to decide that. I sure couldn't base that decision off never seeing it in action.

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post #28 of 42 Old 08-13-2012, 08:58 AM
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I too am a huge Bethesda fan (been following since Daggerfall (Arena wouldnt play on my PC frown.gif )), but they are not developing this, their parent company Zenimax is. Bethesda have already said they will never develop an online game because they feel that it's not their expertise. Which means that I'm ruling this game will be ****, like all other MMOs right now. I truly hope I am proven wrong because I would love to play an MMORPG with gameplay like any of the Elder Scrolls series.
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post #29 of 42 Old 08-15-2012, 09:47 PM
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There is a mod on Skyrim that allows you to play the game online (currently in alpha state; incomplete). I haven't tried it yet, but it should be possible to do co-op and PvP style play. Think GTA IV or Demon Souls multiplayer than MMO multiplayer, but it's the closest thing to an online Elder Scrolls game.


http://skyrim.nexusmods.com/mods/3592/
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post #30 of 42 Old 05-28-2013, 11:46 PM - Thread Starter
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Looks like the game got an overhaul since it was first introduced. The stupid decision to go 3rd person only has been addressed thanks to unified howls from the masses - you can now play in 3rd or the proper 1st person mode. The UI has been revamped as well with a more minimalistic approach now being used. Here's the latest developer video:


Los Angeles Lakers - 16 NBA Championships!

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