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post #271 of 274 Old 01-10-2015, 09:00 PM - Thread Starter
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Quote:
Originally Posted by Yrd View Post
I'd like to give the samsung thing a try but I don't want to spend $200 to get it. I hear there's no software worth the time yet anyway.

Content is the biggest hurdle for VR. It's going to be like any other game peripheral that doesn't have any content, it's going to die. Won't matter how great a tech it is, if they can't get us any worthwhile content.
There is going to be a lot of content for it. There already is. How good is another story. Most of it early on will be ports of older PC and console games. Some of them will be enhanced for VR. Others will be make overs for VR. A lot of it could be licensed to Oculus Rift to actually mod. They have a pretty deep bench in that department. Hence the very close alliances between OR and the devs like Valve, Origen and others. I actually believe that is why they are going slow on the consumer launch. To come out of the gates smoking, with a Full Half Life package...Bioshock...Mass Effect and others. Either air brushed/enhanced for VR...or modified under license. That way the stage one devs can focus on new IP. While licensing OR to mod it for PC/VR. Just my take on it.
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post #272 of 274 Old 01-25-2015, 01:54 PM - Thread Starter
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Take a look at this posted over in the Ultra HT section on Display Devices:
Oculus Bird Eye view experience-Literally
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post #273 of 274 Old 03-13-2015, 03:39 PM - Thread Starter
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To quote Vin Diesel in Chronicles of Riddick..."Kiera? GET THAT ASS MOVING! The boys from Oculus Rift better heed a similar warning. And I mean fast. Or they will miss their flight. I'm talking 2015. Not 2016 or 2017. They better have a stage 1 product ready to release even in limited markets by this Holiday. Or competitors can blow by them like they're stuck in cement. The early bird like Valve or another can quickly seize the market & take the worm. Or totally screw it up before Oculus has a chance to react. IMO they are being way too careful. In fact...they are starting to look a bit scared and unfocused. They better have a release date at E3 2015. Or they could become irrelevant fast.


Edit on 3/15/2015:
http://www.msn.com/en-us/news/techno...I?ocid=U218DHP
Whether OLED, Laser projection/scanning/or implants, 4k-32k+, or some kind of other exotic display tech. It all seems aimed at one destination. A Virtual Reality future. Some eschew this technology even as its primitive iterations sit at our soon to be released doorsteps. To be unleashed upon the public in formats designed to both awe, please and addict. I suspect that once the first wave of VR headsets hit the market (estimated in late 2015), AVS will need to establish a forum for it as a standalone topic. Just to cover the myriad of topics, possibilities and issues relevant to it. The link above is just a small peek into that window. Exhilirating for some. Terrifying for many others. Nonetheless...The Matrix is soon upon us all.


http://www.twitch.tv/oculus/v/3862049

Last edited by barrelbelly; 03-27-2015 at 05:17 PM. Reason: included comment posted in the Flat Panel OLED Display Tech Area of AVS
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post #274 of 274 Old 04-14-2015, 09:04 PM - Thread Starter
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Not exactly an official announcement. But it appears, late this year (Oct-Nov) may be the release date for the consumer model. And I don't think HL3 is very far behind it or the Valve headset.
http://www.crossmap.com/news/oculus-...nefiting-17719
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post #275 of 274 Old 04-20-2015, 04:49 PM
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OR may be working on a killer app, but I'll bet their army of lawyers are wondering more about the upcoming "Carpal Neck Tunnel" syndrome lawsuits (henceforth referred to as The Occulus Stiffs)......
"Have you been injured using a Virtual Reality Headset? Scheister and Malarkey are here to represent you!"
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