"Is there any benchamarks proving that 16gb will be better then having 8gb.. I am just trying to find out of there is any merit in what you are saying as I myself Only got 8gb thinking more would be a waste and from what I have heard it would be??"
Except in cases where the game failed to load a resource early enough due to ram constraints and has to go all the way out to storage at render time, more ram does not make framerates better. What it does is let WIndows precache files for you, and more importantly, hit the swap file a whole lot less. At 8GB Windows hits the swapfile all the time, and every time it is an emergency. At 16GB Windows gets to dump to swap at its leisure. It's the difference between waiting for swap activity to finish, and not noticing it ever taking place. It absolutely effects load times.
With 16GB Windows also has enough space to precache titles that you commonly play. This results in shorter initial loads for games, and shorter loads while inside the title. As I keep saying around here, even loading in to ram from an SSD takes time. Having the data already there before you know you want to use it takes zero time. "Zero" time always wins over "some" time. It would be stupid to argue otherwise.
"I think I am seeing a motive here but I don't want to call you on it because it will serve no purpose"
Oh man! What's my secret agenda? Come on, go ahead and share your conspiracy theories with us!
Is it that I bought 32GB of ram and you think I have some sort of buyer's remorse over it? That's the best thing I can think of.
At the desktop, Chrome and Steam open. 9GB in use. That scenario commonly fluctuates between 9 and 11GB. Already sitting beyond the 8GB limit that you guys love so much, what happens when I go to load a game? Well, a good chunk of Skyrim, TF2 and Guild Wars 2 is sitting in that 14GB of cached data, so they load up extremely fast. If Windows decides to dump some stuff to swap, it does it later, after I'm already shooting Blu in the face. What would happen on an 8GB system? Hold on! We gotta wait for a bunch of crap to dump to swap. Now we gotta load it in from storage. Now we can think about actually starting the game. Oh, you're quitting the game? Hold on! Gotta grab a bunch of stuff from swap again. We didn't have enough room to just leave it in ram while you were playing. At 16GB? It probably never left ram.
As I've repeatedly admitted, 32GB is totally a little bit overkill, but only by about 8GB. 24GB is a stupid amount of ram to have in a system, and 16GB is too small for my personal use, hence, 32. For most people? 16GB will be fine, and is a great improvement in the user experience over 8GB.
It is really simple math that we are talking about here guys. Nine apples is more than an eight apple bucket will hold. You want to put another three apples in there on top of the nine apples you're already trying to cram in to this small bucket? Those apples do not fit.