You do realize Black Isle is defunct and many of its members now comprise Obsidian Entertainment, right?
And you do realize that Chris Avellone (the lead designer of the original Planescape:Torment
game) from Obsidian Entertainment will be working on Torment: Tides of Numenera
(read page 2 of the article to see what his role is)
Interplay published the original Planescape: Torment
Brian Fargo was the founder of Interplay, which is defunct.
Brian Fargo is now the founder of inXile Entertainment, which is developing Torment: Tides of Numenera
Mark Morgan, the original music composer from Planescape: Torment
, is back composing tracks for Torment: Tides of Numenera
Colin McComb, the area designer and dialogue developer from Planescape: Torment
, is the lead designer on Torment: Tides of Numenera
In short, this is as close to being a spiritual successor of Planescape: Torment
as it gets.
The dream team is back.
And Torment: Tides of Numenera
is now the highest funded video game in Kickstarter history (beating out Obsidian Entertainment's Project Eternity
Also, it should be noted that Obsidian Entertainment donated towards Torment: Tides of Numenera
Donating (or buying) before the end of April helps contribute to the game's development.
Most triple A games require budgets of over $20 Million. This cRPG won't come close to that (which is one reason why Kickstarter was required; another reason is big publishers don't want to take risks on Black Isle type cRPGs anymore).