Metro: Last Light - AVS Forum
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post #1 of 30 Old 05-14-2013, 05:59 AM - Thread Starter
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This is one amazing looking game, but damn does it take one hell of a rig to run. On my setup (3770k@4.4GHz/Titan SLI/2560x1440) I can barely push 40-60fps with most of the settings jacked up to max.



Here are some benchmarks results from the included tool within the game.

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post #2 of 30 Old 05-14-2013, 06:34 AM
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That was expected, but I have no problems turning down a couple of settings and still getting a very impressive image.
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post #3 of 30 Old 05-14-2013, 06:52 AM
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So what is it that kills framerate in engines like this and Far Cry 3, but something like Skyrim, with far draw distances and good textures, is smooth as silk. Lighting, or optimization maybe? From what I've seen, the Metro games aren't the most amazing graphics.

Tomb Raider is another example - it has pretty solid framerates most areas, but will hit sections with mountains or complex scenery in the background and if the Level of Detail slider is on Ultra or even High, the framerate tanks.

Console gamers curious/interested in PC gaming?
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post #4 of 30 Old 05-14-2013, 07:11 AM
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Have the game installed but want to finish Metro 2033 before diving into this one. Just have a couple more missions to finish.

I was hoping Last Light would be a little better optimized. I can run Metro 2033 at 60fps with occasional dips with my dual-670 SLI config at near-max settings. Hoping I can get a steady 50-60 fps @ 1080p in Metro Last Light with a few settings dialed down.

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post #5 of 30 Old 05-14-2013, 08:46 AM
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Quote:
Originally Posted by DaverJ View Post

So what is it that kills framerate in engines like this and Far Cry 3, but something like Skyrim, with far draw distances and good textures, is smooth as silk. Lighting, or optimization maybe? From what I've seen, the Metro games aren't the most amazing graphics.

Tomb Raider is another example - it has pretty solid framerates most areas, but will hit sections with mountains or complex scenery in the background and if the Level of Detail slider is on Ultra or even High, the framerate tanks.

Could be a million and one things Dave....a lot of the European developers just build their own engines, rather than license something, like, Unreal or what have you. They want to build a solid engine with lots of bells and whistles and then market it. Crytek? Operation Flashpoint/ARMA? Metro? STALKER? All in-house developed, all had shittacular performance on the machines of their age (middle machines anyhow).

Its not really changed over the years, they've all made amazing games, and usually those games have elements that push some kind of limit that US developers or companies that cater to the US market don't want to risk...they'd rather license an engine and churn out a 'consistent product for consumption'. These guys tend to take their time and craft something artistic....or something unique.....but usually the performance suffers because in many cases these engines haven't had years and years of optimization.

The Metro 2033 engine was pretty enough that, at least from memory, they could have released another game on the technology, it will come down to some fundamental questions of what are you *really* losing when you turn off an effect. It could very well be that you aren't missing much by turning off one effect or another, and I'm sure at some point they will release a patch to address some of the issues.

I remember Metro 2033, you turned off tesselation and relatively low-polygon objects like pouches on vests became more rounded......but you lost 20fps as a result smile.gif Etc.....

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post #6 of 30 Old 05-14-2013, 08:56 AM
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Quote:
Originally Posted by vpn75 
I was hoping Last Light would be a little better optimized. I can run Metro 2033 at 60fps with occasional dips with my dual-670 SLI config at near-max settings. Hoping I can get a steady 50-60 fps @ 1080p in Metro Last Light with a few settings dialed down.

With your system at 1920x1080, you should get a solid 60fps with SSAA disabled and everything else at max. Advanced PhysX will dip things though.

In my opinion, the lighting and texture quality are spectacular.
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post #7 of 30 Old 05-14-2013, 10:19 AM
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Originally Posted by MSmith83 View Post

With your system at 1920x1080, you should get a solid 60fps with SSAA disabled and everything else at max. Advanced PhysX will dip things though.

In my opinion, the lighting and texture quality are spectacular.

Sounds good, but got to leave PhysX enabled...it's one of the main reasons to own an Nvidia card smile.gif

I got Last Light for free when I ordered my 670 card....I hope that includes the pre-order DLC.

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post #8 of 30 Old 05-14-2013, 11:45 AM
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Great breakdown of the graphical technical details in the game:

http://www.geforce.com/whats-new/articles/metro-last-light-graphics-breakdown-and-performance-guide

Looks like I should be good with my system! So glad to see games like this that justify the outrageous amounts of money we invest in our rigs smile.gif

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post #9 of 30 Old 05-14-2013, 11:54 AM
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Originally Posted by vpn75 View Post

Sounds good, but got to leave PhysX enabled...it's one of the main reasons to own an Nvidia card smile.gif

Yes, GPU-based PhysX is definitely worthwhile in this game.

The only thing that's a real performance hog for modern high-end cards is SSAA, and it obviously adds very little compared to everything else. I would much rather get an almost constant 60fps (vsync enabled) without it than a mostly 40-50fps with it.
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post #10 of 30 Old 05-14-2013, 12:28 PM
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Originally Posted by MSmith83 View Post

Yes, GPU-based PhysX is definitely worthwhile in this game.

The only thing that's a real performance hog for modern high-end cards is SSAA, and it obviously adds very little compared to everything else. I would much rather get an almost constant 60fps (vsync enabled) without it than a mostly 40-50fps with it.

Yeah, I agree. Have you tried enabling FXAA from the Nvidia control panel to see what that looks like in-game? Also have you tried the latest beta drivers that came out today for this game?

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post #11 of 30 Old 05-14-2013, 01:03 PM
 
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Just started it up this morning. FX-8350, vanilla GTX 660, Normal preset, solid 1080p 60fps. I ran at High for a minute, but there were too many dips to 55fps (oh noes! wink.gif). Character self-shadowing is the only thing that I notice as obviously lower quality by dropping down that step in presets. Just as a counter-point to the previous comments, a $180 CPU and $180 GPU runs this game just fine.

Did anyone notice a config utility outside of the game, or are we really just restricted to the in-game presets? I'd like to leave everything at Normal but turn on better SSAO and skin shading to see if I can pick up those enhancements without giving up my 60fps.
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post #12 of 30 Old 05-14-2013, 01:16 PM
 
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"Have you tried enabling FXAA from the Nvidia control panel to see what that looks like in-game?"

The article that you yourself linked to earlier says that FXAA is always on natively regardless of preset.
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post #13 of 30 Old 05-14-2013, 01:26 PM
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Originally Posted by darklordjames View Post

"Have you tried enabling FXAA from the Nvidia control panel to see what that looks like in-game?"

The article that you yourself linked to earlier says that FXAA is always on natively regardless of preset.

Yeah, looks like no need to enable from Nvidia control panel. I've heard though that SSAA kills performance. Based on the screenshots I've seen, the visual improvement is only minimal and not worth the performance degradation.

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post #14 of 30 Old 05-14-2013, 01:27 PM
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Originally Posted by darklordjames View Post

Just started it up this morning. FX-8350, vanilla GTX 660, Normal preset, solid 1080p 60fps. I ran at High for a minute, but there were too many dips to 55fps (oh noes! wink.gif). Character self-shadowing is the only thing that I notice as obviously lower quality by dropping down that step in presets. Just as a counter-point to the previous comments, a $180 CPU and $180 GPU runs this game just fine.

Did anyone notice a config utility outside of the game, or are we really just restricted to the in-game presets? I'd like to leave everything at Normal but turn on better SSAO and skin shading to see if I can pick up those enhancements without giving up my 60fps.

Saw this posted in the Steam forums:

http://gsngaming.com/topic/9669-metro-last-light-sweetfx-v14/

Might give you what you are looking for.

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post #15 of 30 Old 05-14-2013, 01:47 PM
 
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"Might give you what you are looking for"

Nah, I found the config file in AppData. I'll just have to dig around a second and see which variables control the settings I want to modify. They seemed to be named somewhat sensibly on first glance, but I haven't fiddled with it yet.
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post #16 of 30 Old 05-14-2013, 08:53 PM
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Very slick presentation but then I expected that based upon 2033, gameplay is similar but feels improved (about 45 minutes in).

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post #17 of 30 Old 05-15-2013, 02:18 PM
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I'm tempted to buy a new video card just to get this free game. $400 for 1 game seems like a good deal right.

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post #18 of 30 Old 05-15-2013, 05:47 PM
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I'm about 2 hours in and having a great time. Guns sound is soooo weak. Getting an average of 55 fps with everything on max 2560 x 1600, can't complain.

Blasting brown notes for 10 years and counting!

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post #19 of 30 Old 05-16-2013, 07:32 AM
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Are you running 2 titan or 1?

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post #20 of 30 Old 05-16-2013, 02:45 PM
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Are you running 2 titan or 1?


Looks a bit SLi'ish to me... wink.gif

http://www.avsforum.com/t/1459637/geforce-titan/150#post_23252847


I'm having no issues running it pegged minus additional AA with a single GTX680oc @1080p (including Advanced PhysX).

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post #21 of 30 Old 05-17-2013, 10:28 AM
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I'm getting a solid 60fps @ 1080p with everything maxed and SSAA off but I'm noticing some stuttering. I know others have reported it. I have not installed the new beta Nvidia drivers but was wondering if anyone else has observed the same thing.

Enjoying the game a lot so far and it is a great continuation of the series. The graphics overall are amazing!

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post #22 of 30 Old 05-17-2013, 10:43 AM
 
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No stuttering here. Obviously you should install the new drivers that have the sole purpose of adding Metro 2 compatibility.
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post #23 of 30 Old 05-17-2013, 11:05 AM
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No stuttering here. Obviously you should install the new drivers that have the sole purpose of adding Metro 2 compatibility.

I usually prefer to avoid beta drivers. Been hearing a lot of people having problems with the beta drivers. The micro-stuttering is not game-breaking for me so far so I'll probably stick with my current drivers and just try to live with it.

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post #24 of 30 Old 05-17-2013, 01:30 PM
 
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There is no difference between an Nvidia beta or release driver. It's just a matter of which set they bothered to send off to WHQL cert. Avoiding Nvidia betas is just silly.
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post #25 of 30 Old 05-17-2013, 02:33 PM
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I usually prefer to avoid beta drivers. Been hearing a lot of people having problems with the beta drivers. The micro-stuttering is not game-breaking for me so far so I'll probably stick with my current drivers and just try to live with it.

Regardless of what some will tell you the beta's can and have caused many problems for many people even though they are generally good to go (and often required for certain games to perform well).

I try to avoid them as well and had problems with one of the more recent builds myself. My cousin had a serious issue on his 580 tri-sli rig due to a beta set, installing the previous set as well as the following whql both fixed the issue.

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post #26 of 30 Old 05-17-2013, 05:56 PM
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Once beta, twice shy.
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post #27 of 30 Old 05-17-2013, 08:19 PM
 
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Oh man, anectodal evidence! The best kind of evidence!

Let's put this another way: You realize that there is no piece of software that you run on a daily basis that isn't beta, right? We've been making software for only about fifty years now. This stuff is still super-primitive and in constant need of fixing.
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post #28 of 30 Old 05-17-2013, 08:38 PM
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dlj,

Oh how predictable (I bet none of us saw that coming rolleyes.gif), here you go again with the "I am always right and you are always wrong" attitude.

The fact that my cousin and myself have both had bad experiences with an Nvidia beta driver is evidence enough for me, you buy into what you wish but please do us all a favor and stop with the know it all attitude, unless your name is GOD you do not know it all my friend.

Obviously there are many products used daily that are basically beta but if you have a bad experience with said product you have every right to make your own choice regarding using it again, do you not?

Aside from that I bet if I was making the same comment regarding an AMD beta driver you would be along for the ride since you are an obvious Nvidia loyalist.

You are barking up the wrong tree.

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post #29 of 30 Old 05-17-2013, 10:52 PM
 
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You absolutely love preaching, dontcha bro?
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post #30 of 30 Old 05-17-2013, 11:18 PM
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You absolutely love preaching, dontcha bro?

"Preaching"... I hope you can see the irony in your post (and post history, which speaks for itself).

The only guy that is constantly on a soap box in the PC gaming forum is you... bro.


- - - - - -

Now back to the game...

I played for a few more hours and the damn church segment is pissing me right off (those that are there or past it can hopefully relate).

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