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post #31 of 57 Old 06-01-2013, 12:04 PM
 
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Trolling again, huh?
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post #32 of 57 Old 06-01-2013, 12:21 PM
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Trolling again, huh?

Wow you seriously just accused Da Game Pimp of trolling? WTF is wrong with you? You gotta a lot of nerve.
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post #33 of 57 Old 06-01-2013, 12:57 PM
 
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"Wow you seriously just accused Da Game Pimp of trolling?"

Given that I can't make a post in this subforum without him writing paragraphs on end about how terrible I am? Yeah, I'd call that trolling.

It's kinda sad that he has chosen to spend this much of his life on this crusade of his.
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post #34 of 57 Old 06-01-2013, 01:56 PM
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Wow you seriously just accused Da Game Pimp of trolling? WTF is wrong with you? You gotta a lot of nerve.

That appears to be the best he can do and it's definitely reaching.

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Originally Posted by darklordjames View Post

"Wow you seriously just accused Da Game Pimp of trolling?"

Given that I can't make a post in this subforum without him writing paragraphs on end about how terrible I am? Yeah, I'd call that trolling.

It's kinda sad that he has chosen to spend this much of his life on this crusade of his.


LOL, yeah that was paragraphs. rolleyes.gif

Aside from that you were the one 'trolling' with your terrible deal comment, is that not something for each person to decide and make their own choice(?). You were just taking a jab due to being bitter and it was obvious.

Crusade, that's truly hilarious, you seriously flatter yourself. I have only called you on some of the more recent stuff that I have seen (but we have all seen you behave as such for years).

For what it's worth... all I have been saying is to knock away some of that chip that is so firmly planted on your shoulder and not be so rude to people while expressing your opinions.

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post #35 of 57 Old 06-01-2013, 04:13 PM
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I think you'll like the 780 over the 680. They OC pretty well too. I got an evga one for my upstairs pc and sold off my evga 680 (got $350 for just the card) and it sold in 3 hours on kijiji.

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post #36 of 57 Old 06-01-2013, 11:00 PM
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Thanks N8, that's good to hear (still have not taken it out of the box eek.gif).




Maybe I should do $360 for the GTX680 + Free2Play bundle + Batman Arkham City, then sell the Metro LL code for half price @ $25... sound reasonable?

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post #37 of 57 Old 06-02-2013, 09:19 AM
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Your price with the games is reasonable. I'd expect to get lower offers anyways. Though selling just the code for $25 is not a bad idea. It's a great deal for anyone looking to get a great game for half price.

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post #38 of 57 Old 06-02-2013, 10:13 AM - Thread Starter
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The GTX 770 is $400. A GTX 680 at $380 is a terrible deal.


Where are you finding these prices?

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post #39 of 57 Old 06-02-2013, 12:46 PM
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Where are you finding these prices?
I think what he is getting at is 770's are selling for $400 and I believe they are 11% faster than a 680. 680's are still selling for $500 for some reason.
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post #40 of 57 Old 06-02-2013, 02:01 PM
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Originally Posted by N8DOGG View Post

Your price with the games is reasonable. I'd expect to get lower offers anyways. Though selling just the code for $25 is not a bad idea. It's a great deal for anyone looking to get a great game for half price.

I think I am simply going to return the 780 redface.gif as most seem to agree that it's currently not worth the investment over the 680 for 1080p gaming (although I do run multi-displays and 3D).


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Where are you finding these prices?

He is correct there, Newegg has 770's at $399.99... http://www.newegg.com/Product/Product.aspx?Item=N82E16814127741

* Although it does not appear that any games are now included with the 700 series Nvidia cards..?


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I think what he is getting at is 770's are selling for $400 and I believe they are 11% faster than a 680. 680's are still selling for $500 for some reason.

There are now 680's at $420 on Newegg (with Metro LL).

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post #41 of 57 Old 06-03-2013, 10:20 PM
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but over 1080p it's upwards of a 50% improvement once oc'd. Thats pretty huge.....

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post #42 of 57 Old 06-03-2013, 10:33 PM
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N8!

Here's a new monitor for you:

http://www.engadget.com/2013/06/03/asus-31-5-inch-4k-monitor-priced-at-3-799-39-inch-version-com/

Only $3800.

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post #43 of 57 Old 06-03-2013, 11:23 PM
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Originally Posted by N8DOGG View Post

but over 1080p it's upwards of a 50% improvement once oc'd. Thats pretty huge.....

Indeed but I currently have no plans to run over 1080p, I use multiple projectors and displays that are all 1080p so not much point for me at the moment.

Honestly it was difficult to return after reading the benches and watching vids of it in action, but this is also where most everyone agreed it was not worth the expense over a GTX680 for 1080p gaming.

I know I'll end up getting one down the road anyway. redface.gifrolleyes.gif

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post #44 of 57 Old 06-03-2013, 11:34 PM
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1080P 3D has got me interested, and not the weaksauce 24 frames stuff. The 780gtx might be the right tool for the job.
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post #45 of 57 Old 06-04-2013, 03:27 AM
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1080P 3D has got me interested, and not the weaksauce 24 frames stuff. The 780gtx might be the right tool for the job.

With 1080p120 3D (60/eye) you may want to consider more than a single GTX780.

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post #46 of 57 Old 06-04-2013, 08:33 AM
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I just sold off my three 580s and ordered 2 GTX 780s. I should have by Thursday or Friday. Should be good for a year or two with my 30" Dell U3011. Waiting for a good deal on a 4K setup.
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post #47 of 57 Old 06-04-2013, 10:45 AM
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With 1080p120 3D (60/eye) you may want to consider more than a single GTX780.

Jason

60Hz passive FPR and GPR led displays have my attention for now since I know they can be tricked. It's not as ghost free and quick as checkerboard dlp, but it's not bad at all and the colors really pop. This modern gear is almost as good as 2007 vintage.
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post #48 of 57 Old 06-04-2013, 07:25 PM
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N8!

Here's a new monitor for you:

http://www.engadget.com/2013/06/03/asus-31-5-inch-4k-monitor-priced-at-3-799-39-inch-version-com/

Only $3800.

LOL it's funny, I have been eyeing that up! not sure how much of a difference I'd see over my 3011u. I've got the HP to play most stuff on high at that res but even dual titans won't be enough to push them all that high.

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post #49 of 57 Old 06-04-2013, 08:41 PM
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The 39 inch model has a super thin bezel.

I'm at least hoping this is the start of a new wave of 4k monitors, and competition will heat up soon, dropping prices quickly.

It has taken a long time to get beyond x1600

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post #50 of 57 Old 06-05-2013, 09:02 AM
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The 39 inch model has a super thin bezel.

I'm at least hoping this is the start of a new wave of 4k monitors, and competition will heat up soon, dropping prices quickly.

It has taken a long time to get beyond x1600

4K gaming definitely appears to be where the industry is headed. Just wonder how long it will be before it is affordable for the average gamer smile.gif

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post #51 of 57 Old 06-05-2013, 09:55 PM
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affordable 4k - 2 generations? Perhaps only mid-generation price-reductions on the next generation (GTX8x00 and HD9xx0).
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post #52 of 57 Old 06-06-2013, 07:24 AM
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affordable 4k - 2 generations? Perhaps only mid-generation price-reductions on the next generation (GTX8x00 and HD9xx0).

That's what I expect as well. Hopefully affordable GPUs capable of 60fps at 4K resolutions will be available around the same time flat-panel 4K displays hit the $2k price-point.

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post #53 of 57 Old 06-06-2013, 09:48 AM
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There were a couple 4k 14-15" panels at computex. They'll be going in laptops, so they can't be super expensive.

I haven't followed everything out of the show, maybe there were some desktop size panels in the range of 20-24". One can only hope.

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post #54 of 57 Old 06-06-2013, 02:31 PM
 
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All this talk of 4k rendering makes me realize that there are some pretty obvious and elegant ways to handle the 1080p to 4k transition. It wouldn't be terribly difficult for developers to take advantage of how poor human vision really is and play with some rendering tricks.

Humans are far more sensitive to vertical resolution than to horizontal. As a quick and dirty example, one could render to a 4:3 2872x2160 image before stretching it to 16:9 3840x2160 for display. That alone drops you from an 8.2MP to a 6.2MP rendering requirement, or only 3x 1080p. Layer a full-res 4k HUD on top of that, and you'd be hard pressed to find people that can tell the difference in a proper double-blind test.

As a secondary step, one could take advantage of the fact that humans have much sharper vision at the center of their view than they do at the edges. Again, quick and dirty example, but we could render the center 50% of the image at 4k resolution, a second 25% band at 1620p, and the outside 25% at 1080p. The rendering requirement here drops to 5.7MP from 8MP. Upon close inspection of individual pixels one could find the differences, but in actual moment to moment use while in a game, especially first-person titles of any sort, it would be hard to say that it's any less sharp.

Combine these two fairly simple tricks and you are down to 4.2MP. That is twice the requirement for 1080p, but half the requirement for 4k. While there are twice as many pixels on screen, the perception would probably be that it's 50% sharper than 1080p, and probably only 10% less sharp than 4k native. Again, human vision is pretty terrible. Native 4k is not perceived as 4x as sharp as 1080p even though there are 4x the pixels in play. At most it feels twice as sharp as 1080p, but probably not even that to even the most picky among us.

As a reference point, I was rendering 4.6MP across my 3 1080p monitors at 5100x900 two years ago on what is now a $150 card. 4.2MP for really nice looking 4k rendering would be easy to accomplish on commodity cards today with a bit of elegance on either Nvidia's part in the drivers, or the individual devs' part in their software.
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post #55 of 57 Old 06-07-2013, 10:33 AM
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That's what I expect as well. Hopefully affordable GPUs capable of 60fps at 4K resolutions will be available around the same time flat-panel 4K displays hit the $2k price-point.

4K @ 60FPS with the usual bells and whistles of graphical enhancements requires large amounts of high-speed memory with a lot of bandwidth. That's not going to be affordable any time soon as stacked memory is still a long way from being a reality. High-end GPUs with 4GB or more of GDDR5 costing several hundred dollars or more will be the standard for 4K gaming for at least several more years.
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post #56 of 57 Old 06-07-2013, 12:18 PM
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4K @ 60FPS with the usual bells and whistles of graphical enhancements requires large amounts of high-speed memory with a lot of bandwidth. That's not going to be affordable any time soon as stacked memory is still a long way from being a reality. High-end GPUs with 4GB or more of GDDR5 costing several hundred dollars or more will be the standard for 4K gaming for at least several more years.

Crazy me I remember gaming at 1080p with 256mb of vram without any real issue.

Games look a lot better now but that doesn't mean that 4GB will be a requirement for 4k. 4GB will eventually become a requirement for different reasons.

You could certainly play 4k games now at 60fps with a $200-300 graphics card you would just have to turn down settings.
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post #57 of 57 Old 06-07-2013, 01:31 PM
 
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"requires large amounts of high-speed memory with a lot of bandwidth."

Textures require large amounts of memory. The act of rendering out your image doesn't really require that much working space. Rendering likes memory bandwidth, but in the shader-heavy world we now live in it isn't nearly as critical as raw parallelism and clock speed of those shaders.

As macks just said, my cheap 512MB GTS 250 spit out 1080p/40 just fine. The move from that 512MB card to the 2048MB on my current card had nothing to do with output resolution. That 4x memory increase from 2009 to 2013 is almost entirely down to greater variety of textures at greater individual resolution of said textures, all at the same 1080p target. Yes, I render at 60fps now, but that is almost entirely due to CPU and GPU improvements, rather than the relatively meager 2.5x GPU memory bandwidth improvement from 64GBps to 144GBps.

In short, you could take a Titan, slap a tiny 384MB on it, and render 4k/60 just fine as long as the textures fit in there.
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