Unreal Engine 4 on a Triple-Monitor Setup! - AVS Forum
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post #1 of 3 Old 05-09-2014, 11:32 PM - Thread Starter
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Unreal Engine 4 'Effects Cave' Tech Demo - Nvidia Surround - GTX 670 3-Way SLI:

Alright, guys! Here's Unreal's latest engine, Unreal Engine 4 running on my triple-monitor setup. This is a next-gen engine that runs on a wide range of platforms including consoles, glorious PCs, mobile platforms, and even web browsers! Check it out and let us know what you think. cool.gif

WANTED: 16:10 120Hz monitors for triple surround gaming/Google Earth browsing.

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post #2 of 3 Old 05-10-2014, 10:18 AM
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The bezels kill it for me.


I guess, eventually you'd get used to it, and wouldn't really notice the bezels, but for a while it would really take me out of the experience. Also, it seems a bit foolish to go hardcore into the 3 monitor setup word with Oculus Rift just around the corner. If you really wanted to be totally surrounded by a games visuals, then I'd imagine that Oculus Rift would be the better way to go.
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post #3 of 3 Old 05-17-2014, 08:15 PM - Thread Starter
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Quote:
Originally Posted by Anthony1 View Post

The bezels kill it for me.


I guess, eventually you'd get used to it, and wouldn't really notice the bezels, but for a while it would really take me out of the experience. Also, it seems a bit foolish to go hardcore into the 3 monitor setup word with Oculus Rift just around the corner. If you really wanted to be totally surrounded by a games visuals, then I'd imagine that Oculus Rift would be the better way to go.

Yes, the bezels do fade into view when you're gaming. They melt right away!

Oculus Rift is a failure. I'm am not interested in that marketing gimmick. It only outputs at 1080p (SUPPOSEDLY), while this triple-monitor setup outputs 6030 x 1200 (bezel-corrected). cool.gif

WANTED: 16:10 120Hz monitors for triple surround gaming/Google Earth browsing.

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