Originally Posted by Mitmonk
Good please do, like I said my set defintely disables AMP in Game mode. I just watched the beginning scene of The Departed on HD DVD and the rolling credits (as the one poster suggested) of Batman Begins on HD DVD and AMP is without doubt turned off in Game mode.
Also, as irony would have it, my TV turned on and off by itself while I was doing this
I'll give a go at addressing this. First I don't own one of these TV (yet?, maybe never if the tv won't stay on), so my opinion may not be worth piss but I do a lot of image processing professionally. Second no one can claim what the software is doing or not doing unless they have the actual code. This is not to say you aren't seeing the behavior you are seeing. Your eyes work just fine but the causes you are giving to what you are seeing my not be accurate to the actual function.
This is my guess as to what is happening, again I haven't seen the code so I don't know. These interpolated frames are based off algorithms that work fine in some cases but not all cases. To have a perfect AMP you would need a specific algorithm for each element in a frame and a algorithm that knows which algorithm to apply to each curve, contrast, scene differential, ect. These tvs do not contain supercomputers programmed by supper humans. So perfect amp will not happen.
In the non-entertainment modes they seem to be using the same processes for everything in every frame. I am sure they can handle edit points and not apply a crossover frame but other than that, I doubt there is much special handling going on. The end result would be great results for some things, mostly high contrast, slow moving scenes. Anything else would look horrid and I am not sure why they would even bother to use this because the over all result would have too many artifacts.
Now if you can anticipate certain elements in the source, such as a fast moving ball, game UI, or low contrast dark areas in a movie, you can then have different algorithms at work. For example in game mode, you'll have an algorithm that can detect straight, high contrast lines such as found in text, health bars, cross hairs ect. Those elements would be ignored by your amp engine and not transposed in the intermittent frames. The down side is those elements would not be amped but wouldn't be TBE either. The same can be done in sports mode with a ball or in a movie with dark, low contrast scenes. These recognition algorithms could be optimized to work at very specific settings which would explain why you couldn't change settings in the entertainment modes.
So in the examples you gave where you have a map (I never played the game so I am guessing here) where you have a lot of text to give names to different planets and lines connecting them or other straight strong contrast elements, amp could be shut down for a large portion of the screen. For credits in a movie that is pretty much whole the screen. This doesn't mean amp doesn't work for the actual movie though.
Some things you could try if you are bored to show if this is actually going on. Play an HD version of Matrix with the green floating text or really any beginning to a movie with mixed MOVING text/normal movie action on the same frame. See if amp works for the normal action but leaves the text alone in game mode. Movie mode should behave differently and may give a TBE artifact in the text. Games in consoles should be giving at least 30fps but closer to 60 fps so you may not see much affect with amp so try hooking up a PC to the tv with a game that can slow the fps down to around 20. See if you can detect the amp effects in areas away from the UI but see if they are diminished near UI elements like the cross hair. There of course needs to be movement through the whole frame. They should gradient the effect making the regional shut down less noticeable so you may need to focus your attention at one part of the screen.
Anyways just my opinion of what is going on. BTW does it look good even if amp doesn't seem to have much of an effect in game mode? If your game is running at 60fps you shouldn't need help from the amp engine.