Originally Posted by sharky974
Interesting article on game input lag, along with some figures for some gameshttp://www.eurogamer.net/articles/di...article?page=1
BioShock 2 Frame-rate Locked 133-150ms
BioShock 2 Frame-rate Unlocked 100-150ms
Call of Duty: World at War 66ms-100ms
Dante's Inferno 100ms
Killzone 2 150-183ms
Mirror's Edge 133ms
MotorStorm: Pacific Rift 116ms-133ms
Resident Evil 5 100-150ms
Ridge Racer 7 66ms
Street Fighter IV 66ms
Unreal Tournament III 100-133ms
WipEout HD 84ms
That's not counting display lag, I'm pretty sure, although the article does not greatly assure me they pegged their display lag out in the first place.
Seems the difference from one game to the next can be greater than from one Tv to the next.
ok read the article all the way through, all they seem to prove is that a properly made game will respond quickly and the response time is directly linked to frame rate, that would explain why older simpler PC games like Quake 1,2,3,4 Half-life, CS, source engine based games like CSS HL2 TF2 and L4D1,2 on PC's have less of a problem with this because the PC they run on are much more powerful and without even using SLI you can achieve frame rates much higher than 60fps therefore lowering a games built in input lag.
this also explains why guys like me who play PC FPS games never play with V-sync on because it does hurt game play to have it on, we want to see frame rates well over 100 or we're not happy
Lag is nothing new though with any FPS game and there are acceptable limits, internet lag in very old simple games like Quake and Q3 directly impact your performance and the lower your internet lag is the better of a player your able to be, if you got a 100 ping and the guy your fighting has a 40 ping, your are an extreme disadvantage, at least on the console games i suppose the game lag is locked for all players equally for the most part so its irrelevant as long as its within acceptable ranges of under 100ms preferably around 60ms. in my 14 years of experience playing PC FPS games i've come to notice a few things
a ping 60 or below is hard to notice while playing the game online, 60-100 is noticeable but adaptable with some time about 5-10 minutes of playing your brain can adjust to the delay. 100-140 it becomes unplayable and anything beyond that is unplayable pretty much online.
lag figures that high of course are non existent these days, even playing on servers overseas only results in a ping in the low 100's and playing on any domestic server will get you anywhere from 20ms for a pretty local server to 60-80ms for one on the other side of the USA. only in the day's of dial up did you have pings in the 200+ area and ISDN lines improved the ping to about 100-180ms range and yes i used to have an ISDN line back in the day!
there is another thing though that i've noticed, games based on John Carmack's coded engines are always ultra responsive, Source engine is also ultra responsive and has been built off of his quake engine.
any other FPS game that has came out based on entirely different engines never perform the same and always take time to adapt to how they "feel" when your used to playing quake etc.
Battlefield series games that i love to play actually have some of the worst engines I've ever used but you can get used to its quirkiness as well given time and become a great player in those games.
what you cannot get used to however is shooting at moving targets that are not there because your display has 45+ ms input lag, objects and targets can move so fast in an FPS game that by the time that delayed frame reaches your eyes the person is literally gone and although you always have to lead moving targets in shooters it becomes increasingly more difficult to predict how much father to lead a moving target when your display is delaying the image on screen by more than 30ms
generally speaking having used a TV with my PC that had 45ms input lag (the sony) you can adapt to it and play games fine but your performance in the game goes up quite dramatically once your playing it on a display with less than 30ms input lag
anyways a bunch of rambling here on my part. hehe
oh and input lag results to be posted soon for our Panny 50X1 plasma.
its got a little bit over 30ms input lag at 1280 x 720, its 1368 x 768 native but unfortunately my CRT monitor did not want to play nice with that resolution
so i will deduct 10ms for image scaling and call it 20ms input lag most likely and in line with what I've seen reported on other similar panny plasma's