Originally Posted by slreno
by putting into pause is it defeating the purpose of the processing power to try to eliminate wash out? not being a smart arse.. just really wanting to know? is pausing it defeating some of the things that are put into place to eliminate this?
I don't think your being a smart ass. No worries.
Yes putting these in pause will hinder performance of some things, like you'll see the pixels when in pause that you will not see when the picture is rolling.
I guess I'm just not getting my point across about why to pause.
Example, it's hard to compare two brands of tv's when they are not next to each other. Put them side by side, run the same source in real time and you can compare them acurately.
To test viewing angle, stand in front of the tv, keep your eyes on the movie playing while you start to move to the side. You will start to see wash out at some point. While you're doing that, you're also trying to focus on when does it start to fade, while your watching everything that's going on in the movie. To help, focus on one thing in the movie that is consistant, like a building, tree or something to see when it starts to wash out. To make it really easy, simply pause the scene and you can now focus on the entire movie scene, the blacks, the colors, shadows etc.
For those who have The Dark Knight blu-ray, the scene I use to test contrast and wash out is the ceiling in the basement. Bruce Wayne and (Morgan Freeman) are in the office, then get in the elevator to go to the basement. When they arrive in the basement, look at the basement's ceiling. If you see it's black and only see the round ceiling lights, then you're not seeing all the duct work. If the PQ is really good, you'll also see a red cable up running along the duct work in the right top side of the ceiling.
Tweak the tv your interested in for the best quality picture you can get. Then...
Find that scene in the movie. Stand dead center in front of the tv and move over to the side and watch the results.
This is a good test for any TV for contast and viewing angle.