Originally Posted by wattheF
Ok so what does that mean for normal viewing content? Since I won't ever sit there and watch a test pattern I'm not sure how much this should worry me? Unless it is a bad sign of something that could pop up in normal content.
Have you seen any evidence of issues with normal content?
I actually am a bit concerned about ABL function. Mostly as it pertains to watching hockey. Some plasma's struggle with fluctuating brightness issues with hockey.
Has anyone watched any hockey to test for issues? Please note I am not talking about the photographers flashes & strobes at the arena that can be seen on all TV's, but rather unnatural jumps in brightness of the whole screen in noticeable steps or pops.
The 50 models had NO issues with this (Samsung plasma's do) so I am expecting (hoping) no issues with the ST60's.
Anything you can let me know about this is appreciated.
The ABL is much better on the ST60 than the UT50. However, the difference is the UT50 didn't dither spaz as much as the ST60 is, but the ST60 is handling ABL a LOT better. I'll also note that screen uniformity and horizontal color bleeding is significantly better on the ST60 than it was on the UT50 (and ST50 that I tested at a store) so it has those benefits. I used to see a lot of brightness jumps when just viewing this forum, for example, but that doesn't happen on the ST60. It's not as bad as the 50 series.
As to real world viewing? I'm not sure it's such an issue, but the fact that alternating lines (black and white creating high contrast content) causes dither spaz does have me worried that high contrast scenes (for example a fine detailed rainy mountain top) may cause excessive dithering.
Just got done doing some retro game testing. These are all games I played hundreds of times as a kid on the NES back in the day, on a 19 inch Sharp CRT. I'm talking Super Mario Bros, Ninja Gaiden 1,2, and 3, and Castlevania 3 amongst many others. Today I tested the first 2 levels on each game listed. I actually had some problems in these games, and was dying a bit more than I expected. So, I switched over to my CRT monitor, and played. Things clicked, and I was able to play as I remember back in the day, and some stuff just kinda happened like I was on auto pilot mode, doing things I wasn't really thinking about. So, there actually is a timing difference that I noticed on games I had memorized. Thing is, I don't notice it too much on 3D games but on 2D platformers I do take notice. I mentioned playing Super Street Fighter 2 Turbo much earlier in the thread, the biggest difference is when it comes to jumps. Jumps are delayed, and I can deal with it in a fighter since you can to some extent, control the flow of the game and the timing of your opponent, but I noticed in side scrolling platformers it becomes an issue. Things I had been so used to and key visual cues I had memorized 20 years ago just weren't clicking. I think it's because these earlier games are so based on having good jump timing that I was having a hard time adjusting, and this correlates well to me noticing the delayed jumps in fighters earlier on, although attacking in these games don't feel particularly bad. It's the instant stuff without start up frames that I notice the difference on. I also think it's in part because everything is fixed, you have to bend your will to the design the game rather than make it bend to your will, unlike an opponent in a fighter who you can bend to your will.
If the set was only 1 or 2 frames then I would be fine I think, but 6 frames is too much for retro gaming like classic NES side scrollers. 6 frames is definitely a bit too much for local fighting play since that eliminates the ability to see the frame start up of many moves, especially if you're going to be playing local. Although if you're playing local, then your opponent is at the same disadvantage you are. Too bad I never got into any of the music based games, otherwise I'd offer some input on that. Funny thing is, 6 frames is perfectly playable on games like Darksiders and a bunch of other games I've been playing on Steam recently, even Dark Souls feels ok.