I am having a hard time wrapping my head around your Floating windows explanation, and the interpretation by sysyphius, but tell me if it has something to do with a very interesting perception I had in MvA.
My reference Real D screening room is room 21 at Sunset Place in South Miami.
This is the observation I made with JTTCOTE: I apologize in fact with my critique which may no longer be applicable due to your latest image manipulation techniques.
Due to the retro reflectivity of the silver screen and the directivity of the gain , the shorter viewing distance (to eliminate side ghosting) and the angle of view for a tendency to focus in the foreground (closeup of actors) I prefer to seat in row four center.
So every 3D movie I seat there.And let's see if my observation of the virtual stage footprint geometry has something to do with floating windows or not.
I could swear that with JTTCOTE and Coraline the virtual stage was a rectangle with a flat background standing back 40 feet but with the sides somewhat undefined, wiuth JTTCOTE there were parallax discontinuities due to obstructing ghosting, in Coraline the experience was much better but there were still some aberrations at the edges of the screen.
The new "Virtual Stage Footprint" of MvA seems almost like a flatenned baseball diamond where the viewer is in the batting position but the stage opens up towards the background and the background is curved. There was no discontinuity of the parallax in this movie and the ghosting was not apparent. Do you think what I experience withthis virtual stage footprint observation related to your floating windows, and how so?