The December 2006 SDK includes D3DX9_32.DLL. This DLL includes the Direct3D 10 HLSL compiler enabled for Direct3D 9 targets (shader models 2.0 and later). The new compiler has no support for 1.x pixel shader targets. This new compiler is the default for Direct3D 9. As a result, all developers are encouraged to author their shaders in HLSL and use shader models 2.0 and higher. The legacy compiler is available using the /LD switch.
Does each cube represent 1 square foot? it appears that it does, but I entered the height of my front L/R at 36in from ground (plus speaker height 10") and it graphs them at about 30 - 40" in height from ground against the front wall - according to the cubed grid. I would think the L/R's would show 36-46" precisely against the front wall grid
My room height is 6.5ft.....not sure if that's throwing it off a little.
Just want to be sure that the height of the refection points on the side walls are an accurate representation. Thanks