*free* software to help determine your first reflection points - Page 9 - AVS Forum | Home Theater Discussions And Reviews
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post #241 of 253 Old 11-21-2012, 06:52 AM
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Is this dead?
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post #242 of 253 Old 11-21-2012, 07:24 AM
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define dead.
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post #243 of 253 Old 11-21-2012, 08:07 AM
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Hi Gary,

Can one still acquire the software?
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post #244 of 253 Old 11-21-2012, 08:16 AM
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See post #215
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post #245 of 253 Old 11-24-2012, 04:48 AM
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Quote:
Originally Posted by 1 Infinite Loop View Post

Too bad this doesn't work any more.


Tried to run the DirectX patch, no luck.


Should have been written for the Mac. That way it would actually work.

Quote:
Originally Posted by MitchSchaft View Post

I got it to work by right clicking on first102.exe, going to the compatability tab and choosing windows2000. Now it loads up fine for some reason. Wish the author didnt fall off the map
.


I'm running XP sp3.

I'm trying to get the 1.02c version to run on my computer, I kept getting this error "missing D3DX9_32.DLL", so afte reading here
http://pcsupport.about.com/od/fixtheproblem/ht/restoredx9dll.htm
downloading the below now.

http://www.microsoft.com/en-us/download/details.aspx?id=10990
Quote:
The December 2006 SDK includes D3DX9_32.DLL. This DLL includes the Direct3D 10 HLSL compiler enabled for Direct3D 9 targets (shader models 2.0 and later). The new compiler has no support for 1.x pixel shader targets. This new compiler is the default for Direct3D 9. As a result, all developers are encouraged to author their shaders in HLSL and use shader models 2.0 and higher. The legacy compiler is available using the /LD switch.
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post #246 of 253 Old 11-24-2012, 05:07 AM
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UPDATE!

The above works, and I'm doing this on my iMac27" under VMWARE emulation running WinXP!

I'm using it for my front height speakers now......

download software via post 215
Quote:
Originally Posted by reaper View Post

Huh? I downloaded the .rar from that web page you just posted... no problem.

frv1.02.rar.zip 172k .zip file
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post #247 of 253 Old 12-30-2013, 12:38 PM
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Got the app running on XP. biggrin.gif

Does each cube represent 1 square foot? it appears that it does, but I entered the height of my front L/R at 36in from ground (plus speaker height 10") and it graphs them at about 30 - 40" in height from ground against the front wall - according to the cubed grid. I would think the L/R's would show 36-46" precisely against the front wall grid

My room height is 6.5ft.....not sure if that's throwing it off a little.

Just want to be sure that the height of the refection points on the side walls are an accurate representation. Thanks


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post #248 of 253 Old 01-07-2014, 08:55 AM
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Just DL and clicked on the app. Works perfect in Win7 64bit. Thanks a million.

dRwOOD73 likes this.
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post #249 of 253 Old 07-26-2014, 03:34 PM
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The download links are dead, does anyone still have the zip or rar file to share?
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post #250 of 253 Old 07-26-2014, 03:44 PM
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There's a link a few posts back that works.
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post #251 of 253 Old Yesterday, 08:31 AM
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Links to the zip and rar files in the first post appear to be broken.

Gary

Quote:
Originally Posted by elmalloc
Who says Cameron is "right" and why do we care about him so much - lol!

I trust Gary Lightfoot more than James Cameron.
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post #252 of 253 Old Yesterday, 12:20 PM
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Quote:
Originally Posted by Gary Lightfoot View Post
Links to the zip and rar files in the first post appear to be broken.

Gary
Download in post #246 works. Getting it to actually run is entirely a different matter.


Edit: I also installed the Direct-X package mentioned up a few posts on Windows 7 x64, and now the app launches.

Last edited by yngdiego; Today at 09:56 AM.
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post #253 of 253 Old Today, 11:32 AM
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Great Program

I got the .rar file to open using Unpacker (found in Windows store as a freebie) in Windows 8.1. File still works fine using inches and feet as units of measure. Superimposed grids on walls, ceiling and floor assumed as one square foot in order to better locate your reflection points. Now on to the mid to high frequency trap builds. Good program...Very easy to use and understand. Side note: I always knew the reflection points described by this program would be problematic in my home theater: Now with this program I can visually see their locations - given my input data - to better deal with them using DIY acoustical traps. Thank you!!
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