@TonyDP, can you tell me what equipment you're viewing this affect on? TV model, glasses model, Xbox vs PS3 vs PC, etc.
Thank you for the reply. Unfortunately, to eliminate the 'ghosting' I have to turn the 3d strength to 0 on Crysis. I've not tried adjusting 3d depth on Black Ops. I did notice it's worse with bright objects on darker backgrounds, but that's just because it stands out more. In actuality, everything is doing it and I've decided to play in 2d until I can get this fix. My big concern is that Samsung said if they sent someone out to test it, and if they say nothing is wrong, then I'd be responsible to pay whoever they sent out. Additionally, they gave no troubleshooting over the phone, and didn't suggest any content to me to see if this was all stereoscopic 3d on the set, or just from the 360.
I'd really like to know if anyone knows of a BD that does stereoscopic, as I have witnessed the Blu-Ray do frame packing without this ghosting, and would like to see if the TV still has this problem. If so, I'll keep pushing Samsung to fix it, and tell them to send someone out. If it doesn't repro in every scenario, then I can't very well blame it on Samsung's equipment, but if every stereoscopic content has this effect, then I'll make Samsung do something about it.
Btw, I think I should mention again that if you view the side-by-side content without the 3d on the Tv turned on, and without the glasses on, you actually see two seperate images, with no ghosting, so I don't think the game is drawing the picture wrong. It just seems like the wrong image is displayed for a portion of the time the shutter is open for the opposite eye. It seems like if the game is capable of producing the two seperate images simultaneously, the TV should be capable of overlaying them, alternating appropriately and blinking the IR for the glasses at the right time.
Originally Posted by TonyDP
What you are experiencing is, unfortunately, typical of stereoscopic 3D games on consoles played thru an LCD or plasma TV with active shutter 3D glasses. Given the amount of calculations needed to essentially draw everything twice, a drop in resolution and some degree of ghosting is inevitable with current generation consoles. It varies from game to game but I've personally seen it on numerous games running on both the 360 and PS3.
I find the type of ghosting you are referring to most prevalent when you have very bright foreground images in front of dark backgrounds. Killzone 3 for the PS3 has a lot of sequences like this (especially during cinematics) and the ghosting is particularly bad. I recall that Black Ops had similar occurrences in some of its sequences.
If the game has controls for adjusting the strength of the depth and/or convergence (ie: stuff popping out of the screen) you can alleviate the ghosting somewhat by dialing those setting down but the cost is that the sense of depth will also be weaker.
While I can't confirm it personally some people swear that DLP sets and the new Passive 3D TVs from LG and Vizio do a far better job of eliminating or minimizing ghosting so if it really bothers you, you can look at either of those technologies as well.