Is ambient lighting suggested for 3d viewing? - AVS Forum
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post #1 of 5 Old 07-22-2012, 09:53 PM - Thread Starter
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I have looked online and the only thing I have found is sources saying that when viewing 3d the room should be as dark as possible and have NO ambient lighting. Is this correct?
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post #2 of 5 Old 07-23-2012, 04:11 AM
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Quote:
Originally Posted by brahby View Post

I have looked online and the only thing I have found is sources saying that when viewing 3d the room should be as dark as possible and have NO ambient lighting. Is this correct?

Yes.

You can test it yourself, compare under daylight, artificial light and total darkness.

For me total darkness is the best.
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post #3 of 5 Old 07-24-2012, 09:31 AM - Thread Starter
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Originally Posted by ViruzzX View Post

Yes.
You can test it yourself, compare under daylight, artificial light and total darkness.
For me total darkness is the best.

Do you have an active or passive set? Is the 3d just more pronounced or does the total darkness improve ghosting/crosstalk?
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post #4 of 5 Old 07-24-2012, 01:44 PM
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If you are using active glasses, ambient light can contribute to seeing a little bit of flicker and might contribute to viewing fatigue. Also, all 3D glasses darken the picture, and ambient light competes with the picture on the screen, making it look even more dim. So, it is usually best to watch 3D in a darkened room.
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post #5 of 5 Old 07-24-2012, 04:51 PM
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I watch 3D content on my computer monitor, and it's slightly reflective. Given that the reflection is at a different focal distance than the images on-screen, it throws me off a little, so I prefer to watch long videos (i.e. movies and not just 2-minute YouTube vids) in the dark.

Welcome to Rivendell, Mister Anderson.
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