Well it's good to be skeptical, so I wouldn't blame you for that. I read a few positive testimonials from the site linked up above and the device seems like it will work well. Of course he or they (the folks at the crowd funding site) could of just placed only positive reviews on his site, but I doubt it. In any case, I guess we will just have to wait and see.
Here's what one of the more critical reviews had to say:
3D conversion that works
I spent a few hours visiting with Dolgoff at his 3-D Vision lab on Long Island. First he showed off some of the aforementioned Rachel Ray stuff which, while impressive for its grand-scale delivery, doesn’t come close in terms of quality to the 3D tech that is in use as of 2012. Eventually we moved on to the converter, which currently exists only in prototype form. The unit is massive, and almost too heavy to lift. It houses multiple fans, which makes for a loud demonstration. It works though, and Dolgoff promises that the mass-produced version of this converter will be much, much smaller, the sort of thing that could fit easily into anyone’s media center.
First we took a look at a few things on an old Sony WEGA flatscreen, a TV set that went up to a whopping (at the time) 480p. A DVD of The Wizard of Oz, a Blu-ray of Bee Movie, and a PlayStation 3 version of NCAA Football 13 served as the testing materials.There’s an unavoidable, minimally distracting, flicker that you get when watching the converted 3D on a CRT screen, but the optical effect is immediately noticeable. In every case, the converter capably translated the depth of the image into a 3D display.
The flickering disappears when you step up to modern-day HDTV, though depending on which set you use you do see some minor ghosting. Again, it’s not distracting to the point that it draws you away from the convincing 3D effect. I played a race in MotorStorm Apocalypse and, once again, the added depth that the converter offers is immediately noticeable. It was the next step in the test that really drove home the potential of this device, however.
Dolgoff switched us over to a live television broadcast. The converter software works exactly as it does with content pulled from a piece of physical media. Old-style 2D cartoons — such as an old Looney Tunes episode that we came across — don’t really convert, but any true video or CG animation does. A local high-school marching band’s performance stood out in particular, especially during long shots that took in the entire field. Same goes for Olympic soccer, which happened to be airing at the time. Given how few properly 3D broadcasts there are, the converter even makes a place for itself in 3DTV-equipped households.
The effect perhaps isn’t as pronounced as native 3D content that was actually shot with stereoscopic cameras. This is particularly true in the case of effects that seem to pop out of the screen. The converter does a brilliant job with depth, but the more gimmicky stuff really comes out more with content that was actually crafted for 3D. The converter can actually handle that too; send a 3D video signal through the box, and it will process it.
It’s software doing the heavy lifting, as Dolgoff explained. “It takes the two-dimensional input video signal and it looks at two frames at a time. It looks at brightness, contrast, color saturation, sharpness, position in the frame, because as the depth goes back, all of these things decrease. When you have motion, the occlusion of background objects by foreground objects also gives a lot of information,” he said, offering up a familiar example.
“If you’re looking out the window of a train, the phone poles are going the real fast, the buildings are going a little slower, the mountains are going real slow, and the moon isn’t moving at all. The The further back you are, the slower the motion. So all of these different factors are taken into account to create the stereo pair, and it’s done in a way that is consistent with the algorithms that we have in our brains, so when we look at it we can reconstruct the three-dimensional scene with accurate 3D information in it.”
Read more: http://www.digitaltrends.com/gaming/3d-pioneer-gene-dolgoff-shows-off-his-in-development-instant-3d-converter/#ixzz24zstdhCq