Heya! I just picked up the HMZ-T3 yesterday after being very impressed when demo'ing it in the store. When I came home I couldn't figure out how to put it on comfortably. At the sony building in Tokyo they put it on for you and I didn't think anything of it. It seems so simple but for some reason no matter what I try it's extremely uncomfortable and even painful. I've tried adjusting the straps and changing their position as well as the forehead rest thing but no matter what I get big red marks on my face from using it even for 15 minutes. It pushes so hard and if I make it more loose it won't sit right and the screen gets blurry. When it's really tight on it does look amazing and really crisp but I wouldn't be able to sit through a 2 hour movie or play a game for any lengthy time.
Anyone else experienced this or can give any tips on how to make it sit right? I have a pretty big head but that shouldn't be an issue since the straps fits for everyone.
Here's a picture taken with my phone of how my forehead looks after using it. This is not right :/
Thanks guys, i've been trying and while I can bear it for about 30m to an hour at most but it's still quite painful and gives me a huge mark on the forehead. Anyways, while I was demo'ing this product at the Sony Building in Tokyo it was possible for others to see what you saw on a TV.
I only have one HMZ-T3 but I'd like to be able to make the ps4 (or other hdmi connected device) show up on the TV and in the HMZ-T3. How do I do this?
Just as I predicted a couple of months ago, more than 1080p on ~5inch screens is not yet possible for mass production. I'm almost sure Sony and Oculus will launch the first iteration (to the market) at 1440p as the very best. 4K 5-inch displays won't be ready until late 2015 or even later. Also, current GPUs aren't ready to move 4K fluently (at 60hz or more). Maybe next generation of nVidia/Amd/Intel GPUs with stacked VRAM might have enough bandwidth to handle those frame buffers appropriately at low power consumptions (I mean without the need for a triple SLI gaming rig). Of course, ARM mobile GPUs are out of the question as well.
As for the new Oculus DK2, I truly think they make a big effort in bringing that fantastic 75hz OLED screen with very low persistence. It still lacks resolution (1080p is definitively not enough for both eyes at ~100º FOV) but the basics behind PQ is there once and for all :-)
Let's see what happens in the coming months. I hope Microsoft joins the trend, as more VR devices will bring stronger competence to the table, so better prices and better quality for all consumers after all. I guess Sony will keep manufacturing several iterations of its HMZ in parallel with its new VR device (after all, they're very different devices). Luckily HMZ-T4W will feature dual 1080p screens and maybe a slightly bigger FOV (~70º like in IMAX would be just fine!).
Avengant's Glyph will be there too on its fight against Sony's HMZ. At least it will help to provoke a price down on the Sony device...
Finally, a good time for head mounted displays!
Hey - just a few questions for your review. ;)
I'm really considering buying the HMZ-T3 from Japan (not the wireless one).
What exactly does the curved screen function accomplish/ what does it look like?
Also, when inputting 1920x1080p, does the HMZ-T3 show the picture at 1920x720p divided over two screens, or does it simply downscale to 2x1280x720p?
Thanks. I knew about the menus - but just in case the Europe models don't have the Triluminos and because of the HUGE price difference, I've had to go with the Japanese version.
Btw, it's funny. On the Sony Jp site everyone is referring to, it explains Triluminos as being standard on both the T3W and T3 standard, but on their product page (where you can select them individually, only the wireless is listed with the Triluminos technology. I hope that's just a marketing thing, and not actually because it's so (nowhere on the other side, does it state that the standard version is WITHOUT Triluminos).
I did see your post. As I said, in the end it came down to the CERTAINTY of Triluminos and price. As such, I did consider the T3W, but decided it wasn't worth £100 extra for this student's budget.