Dolby 3d in software
Have been wondering if there has been any kind of development on 3D video processing so that for an example the Dolby 3D or similar color filtering could be done totally in software (except of course the glasses, or contact lenses if there are any such for 3D). Current PC GPU's must have enough processing power for creating kind of "super anaglyph" video stream so that you wouldn't need to use any of those external color filters in front of projector lenses (or between the light source and the DMD in DLP projector for an example). Apparently that kind of processing would involve shifting of color spectrum for the left and righ eye images, is just that the color depth (in bits) isn't currently enough for that kind of processing algorithms or what? Basic anaglyph methods are well implemented for an example in Stereoscopic Player (and then there is the ColorCode 3D which isn't much better though for a movie like Coraline worked quite well back then).
Last edited by mhelin; 09-16-2014 at 02:39 PM.