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post #961 of 980 Old 12-24-2014, 07:50 AM
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It depends on the game. Some of the older games that used SbS 3d (Crysis Warhead, Gears Of War 3, Black Ops 1 etc) the screen size setting would have no effect. For the "newer" framepacked 3D games, (Black Ops 2, Halo CE Anniversary) it should have an effect.
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post #962 of 980 Old 12-24-2014, 07:57 AM
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Quote:
Originally Posted by obveron View Post
It depends on the game. Some of the older games that used SbS 3d (Crysis Warhead, Gears Of War 3, Black Ops 1 etc) the screen size setting would have no effect. For the "newer" framepacked 3D games, (Black Ops 2, Halo CE Anniversary) it should have an effect.
and it's best to set it really low like the minimum (10 ") to get the best 3d effect, correct?
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post #963 of 980 Old 12-24-2014, 09:46 AM
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and it's best to set it really low like the minimum (10 ") to get the best 3d effect, correct?
Best is subjective but I believe the effect of this setting is just to increase the horizontal offset as the screen size gets set smaller.

While this may make the 3D more pronounced, whether that is necessarily better is up for debate.

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post #964 of 980 Old 12-24-2014, 10:35 AM
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In an ideal world, the system will automatically set the 3D to its maximum setting based on screen size. What this boils down to is setting maximum separation between left and right channels to the average interpupillary distance, usually around 60mm. Most genuine 3D software can do this automatically. This means that decreasing the screen size would be detrimental because it would spread the left/right images much farther apart than your eyes, causing your eyes to diverge to focus on it, resulting in an almost immediate splitting headache.

Take the Trine games, for example. Objects in the far distance are exactly where they need to be, at maximum separation based on screen size. It's like viewing something at infinite distance, like an actual mountain range fifty miles away, or things like the moon or stars. Why would you want to change that to anything other than perfect?

Now, this doesn't refer to games that "fake" the effect using cheap-ass reprojection techniques. Those are ****, and they deserve to be shat upon. I won't even play them, the experience is so far below native 3D that it's far better to just play them 2D. Gaming is not the same as movies... it's either native or nothing.
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post #965 of 980 Old 12-26-2014, 11:34 AM
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In an ideal world, the system will automatically set the 3D to its maximum setting based on screen size. What this boils down to is setting maximum separation between left and right channels to the average interpupillary distance, usually around 60mm. ...

it would spread the left/right images much farther apart than your eyes, causing your eyes to diverge to focus on it, resulting in an almost immediate splitting headache.
So here's the thing... doesn't that only apply if the screen is right up in your face?

Because the further you sit from the display, the relatively smaller the divergence gets to your eyes. So even if your interpupillary distance was exactly 60mm and I displayed something with a 70mm divergence on a display 10' away from you, wouldn't that be totally fine and simply cause the item to appear to be closer than the display?

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post #966 of 980 Old 12-26-2014, 12:32 PM
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Originally Posted by Devedander View Post
So here's the thing... doesn't that only apply if the screen is right up in your face?



Because the further you sit from the display, the relatively smaller the divergence gets to your eyes. So even if your interpupillary distance was exactly 60mm and I displayed something with a 70mm divergence on a display 10' away from you, wouldn't that be totally fine and simply cause the item to appear to be closer than the display?

Convergence greater than IPD is fine I believe. Divergence is not.

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post #967 of 980 Old 12-26-2014, 01:27 PM
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If your IPD is 60mm, than 3D objects separated by 60mm will appear at "infinite" depth, so far away that you lose depth perception. You'd only want that for things in the very far distance.

Distance does factor into the discomfort, that's how they're able to get away with much higher divergences in the theaters, because the screen is thirty or forty feet away (or longer, depending on what size your theater is). But, since the eye can only determine depth up to a point, i.e. IPD = both eyes staring directly ahead (not converged at all), divergence of any degree is unnatural. Just because your eyes can do it doesn't mean they should. That's where the headaches can come in. Bottom line is that you never want to push depth beyond your IPD.

Now, as bd2003 said, that's for depth. For pop-out, you can do whatever you want. That's the way our eyes work, they can converge damn near far enough to focus on your own nose. Practically any amount of negative parallax (anything in front of the screen, i.e. "pop-out") is acceptable. But, since we are talking about games here... games tend to render almost everything at positive parallax, for distance and depth, the "window" analogy. That's where you don't want to push too far.

Trine 2 is the only one of the current generation (PC notwithstanding) that I've played, but not lately (I enjoy the look of the game, but I'm rubbish at actually playing it). I seem to recall it had amazing depth but not much pop-out. But on the flip side, I think the effect is adjustable. My recommendation would be to leave your screen settings alone, set the game's 3D effect to put the player characters at screen depth, and just let the game do its thing. The folks that designed the 3D effect in games like that actually know what they're doing.. it's best to just let them do it, rather than think that you can do it "better" (as noted above, this is referring to native 3D and not reprojected 3D).

I learned the most about 3D projection, various techniques of depth and pop-out and so on not by reading, but doing. And the more 3D content I created, the more I learned what works and what doesn't. I've also learned that most people who want to fiddle with 3D to make it "better" tend to not have a clue what they're talking about, and are, simply, doing it all wrong.

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post #968 of 980 Old 01-01-2015, 07:02 AM
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Josh Holmes, 343 Studio Director for Halo 5, says no plans for 3D in Halo 5.
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@JoshingtonState Will there be a 3DTV mode in Halo 5? Please, please, please?!
— Hixbot (@hixbot) December 31, 2014
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@hixbot No plans for that.
— Josh Holmes (@JoshingtonState) December 31, 2014
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post #969 of 980 Old 01-01-2015, 05:07 PM
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Josh Holmes, 343 Studio Director for Halo 5, says no plans for 3D in Halo 5.
Disappointing but hardly surprising. 3D just isn't a priority with Microsoft. No effort was made to add a 3D mode to the Master Chief Collection. In fact, the 3D mode from Halo Anniversary was actually dropped for the MCC and that would have probably been easier given the more modest processing requirements than a game designed for the Xbox One from the ground up.

There are rumors that Microsoft will introduce their own VR display at some point; that may be a catalyst for some sort of 3D support but beyond that, 3D just doesn't seem to have a future on the Xbox One right now.
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post #970 of 980 Old 01-02-2015, 05:32 AM
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There's still a good chance Treyarch will offer 3d in their next COD game.
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post #971 of 980 Old 01-02-2015, 06:41 AM
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There's still a good chance Treyarch will offer 3d in their next COD game.
That's wishful thinking. There's almost no chance.

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post #972 of 980 Old 01-03-2015, 03:21 PM
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Downloaded the Trine Collection for PS4 to try some 3D gaming (tried Sniper Elite 3 for like 2 minutes but that's it). Will report back.

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post #973 of 980 Old 12-22-2015, 10:55 AM
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So sad, is the state of 3D gaming now. Not a single 3d game for the "next gen" consoles. Developers that embraced 3D last gen have given up this generation. Even 3D gaming on PC is mostly defunct now, Nvidia hardly support their own 3D vision product and no longer offer patches to new games. AMD don't speak of it any more, and Tridef is mostly a empty community. What should be 3D capable monitors are not being advertised as 3D, and need EDID hacks to make them compatible. I personally find it sad, I absolutely LOVED 3D games when they were done right.
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post #974 of 980 Old 12-22-2015, 11:06 AM
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Originally Posted by obveron View Post
So sad, is the state of 3D gaming now. Not a single 3d game for the "next gen" consoles. Developers that embraced 3D last gen have given up this generation. Even 3D gaming on PC is mostly defunct now, Nvidia hardly support their own 3D vision product and no longer offer patches to new games. AMD don't speak of it any more, and Tridef is mostly a empty community. What should be 3D capable monitors are not being advertised as 3D, and need EDID hacks to make them compatible. I personally find it sad, I absolutely LOVED 3D games when they were done right.
I agree. Killzone 3 in particular was so much fun in 3D. I was very much looking forward to these next-gen consoles because they were rumored years ago to finally deliver the processing power to do 3D in full HD without having to drop lots of detail out. Then the consoles came out and nothing for 3D at all. Maybe some day it will make a comeback. At least 3D movies have managed to hold their own and keep coming, albeit to a small home audience.
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post #975 of 980 Old 12-22-2015, 11:18 AM
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Originally Posted by obveron View Post
So sad, is the state of 3D gaming now. Not a single 3d game for the "next gen" consoles. Developers that embraced 3D last gen have given up this generation. Even 3D gaming on PC is mostly defunct now, Nvidia hardly support their own 3D vision product and no longer offer patches to new games. AMD don't speak of it any more, and Tridef is mostly a empty community. What should be 3D capable monitors are not being advertised as 3D, and need EDID hacks to make them compatible. I personally find it sad, I absolutely LOVED 3D games when they were done right.

http://www.gamespot.com/genre/3D/ps4/

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post #976 of 980 Old 12-23-2015, 06:39 AM
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Are these stereoscopic 3d??

Here's the list according to wiki:

https://en.wikipedia.org/wiki/List_o...ith_3D_support

Pathetic list of games. I would have owned a PS4 the day it came out if Sony and game developers were supporting 3D. Otherwise for now I'm happy with my PS3...
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post #977 of 980 Old 12-23-2015, 07:09 AM
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Are these stereoscopic 3d??

Here's the list according to wiki:

https://en.wikipedia.org/wiki/List_o...ith_3D_support

Pathetic list of games. I would have owned a PS4 the day it came out if Sony and game developers were supporting 3D. Otherwise for now I'm happy with my PS3...

Click on a game. Every one that I clicked on was noted as being 3D

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post #978 of 980 Old 12-23-2015, 09:58 AM
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Click on a game. Every one that I clicked on was noted as being 3D
In that context, "3D" is a genre, not a stereoscopic feature. The only thing that list has in common with stereoscopic 3D games is that the list is short. lol.

Google any of those games plus "stereoscopic 3D." You won't find any confirmations.
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post #979 of 980 Old 12-24-2015, 12:26 AM
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In that context, "3D" is a genre, not a stereoscopic feature. The only thing that list has in common with stereoscopic 3D games is that the list is short. lol.

Google any of those games plus "stereoscopic 3D." You won't find any confirmations.

<in best Mythbusters voice> Well, THERE'S your problem.

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post #980 of 980 Old 12-24-2015, 11:54 AM
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Originally Posted by cakefoo View Post
In that context, "3D" is a genre, not a stereoscopic feature. The only thing that list has in common with stereoscopic 3D games is that the list is short. lol.

Google any of those games plus "stereoscopic 3D." You won't find any confirmations.
I own a PS4 and have tried or own most of those games. I can confirm that Trine 2, Zen Pinball 2, Sniper Elite 3, Super Stardust Ultra, and Castlestorm all support true stereoscopic 3D. I'm also pretty sure Trine 3 will support stereoscopic 3D as the developers actually like that feature. Can't speak to the rest of the games on the list.

And yes, it is pathetically short, which is really a shame because the PS4 could easily handle stereoscopic games at 720p. Maybe Playstation VR will make up for their pathetic support.

BTW, does anyone know if Black Ops 3 has stereoscopic 3D? The first two Call of Duty Black Ops games had very good 3D support but I've read nothing about this one. Thanks in advance.

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