The Puppeteer-PS3 - AVS Forum
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post #1 of 23 Old 09-14-2013, 04:51 PM - Thread Starter
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This game was quietly released this week, and even though Sony seems to have abandoned the 3d logo on the front of the box, this game was designed from the ground up to be played in 3d.

The world literally comes alive in 3d. And the best part is the game is pretty damn good too.

If you have a ps3, and a 3dtv, definitely look for this game and play it immediately.
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post #2 of 23 Old 09-14-2013, 05:34 PM
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Thanks for the heads up! I thought there wouldn't be anymore 3d games on this console generation.
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post #3 of 23 Old 09-14-2013, 11:56 PM
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This is easily the best 3D in a game I've played all year. Puppeteer not only has great depth but unlike most 3D games, it actually has amazing pop out and reverse pop out (i.e., whenever Kutaro or another object is thrown at the screen, it looks like the object was thrown from the back of my theater room to the front). Beyond 3D, Puppeteer runs at 60 frames and has 7.1 uncompressed PCM sound. If only it would run at 1080p instead of 720p...

The game is outstanding as well. Puppeteer and Rayman Legends are the cure for the common brown and gray dudebro military shooter. I paid full price for both games and I don't regret doing that at all, both developers have earned my money. Too bad that neither will sell nearly as much as the aforementioned dudebro shooters.
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post #4 of 23 Old 09-15-2013, 04:08 PM
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I'm buying it tomorow good to know sony still makes 3d games hopefully well get some games in 3d in ps4 launch
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post #5 of 23 Old 09-15-2013, 04:16 PM
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What fps does it run in 3d? Any loss in resolution, etc versus 2d?
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post #6 of 23 Old 09-15-2013, 08:05 PM
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Killzone 3 , resistance 3 not big drop in resolution
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post #7 of 23 Old 09-15-2013, 10:08 PM - Thread Starter
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It seems to run decent at both. While playing in 2d this game begs you to turn the 3d feature on if you have it. It actually increases the details in everything you see while playing in 3d. In 2d everything going on seems to get in the way of the details.
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post #8 of 23 Old 09-16-2013, 01:00 AM - Thread Starter
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Just beat it, it has alot of gameplay 7 acts total each with 3 scenes.
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post #9 of 23 Old 09-17-2013, 11:54 AM
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Was it fun
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post #10 of 23 Old 09-19-2013, 04:45 PM
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I picked this game up and so far its "ok". The game is average at best. I've gotten maybe 15-20% of the way through it and its already feeling a little tedious. Maybe it picks up a pick as the game progresses.

The 3D is also "ok". The resolution definitely seems to take a little hit, and the characters look a little flat and "cardboard cut-out" imo. I definitely prefer the 3D in games like Cars 3 and Zen Pinball better, which are a couple of my favs.

But like I said, I'm only 15-20% of the way through, so maybe it picks up...
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post #11 of 23 Old 09-22-2013, 06:22 PM
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Other than a handful of titles, 3D just never panned out on the PS3 for me. Nearly all the games featured far too drastic drops in resolution and framerate, leading to 3D versions of games being harder to play and control than their 2D counterparts. Considering how much Sony was pushing 3D on the PS3 its disappointing that so much of their software was so poorly supported so much of the time. Its also interesting how little they've talked about 3D with regard to the PS4 other than cursory "it is available if the developers wish to support it" type comments. I'm sure the next gen hardware will be able to give us at least solid 720p 3D experiences but I'm concerned that developers may have just given up on it.
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post #12 of 23 Old 09-22-2013, 09:57 PM
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Too bad since games like Motorstorm, Wipeout, and Ico really added to the sense of immersion. I guess the problem was that unless the game featured graphics that didn't really push the hardware in 2d, the 3d mode was a mess. Since the potential profits on a primarily 3d game were small, why would a developer bother. Most devs are trying to squeeze every once out of 2d that there really is nothing left for 3d.
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post #13 of 23 Old 09-23-2013, 07:57 PM
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Quote:
Originally Posted by TonyDP View Post

Its also interesting how little they've talked about 3D with regard to the PS4 other than cursory "it is available if the developers wish to support it" type comments. I'm sure the next gen hardware will be able to give us at least solid 720p 3D experiences but I'm concerned that developers may have just given up on it.
This makes me sad, because I just bought a 3D TV earlier this year, just before they announced the PS4. I really hope we get some decent support for it, but at this point I'm not really holding my breath.

I can understand them not making a big deal about it in marketing.. 3D isn't really the selling point they were hoping it would be, but they should at least still support it at a development level.

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post #14 of 23 Old 09-23-2013, 11:44 PM
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Quote:
Originally Posted by GalvatronType_R View Post

This is easily the best 3D in a game I've played all year. Puppeteer not only has great depth but unlike most 3D games, it actually has amazing pop out and reverse pop out (i.e., whenever Kutaro or another object is thrown at the screen, it looks like the object was thrown from the back of my theater room to the front). Beyond 3D, Puppeteer runs at 60 frames and has 7.1 uncompressed PCM sound. If only it would run at 1080p instead of 720p...

I'm pretty sure it's not 60fps but 30fps, in 2D and 3D.  For example, in 2D or 3D, when you move the cat, it appears as a double image (ghosted), like in a 30fps driving game when you turn near a phone pole you see two poles, i.e. temporal aliasing.
For the 3D, it has a "cardboard cutout" or "embossed" look, separate layers, even on round or tapered objects, and depth glitches.  They apparently did not render for each eye separately but used the z-buffer to do post processing on a single render, like a 2d-3d movie conversion.
Fantastic graphics and sound, but disappointing 3D.
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post #15 of 23 Old 09-25-2013, 04:12 PM
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I really wish there was a website out there that listed which 3D games were actually using natively-rendered 3D, or faking it with reprojection. Because I've yet to see a reprojected game that looks worth a damn, especially after playing so many PC games in "real" native 3D.

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post #16 of 23 Old 09-27-2013, 05:02 AM
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post #17 of 23 Old 09-27-2013, 06:38 PM
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All that says is whether or not the games support 3D, not how that 3D is actually accomplished.

Case in point: Assassin's Creed 3 supports 3D, but it's absolute **** and isn't even worth considering, despite the fact that it would benefit from it more than practically any other game. Hot Shots Golf has native, very impressive 3D, but only about four people play it.

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post #18 of 23 Old 09-28-2013, 05:52 PM
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Well I dont know how the games are done but I think avatar the game and motostorm rift have the best 3d
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post #19 of 23 Old 09-28-2013, 05:53 PM
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Thats was when sony was pushing hard the 3d
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post #20 of 23 Old 09-28-2013, 06:57 PM
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PC is the only hope. Valve is really pushing pc gaming so hopefully that will be a great option for 3d gaming. Plus Oculus Rift and the new Valve controller are promising. Consoles are just too conservative.
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post #21 of 23 Old 09-29-2013, 08:29 AM
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+1
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post #22 of 23 Old 09-30-2013, 07:48 PM
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Oculus Rift is probably the best thing going for 3D gaming in general, because adding support for that effectively adds support for regular 3D automatically.

On PC, any game rendered using a 3D engine can theoretically be played in stereoscopic 3D (especially on NVidia systems, since the effect is built directly into the drivers). The problem comes from in-game effects and shaders that often don't play nice with 3D, since they're built in layers and designed to always be rendered from just one camera. Adding a second camera in games like that can yield some pretty crazy results. There are folks out there (like Helix) that go to lengths to make games work well in 3D, but it's not perfect, and it doesn't work for everything. But, by adding Oculus support, the game will have to have the ability to render any scene from two distinct cameras, and render those frames fully rather than reprojecting. That will hold true for PC and console. Hopefully, the developers will see the sense of that and include normal 3D modes alongside support for Oculus.

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post #23 of 23 Old 10-03-2013, 01:40 PM
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I agree on Oculus. That could change everything. Virtual reality finally a reality.
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