Originally Posted by 703
X7 Test (Pre prod model).http://translate.googleusercontent.c...RG98uNdBk-KD7g
"The native contrast is still very good. Calibrated, there are no cons with real gain over the previous generation
"the CIE diagrams are loyal to different standards (THX, Adobe Standard, ...)"
Thank you for this. There is some interesting information in the screen shots they provided - very good to get a look at those.
A few points of interest in particular:
1) One thing that jumped out at me is that there is now an Axis Position setting in the CMS. That's definitely new. Anyone know what benefit such a setting provides?
2) The measured gamuts looked good. THX mode looked reasonably well except for some error in magenta. There is a Standard CIE shown which looks even better. I wonder if that's a measurement he made after manually adjusting the CMS?
At any rate, that's a great start. However I'd really like to see the xyY values measured to know what the dE was. In particular, we cannot judge the accuracy of the colors from these graphs because there is no Y (luminance) value reflected in the CIE. That's why we need the values.
Does anyone know how to contact the author of that preview? Maybe they are an AVS member? I'd like to reach out and get more info - the specific measurements and calculate the dE. Ultimately this won't matter for those with calibration tools and skills because it can be dialed in great - I am quite confident in that. But for those without this it will be pretty important.
3) You can see the new Dark/Bright sliders. This must be for the low end / high end gamma tweaks we've read about. I found it interesting that in the screen shot the Dark slider was on 2 instead of 0. I wonder if that was a tweak made by the reviewer, or if 2 is indeed the default. I'd like to ask him.
4) Super White is shown as a new HDMI type. Anyone know what this is designed to provide? I think the PS3 has such a mode as well. I wonder if its designed to be paired with the PS3 in this mode and if so what comes out of it...?
5) I liked that 3D rendering was in his Positives column at the end of the article. Although it was a little confusing because in the Negatives column there was some stuff in there about 3D flicker and so forth.
I wasn't too happy to see his desire for better convergence controls listed in the Negatives column. I wonder if this means he had some convergence issues which were not uniform, and then was frustrated that the controls are still such that he couldn't improve on area of the screen without worsening another. I would think that if his convergence was uniform and very good in the first place, he wouldn't have gone looking at the controls and remarked about their lack of progress there. Humm.