2D animation was fine, some 3D animation does ghost quite a bit. I am not sure how bad it bothers me as I have limited experience in 3D animation (I've seen 6-8 titles). I've got a few more coming. Oddly enough I have mild OCD disorder with projectors, but for some reason the ghosting hasn't hit my OCD threshold just yet.
As far as 2D goes, man I've been through way too many projectors. I am not quite to Zombie's status of owning all the recent ones, but I've owned a lot and some different ones than he has (so we have different info to provide). For 3D, I've been comparing with Ultimate Wave Tahiti, Under the Sea, a scene from Resident Evil, and a couple others (but I haven't found my reference 3D disk yet by any stretch). The reference bluray I am using is Tree of Life for 2D (well that one and several others). I watch the same scenes very specifically and I have a reference level hand print-out done by a printing shop of certain tests. This is more of my artistic approach to calibration after I use the meter, so don't take the hand printout thing too seriously.
I studied multiple DLP vs LCD's in split screens for almost 1000 hours once as pathetic as that sounds. I don't know why I really did it, but I was practicing calibrations at the time. It really improved my calibration skills, but I think I still have nightmares from all the work involved.
I have a lot of useless info that people would probably not find that interesting when it comes to LCD and DLP. Such as how LCD can POP more when the lower pixel fill aligns with a certain type of camera work (most often seen in closeups of faces). People would be shocked I can say LCD can pop more than DLP, but it takes the right conditions. All three different techs can beat the other in certain scenes, that's the sad truth to it. The main factors are camera work, scene dimensionality or distance perspective, lighting, noise levels, and post-mastering.