Finished now rendering the new Slices...
Cheese Slices (nothing changed, only to remember - post#1)
-> the souce patterns are moving mostly 45° alternately 2-pixel-right/up and 2-pixel-left/down, 20 times per square, each 2nd pic moving
'Each 2nd pic moving' is the best compromise to show distinct differences at all AMD's deinterlacing options: VA, MA, Adaptive, bob and weave and other graphics cards' deinterlacing.
Any 'telecine' effect was not my intention, it's only a result of the required 2 pixel jumps at rel. slow speed (rel. to 29.97fps) for good visibility.-> the lines in the following pics are very tiny so it's important to see them in original size. The browser must not be zoomed in any direction. In Firefox and Internet Explorer just press Ctrl + 0 (zero). -> if after Ctrl+0 you still see waves instead of 1 pixel lines just click on the pictures. Should open them now in org size.
By special order here now 2 experimental "each picture moving"
versions, 1-pixel and 2-pixel:mpeg2_29.97_1pixel_each-moving_no-ticker
-> the souce patterns are moving 45° alternately 1-pixel-right/up and 1-pixel-left/down, 40 times per square, each pic moving.
No ticker, sorry, this would be huge
work... (+ a bit buggy, see post #281)
and the 2-pixel 'Speedy Slices' now as long version:mpeg2_29.97_2pixels_each-moving_Speedy_Slices
-> the souce patterns are moving mostly 45° alternately 2-pixel-right/up and 2-pixel-left/down, 20 times per square, each pic moving.
To remind - all line arrays were designed for the Cheese Slices moves. Changing them in the experimentals sometimes does but not has to result in a logical reaction e.g. new or missing deinterlacing artefacts or no changes. It all depends on the different algorithm's used by VA, MA, Adaptive, bob and weave. Their reaction on speed, jumps, different lines, antialiasing, points, noise etc. may be sometimes confusing as I had to notice drawing the patterns.
I only mention this for better understanding your own tests outside DXVA. Using DXVA I could not see strange things happen with the experimentals:
- narrower 1pixel weaving artefacts are easy to explain (post#274
- new, wider or missing VA, MA moving artefacts at some line arrays compared to Cheese Slices are results of the different speed and jumps (post#258
- narrower deinterlacing shadow in Speedy's 'Fluxus' segment is a result of less time to calculate it (post#258)
- also the GPU-usage playing them thru DXVA is nearly the same.
Same things take effect running all Slices thru madVR software deinterlaced
by 'forced film-mode' (inverse telecine) de
activated (if CPU+GPU are fast enough). By activating 'forced film-mode' the experimentals are weave deinterlaced. The classic Cheese Slices are 'progressived' in this way.
Howsoever, if you find sth. special on different setups or things will change in the future please leave a note!
At the beginning I recommend testing on DVI computer monitors.
TV's via HDMI mostly try to use their picture enhancements, this could easily cause different kinds of extra distortion.
I tested using MPC-HC + LAV splitter + EVR/madVR + DXVA + these Video decoders:
MS DTV-DVD Decoder
LAV Video decoder -> (here on AMD graphics MPEG2 @ 'DXVA2 (native)' is only supported on 'HD 6xxx' series and higher)
LAV Video decoder -> to test madVR's 'forced film-mode' set LAV to 'DXVA2 (copy back)' (complies software deinterlacing)
About many software deinterlacing 'specialities' I don't know much, but trying my Core i7 720QM + HD5850 M anyway cannot run 1080i judder free, also not a i5 2450M (Intel HD3000), only the i7 2600 + HIS Radeon HD 6970 IceQ Turbo in my gaming PC are fast enough. So it's up to you..?