Originally Posted by cfendya
I'd like to try to push the 23FPS up to 60 but running into problems figuring out the correct settings. Any suggestions on what/where to change things within SVP and is there any further settings required within Mad-VR such as display modes?
I've been using SVP on one Ivy i5 computer and on another Ivy 2.6ghz Celeron computer. Trying to figure out the best settings for the Celeron has been an adventure. Some things:
half, 1px, 2px Motion Vectors Precision seems to have the biggest CPU usage vs. least video difference ratio. I've read so many SVP threads on various sites and still can't figure out exactly what that setting does, nor have I noticed much if any video quality difference. Changing this setting to 1 or 2px would be the first thing I did if I was looking to free up the CPU. At least one SVP dev has said he prefers 2px anyway.
I think Artifact Masking is mostly a waste of time. If fewer artifacts are wanted, I'd probably just turn down Motion Vector Grid instead.
I don't know what exactly you mean by running into problems figuring out the correct settings for 60fps, though. You just change Target Frame Rate to Screen Refresh Rate Default (assuming your monitor is using a 60 refresh rate).
The only real problem my Celeron has is with 1080 video. I can do higher settings for low-action/bitrate stuff, but heavy action will drop frames. The Celeron can often do 16px Motion Vector at 1080, but that's too much for heavier action. Some combination of either 24px at 1080 60fps or 16px or 24px at 48fps seems to work well. I know some people will scoff at a Motion Vector of 24, but even 24px and 48fps is a huge difference from running 24fps with no SVP.
This is using XBMC and EVR. I can't get MadVR to work well with my video cards (including a 7870), but it's hard to notice much if any difference between that and using EVR with bicubic anyway to me. Also, far as I know, I don't think MadVR works with XBMC with DSplayer and SVP anyway, so I stopped worrying about it.