Originally Posted by Dark_Slayer
Do any of you actually play games on Xbox?
I do, probably 80-90% of what I use the Xbox for, the other 10-20% is Netflix/Amazon.
Also, how much profit does anyone think the Xbox marketplace makes? My first question was rhetorical, but that 2nd one is genuine (and a lazy lack of research on my part)
Here are my thoughts (maybe incorrect)
- Microsoft makes it's profit (in the X360 division) off overpriced accessories, XBOX Live memberships, and physical console sales
- MS saw Apple's profit in the App Store (as did all other companies) and went $$-)
- MS tried to make the One very similar to the App Store iOS concept for iDevices
- The press and gamers everywhere threw $hitfits, and they relented on the down-only concept
- Sony also tried and failed this concept with their PSP update
- Most content delivery lockdowns have not succeeded (except Android/Apple)
I'm sure XBL is profitable, or I'd guess it is, but I think most of the profit for the Xbox division is software sales. That's the general model for consoles, sell the hardware at a loss and make the profit on software.
I don't know about the rest, in some ways I think the One would have been better as originally announced. There were some cool options enabled with the online authentication. I'd have loved to be able to play games without having the disc in the machine for example. I'm disappointed that's not still possible (with physical purchases).
Outside of all that sits Steam. Despite being "locked" to Steam, it still has been dominating PC gaming sales. MS is pretty much the only real name in that market (completely made up statistic alert) with probably 95+%
Steam on Xbox would probably be mutually beneficial, and with the current "revised" plans for the One it probably wouldn't hurt MS in their profit areas of Xbox Live memberships, accessories, and console sales.
It would cut into their software sales though.
Originally Posted by cybrsage
Do you want an answer to the rhetorical question you posed?
It wasn't meant to be rhetorical. I'm trying to understand if you really meant that all Steam games would run on the Xbox One without modification by their developers..
Why would they not have to buy the game again on the new platform? If you own office for Windows you cannot load it onto your Apple OS, you have to buy the version for the Apple OS to run it.
I don't know, I'm attempting to understand the theoretical benefit still. That's one of the only benefits I can see, is if you bought a game on Steam, that it worked on any platform without having to rebuy. But if you have to rebuy a game you bought on Steam for the PC, what's the benefit (if Steam were on the Xbone) to rebuying it on Steam for the Xbox vs XBL? Or if the same game is available on XBL and Steam for the Xbox, why would I choose Steam over XBL?
Why? What would Steam bring to the table? Is it cheaper to sell via Steam than via XBL? Would Steam save developers from developing an Xbox specific version? Is the approval process easier on Steam?
MS has its own store on Windows 8 and, while it finds some usage it is still nothing compared to the usage of Steam for gaming purposes. Steam is easy to use, you can easily see and talk to your friends when they are online. It keeps track of your games you purchased and you can redownload whenever you desire - you do not need to keep them loaded. It is a fast and non-intrusive interface. It really works well. For a while I was against it out of principal that "I wanted to have a physical disc for my money", but once I got over that I found I enjoy using it. Also www.humblebundle.com
uses Steam a lot for the sales of indi games. Steam also makes it easy to gift games (unused ones) to others, making it easy to buy a game for a friend so you can more easily play coop.
XBL does all that as well (Windows Store is something different IMO since it's going to face an uphill battle just due to inertia, people are used to not using a Windows store to get Windows software). If you kept all Steam functionality on the Xbox, that would just fragement the system, now you'd have two interfaces, two sets of friends lists. Would you only be able to coop with people who bought the game via the channel, as in would it prevent you who buys your game via Steam from playing online with me who bought it via XBL?
From what I'm hearing, it sounds like Steam is similar to Xbox Live but on the PC.
Actually to me, it sounds like Steam might have been a better addition to the PS4 than the XBOne, giving the PS4 something competitive with XBL than the Playstation Network.
It would not magically male games run. Most of the major games already have XBOX versions (and will have XBOX One versions after it is released). I am not sure if they will update the current games with XBOX One version; I think they will just come out with a new game which is designed for the XBOX One. What Steam on XBOX would bring is a well established, trusted, comfortable downloading system that already has a huge user base. A huge user base is something developers enjoy seeing, since it gives them a far greater chance of selling tons of their product than if there was a small user base. It would bring developers to the XBOX faster that without.
The Xbox already has a well established, trusted, comfortable downloading system with a huge user base, Xbox Live. In fact it's much larger than Steam. The Xbox market is 77 Million consoles with 46 Million active Xbox Live subscriptions (capable of buying/downloading games).
I see it as a missed golden opportunity. Microsoft would not lose its userbase to Steam, since Steam already runs on Microsoft OSs. Steam would not lose its userbase to Microsoft, since Steam already runs on Microsoft OSs. Neither side would lose to the other in such a union, but both stand to gain from it.
But the Xbox is not like Windows, it's much more like Steam in that the real moneymaker for Microsoft isn't the sale of the OS, it's the sale of software that runs on that, arguably any sale via Steam on the Xbox One would be a lost sale for Microsoft (it's not quite that simple, but I bet MS would "lose" more sales to Steam than it would gain users).