Originally Posted by TMcG
The only 'new' information is the 90 x 90 recommended dispersion pattern for the in-ceiling speakers.
For the vast majority of conventional 2-way surrounds, the recommendation is more or less meaningless, as there is no definable dispersion; that of each driver varies continuously with freq.
Horn/waveguide and properly designed coaxials have controlled directivity (constant dispersion across a range of freq) through the critical midrange.
Do the consoles come with gremlins? There were several places in the video where the sliders and joysticks seemed to be moving of their own accord.
So how do mixers actually make the sound movement correspond with the action?
Is it a feat of hand/eye coordination, where the mixer watches the film while controlling the sound from the console?
If so, seems like a more intuitive way would be something like Wii, where the mixer moves his hand within a predefined box corresponding to the theater walls.
Originally Posted by Archaea
[B]Atmos has no idea exactly where you placed your speakers from what we've been told so far for the home theater consumer anyway. It isn't like Atmos knows the surround speaker is placed at 86* and 28* of elevation vs. 120* and 45* of elevation. It isn't truly 3d object level mapping of speakers for home theater - like it was billed for professional cinema use.
True, but the closer a person is able to put their speakers to the nominal recommended positions, the closer it will be to that ideal.
That's if we really know what those nominal angles are; I imagine they would be in the center of the recommended range.
I haven't looked at the available Atmos AVR's documentation; anyone know if they do?