I'm surprised this thread is suddenly back from the dead, but it feels good seeing people still talking about and messing around with my Disney file.
For dhageremtp's question, Chiahead nailed it regarding the "storage spot" for the Pictures word. I was lazy and left it juuuust off camera on a 16x9 render. I could have just as easily stuck it 10 light years away but I wasn't thinking about people rendering different aspect ratios and I like to be able to see all my objects on screen while editing even if they aren't on camera.
As far as figuring out what resolutions will fit a given aspect ratio I recommend starting with the width that you want to render. Perhaps 1920, or 1280 as these are common depending on your screen, or try to go with an even divisor like 1/2 of these values, etc. To find the appropriate height to correspond to your chosen width, just multiply by the inverse of the aspect ratio. So for example if I wanted a 1920 pixel wide render with a 16x9 ratio I would get 1920*(9/16)=1080 pixels high (sounds familiar
). 2.35:1 on the other hand would give 1920*(1/2.35)=817 pixels high. You can round these numbers off arbitrarily if you get decimal places, or do like w84no1 and round everything to the nearest multiple of 16.
The reason I posted this as a long explanation rather than just giving a table is this allows you to calculate any resolution for any aspect ratio based only on how wide your screen is, which anyone should be able to figure out. If you want a crazy 3.62:0.95 aspect ratio (I made this up) and have a 1280 wide display you'll want to render in 1280x336 resolution (1280*.95/3.62=336) it's as simple as that.