Originally Posted by dad1153
Apple in Dow. What took so long?
By Edward C. Baig, USA Today
- Mar. 6, 2015
Lots of people think the watch will be the catalyst for the entire wearable category, just as Apple Pay is making an impact on the still-burgeoning field of mobile payments
No offense, but as someone who has tried using the tap and pay features out in the real world, I can say for certain that the only thing Apple has done that Google didn't already do is encourage companies like Walmart to create their own payment services to compete in the marketplace and (in the process) disable the universal tap and pay functions already present in their payment pads. For example, following the credit card breach at Home Depot, I began using my phone to pay for purchases there since Home Depot never gets my credit card information when I do. They've since joined the many stores disabling that feature and only allowing swipe-based payments. The same goes for CVS.
The only places I ever shop that still actually accept tap and pay purchases are Walgreen's and my eye doctor. While there other places also do, I don't shop at those places (or there aren't any locations near me).
So, for me, the whole Apple Pay/Tap and Pay system is a bust and only getting worse as more places get bribed into going with CurrentC. In other words, almost no one that wasn't already equipped to accept tap and pay actually signed on after Apple came out with Apple pay. Yet, several businesses have diabled the function since then. In other words, it wasn't so great with Google, but it's actually worse now.
The only thing Apple did was get a bunch of Apple fans worked up and calling for boycotts. Since then, not a peep and no signs that angry Apple users had any affect on expanding the system.
In other words, I don't think the phone-based payment systems are burgeoning at all. In fact, the whole thing is dying before anyone even gets on board due to yet another format war that, to this day, has caused serious harm to the physical media side of the home video industry.