I consider it a good solution. Yes, PS1 and PS2 (N64 and Wii as well) swap between 240p and 480i a lot. While there's absolutely no reason to treat 240p as 480i, this way you can apply it to 480i on purpose as well and get a fast "bobbing" mode for 480i Fighters and Shoot'em ups as well (the same as DVDO's gamemode 1 on the earlier models (VP20/30) without the diagonal interpolation).
And almost all PS2 games are 480i NOT
depends in which PS2 games you play. Probably 70% of mine are 240p.
First findings (of many more to come)
- 240p via component does not work
- 240p via RGBs does work
- it's really fast
- slowly moving tearing line from time to time with 480p with Gamemode & Genlock on
- tendency to need a restart of the Radiance when switching resolutions
- picture quality on 240p input is **very** FLI2310 like. I have a Holo II setup for 240p titles and it's hard to tell a difference.
- the analog inputs of the Radiance are **very** sensitive to noise. I get shaky vertical sync of a PS2, heavy RF noise on a Saturn
I'll do picture and video comparions over the next week.