The mass lay-off occurred this morning, and does not bode well for the start-up, which was making a name for itself in bringing console gaming to streaming devices. There's no telling what the future holds for OnLive at this point. If it does go under, its competitor Gaikai will be the only streaming cloud gaming service left standing.
According to a source close to the situation, the company called an all hands meeting at 10am PDT, at which the entire staff was fired. Some staffers may be rehired as the company transitions to its next unknown iteration
...Our source tells us that many employees blame the failure of the company squarely on the CEO — who refused to sell the company “many times.” There is speculation that the future company may simply be pure intellectual property play. OnLive reportedly has lots of patents covering cloud-distributed content, especially in 3D graphics.
And I hope its not true, as it was the only reason why I ordered the new Vizio Co-Star.
SatelliteGuys.US / MultiChannel News
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What company wouldnt want to collect revenue while not having to bother about the expense of salaries.
The added bonus for them is that their support costs essentially become zero since there is nobody to call/IM.
Sounds like a CEO's wet dream, or as they would say its a win/win situation for the corporation.
Those pesky workers are no longer a liability for them and the CEO can sleep better at night.
Blasting brown notes for 10 years and counting!
The bandwidth requirement for cloud gaming really isn't that significant. It's the packet latency that's the real issue, at least for action games like 1st-person shooters and driving games; there's just too much of a delay between the joystick/gamepad/mouse/keyboard input and when something actually happens in response to that input. I spent quite a bit of time playing around with OnLive while at my parent's place recovering from ankle surgery. They have FIOS and get a really good connection to the OnLive servers. RPGs and Strategy games were actually quite playable. Shooters, on the other hand, were irritatingly laggy; it felt like what I imagine one of those drunk driving simulators might feel like, where the controls are delayed and often don't do quite what you tell them to.