I am already of that fact, but it's not as bad as you portray it (sorry)
As the frame rate decreases, hold-time increases, which has its advantages and disadvantages. The same is true of motion judder as the frame rate decreases, motion judder increases.
For an example, individual frames of 60p are held for 16.7ms (1000/60), but because 60p is high-motion, movement appears continues/free-flowing to the human eye (provided there is sufficient blur). But due to the high hold-time, blur is perceived, which can be a bit of a problem. Having stated that, raw 60p without any form of blur will induce motion judder as there isn't enough frames to fool the human eye into believing the motion is truly continues. So directors add blur intentionality by using lower shutter-speed or during post-production.
Contents filmed in 24p have hold-time of 41.7ms, which of cause increases the perception of blur. However, 24p also has visible motion judder as it is too low to induce continue motion hence the term low-motion. The blur caused by high hold-time helps to induce smoother transition between the frames thus enabling softer motion.
This is only the tip and there's a lot more to get into. If you have a X360, send me a party invite if wish to discuss further.