This article is right on point:
http://news.msn.com/science-technology/strap-on-your-computer-wearable-tech-taking-off
The marketplace is moving fast in the direction of "wearable" technology. Audio is already the de facto standard in this explosive youth genre with headphones. Next up is HD video and gaming IMO. Cell phones have already made a huge impact in HDTV viewing. Many of today's youth do most of their HDTV viewing on their Cellphones! The link with mobile technology, along with emerging flat panel display technologies like OLED, 4K and 3D, Smart TV will continue to merge. But with its perfect growth engine to accelerate this trend, growth could be explosive. That engine will be "Virtual Reality" viewing and interaction, IMO.
VR with devices & systems like Oculus Rift, Valve (SteamOS, SteamBox & Games...HL3?) and Sony's upcoming VR display will hit the market place like lightening bolts in late 2014. Video gaming will be the early beneficiary of this convergence of revolutionary technologies. All sectors of videogames (PC, Consoles, Mobile) could experience explosive growth because of Oculus Rift and Sony's innovations. Seeing the full potential...others will join the fray. Companies like Samsung, LG, Toshiba, Microsoft, Apple, Google will form unique development alliances to "Jetstream" this profitable new category. Electronic Retail will love it because of its storewide category impact. The "Big Screen" display niche will see accelerated growth as people who adopt immersive VR micro displays like Oculus Rift, will want a rough facsimile of the experiences for normal, non VR viewing. Blu-Ray, DVD and Streamed HD movie viewing will experience a renaissance because people will finally see, for the first time, what immersive, IMMAXX like, 3D, Ultra HD movie really looks like on its grandest stage (potentially). Ironically that world will be the micro display world of Virtual Reality. I can even foresee the day when blockbuster movies like Avatar 2 will be produced and released for digital Distribution/Blu-Ray release into the VR World first. Which ultimately could force all standalone theaters to go the Full 180 degree IMMAXX route just to survive.
I can't wait for this launch to happen. I have zero early adoption interest in the new consoles launching in 2013, because of Oculus Rift. I have built a massively over powered new PC to take full advantage of OR/VR. I'll buy the first console that integrates with my PC, offers VR compatibility and can link to my Oculus Rift display. Otherwise, its a no go. Sony could be the exception because they are already "rolling their own". Nintendo ironically could be number 1. Because I would bet the ranch that Nintendo will license with Oculus Rift to link their mobile devices and WiiU to OR in 2014. If for no other reason than to support the Oculus launch and defend their game space. If Nintendo does that, they could totally upstage & disrupt the Xbox One, PS4 launch momentum in 2014. While giving Oculus Rift proprietary access to Nintendo's huge game library. Along with their army of youth. I would immediately buy a WiiU in 2014 if Nintendo did such a bold move. That would be a next Gen game changer IMO.
Bottom line...Virtual Reality viewing and gaming is here to stay. Its imprint will ultimately stretch into many future worlds and platforms like Medicine, engineering, deep sea exploration, upper atmosphere exploration and etc, For us consumers the technology will be wearable, transportable, ultra mobile, flexible, compatible and accessible across all social media.
And I predict it will be take your breadth away cool to youth of the world.