Originally Posted by Chase Payne
If anything the world has shown is people don't like wearing glasses, many will just get contact even though many experience dry eyes and blurred vision with contacts compared to glasses. Or they'll even spent thousands of dollars to get lasik surgery, acknowledging the risks that it has of causing permanent dry eye and halos.
No one liked wearing glasses in 3-d, even the non active sets with the super lightweight battery-less versions.
Virtual Reality will never take off for anyone other than enthusiasts. Your best hope, is the technology google glass uses with projecting an image into a retina. That way you can experience VR, without any glasses at all.
What the world has shown
is that people will readily wear glasses and like them if there is a reason to. To the tune of billions of pairs of glasses sold annually. Have people stopped buying and wearing sunglasses? Goggles to ski or race in? Helmets to ride bicycles or motorcycles on?People will buy big bulky or varying degrees of small headphones to listen to music. They will even wear those headphones underneath big garish hats while walking inside or outside, in hot or cold environments, if they like them. People will buy anything, in mass volume, if they like the experience of it! And are persuaded by effective marketing that they must have it! Sometimes something is so game changing that effective marketing is not even required. My guess is that VR is one such thing. Something that will change so many things...in so many areas...that 10 -20 years from now, kids of that generation will look back at you, like you look back, with nostalgia, at people sitting around a radio before TV was invented.
But more to the point...what the world is already learning is that VR is not even about 3D glasses or even glasses in general. Your core premise is wrong.
VR is about a completely different kind of HD display. Like a HDTV or monitor. It is a very small and personal display. One that delivers huge screen, immersive experience in a very small head space. Immersive VR content is just one application for this unique display. And it must have the very best display technology and science available to work best. So it is always forward compatible. Once people make that simple observation and assess it or experience it. Even the most obtuse critics get it! Unlike 3D, it's not a 2 piece 3D system with an external display and special glasses.
People make a decision to try it when its available (or not too). The "or not to's" are a very small group even at this early stage of development (almost non existent). They're about the size of a pimple on an elephants butt in the industries that are targeted. Last time I looked everyone I know and read about everywhere want to try it. When VR hits retail it will become one of the most tried new display devices ever in places like Best Buy and etc. My guess is that most who experience it at retail will want to buy one, if the price is not objectionable. Every single industry in the tech sector agrees with that perspective to greater or lesser degrees. And they are rapidly converting resources to exploit its enormous potential (before it's too late). Meaning the barriers to entry go through the roof on a cost basis.
"Virtual Reality will never take off for anyone other than enthusiasts."
Well...what exactly does this statement mean? When practically the whole world that knows about it are super enthusiastic about it. Except those holding on to their "old Grundig radios". Even people who know nothing about it in the mass market get immediately enthusiastic about it, once exposed to it. And I'm talking Mass market. Not the enthusiasts on AVS. It seems like you're too focused on one ingredient in the pie (current enthusiasts) to vision the entire pie...along with the people lining up to eat it! More importantly, there are literally brilliant people involved with VR. Who know how to create the ingredients...pie...and the long lines themselves.
The Google Retina glasses are not the best hope IMO. It is the worst nightmare for VR. Because if it damages retina's and drives people blind...it's game over. VR companies will be very smart to explicitly state up front that their products are not invasive to the retinas. Or many parents won't touch it. Or let their children anywhere near it. I think VR developers are rightly focused on the science that causes nausea. And mitigating it. They should also put much effort from a hardware and software standpoint on creating prompts inside the headsets that stimulate natural "Eye Blinking".
Because that's an issue even with 2D games on regular displays, which cause eyestrain, fatigue and use of glasses. It's been proven that people (especially kids) with prolonged exposure to video games, stare too intensely at a screen without blinking. Ditto for people computing at work! The silver lining is with VR displays...this is much more directly solvable than with external displays. Advantage VR headsets! It has the potential to revolutionize the computer display market even more than gaming or HDTV! That won't go unnoticed by parents if the VR Headset, PC computing and game makers embrace this huge potential benefit (Eye Blinking enhancements).
I think the world of "enthusiasts" is much larger than you imagine. Take a stroll through this website...click on Gear VR that will be in Best Buy in September...and tell me what most teens and travelers are going to want this Christmas. This is going nowhere but up and WAY UP!