Originally Posted by blee0120
Shipping date is April 2016, a little too far out to pre order.
And the Vive is due in April too.
I'll be waiting until people have final hardware for both before making my decision.
That said, I'm hoping that the Vive will be the headset to get. Their tracking system seems much more robust, and I'd prefer not to give a cent to a company owned by Facebook, that are trying to make VR their own closed platform by buying up exclusives.
Originally Posted by daWill
Seeing a lot of complaints on price all over the web though. Since most of us here are grown adults with jobs, I don't expect as many complaints. $600 sure is a lot cheaper than our fancy tv's and projectors after all. Shoot it's cheaper than my monitor and GPU by quite a large margin.
I think $600 is a reasonable price for a "first-gen" VR headset considering that the price is only going to go down from here. I paid something like $1000 for the HMZ-T1 from Sony and the Rift is a significant step forward from that.
The problem is that they set expectations poorly with Palmer Luckey saying that it would be "in the ballpark of $350".
But then again, look at the progress they have made in just two years. You have to wonder how long that $600 investment is going to last. Neither of these first-gen headsets have eye tracking - that's going to be a massive development once it's done well. It will both improve the experience and greatly reduce the hardware requirements - or allow software to get a lot more complex.
Originally Posted by rogo
Secondary uses never determine the winner.
Oculus or Sony doesn't win because one plays movies and the other doesn't.
In the short run, Sony is going to win because, well, there are far far more PS4s in the wild that PCs that have the specs to even run the Oculus Rift. Not to mention that all in Sony's solution is far less expensive.
But that's the short run and I think it's too soon to speculate on the long run.
I will say that I love what I've seen of Oculus but as I'm not buying one, I might be tempted to get a PS4 and the VR hookup.
I still maintain that the PSVR is likely to do more harm for this generation of VR than good.
The headset is not as good (LCD), it's still going to be expensive, and the PS4 hardware is not powerful enough to do VR well.
They are too reliant on reprojection to make up the framerate gap, and the games which don't use it much will be on-par with PS3 software.
For high-end VR, you'll want a gaming PC.
For low-end VR, I see phones as being the main market, not consoles.