I know Atari blocked the VR portion of Minter's Gridrunner remaster for reasons that are still vague. Hopefully they won't do the same with Tempest 4000 as it would seem a natural fit for VR.
I finally got a chance to play Moss, and it's a must-buy for anyone who owns a PSVR. Even if you don't think you'll like a game about a mouse, you should play this game to see how it uses VR. You control the main character, Quill, but you also assist her as the Reader; it's both an interesting way to use a Dualshock, and an ingenious way to leverage the sense of presence that VR offers. You as the Reader don't walk around, but the levels are beautifully designed to reveal more when you stand up or lean to one side. And the whole game displays an impressive attention to detail, from Quill's animations to the world building to the sound design. If every VR developer isn't playing this game and thinking about what they can learn from it, they should be.
I just picked up a second PSVR for my original PS4, and ran into a USB issue.
1 of the 2 ports on my old PS4 is for my external HDD.
The other was for my fan/charger unit.
I tried hooking the PSVR into one of the fan units usb ports, but it did not work.
Is there a good splitter I can hook into one of the PS4 ports that will allow me to connect both my fan unit and PSVR at once, with the other original port left alone and powering my hdd?
Thanks.
Blind is a narrative-driven psychological thriller for virtual reality where the player is blind and must explore their surroundings using echolocation.
Immerse yourself in a world of darkness – Built from the ground up for virtual reality and supporting binaural audio and motion control, Blind is a fully immersive and unique experience that removes you from the real world and transports you into the game.
Navigate using echolocation – Send out sound waves to reveal your surroundings briefly before they fade into nothingness. Gramophones and other objects that make sound become lighthouses in the all-encompassing blackness. Move carefully and cautiously and use your cane sparingly to avoid incurring the wrath of the Warden.
What is it that you don’t see? – Where are you? Who is the Warden? Why has he kidnapped you and why does he want you to solve the puzzles in this strange place? Experience a constant anxiety and emotional tension as you travel deeper into a mansion riddled with puzzles and dangers. As you search for answers, will you find things you’d rather not see?
I had a 20% off code that I really wanted to use so I ended up buying way more games that I planned to. For anyone who may be curious, here are some impressions:
Arizona Sunshine:
I'd been on the fence regarding this one for a while but it was recently on sale for $20 and with the 20% off code it came out to $16 so I decided to give it a try. I ended up enjoying the game's campaign, largely because of its Aim support. The visuals and overall presentation are very rough around the edges, character models are limited, but the Aim control is very good, making it both easy and satisfying to aim down the sights and pop off a succession of headshots as zombies shamble towards you. I tried a small bit of horde mode and it seemed fun but I think the campaign is the main draw here. $20 or below would be the sweet spot for this one in my opinion.
Operation Warcade:
A VR version of those arcade cabinets you see in movie theaters; the game supports DS4, Move and Aim. Aim support is especially good and makes for an authentic arcade experience. While the graphics are average at best it has a ton of little flourishes like being able to lean into the virtual cabinet and periodically go into first person mode for short periods.
The Inpatient:
This one got some pretty nasty reviews but, again I was able to snag it for $16 so I decided to go for it. The title is less a game and more a movie with you as the protagonist. The interactions are extremely limited but that is actually a good thing here as the controls are pretty poor. Move control is all but useless as locomotion is painfully slow and even activities like picking up objects and opening doors (which the Moves should excel at) are needlessly hard to pull off. I actually enjoyed the game far more with a DS4. The storyline itself is interesting but also disjointed in its presentation as it feels like large sections of the narrative are just skipped. I like the idea of the game but the execution is average at best and it's pretty obvious the developers just didn't have the time and resources to pull it off properly. I'd be hard pressed to recommend spending more than $7 or $8 for it.
Moss
I'm late to the party on this one but I was suitably impressed. The visuals are outstanding and the game has a beautiful sense of scale; each setting is a meticulously designed interactive diorama that you can inspect from any angle. It's often fun to just stand up and lean in to the world to take in all the little details. The controls take a bit of getting used to as you are basically controlling two characters at the same time but quickly become manageable. There are lots of environmental puzzles to solve; none are particularly difficult but if you don't like a healthy dose of puzzle solving in your games you may not get as much mileage out of this one.
Time Carnage
This is a recent title which has gotten a lock of flack for its apparent lack of originality and failure to bring anything new to the wave shooter category. Personally, I find myself enjoying it a lot. You are a time traveller taking on waves of dinosaurs, zombies, robots and other monsters in various eras thru time. The backgrounds are OK at best but there are a ton of weapons to unlock, Move control is excellent and the monsters look suitably scary up close. There's also a nice arcade mode where you can activate various perks and mix up the enemies, giving the game more variety. At the end of the day there's nothing wrong with picking off raptors, T-Rexes and other monstrosities with a variety of assault weapons and the game makes for an excellent time waster.
Between these and all the other games in my backlog that I have yet to finish I probably have enough to last me until the holidays, but I doubt I'll wait that long before the next PSVR purchase. Oh my poor wallet....
I don't know why Sony isn't hyping WipEout Omega Collection in VR more. I don't think it's even tagged as a VR title in the store..?
Every time I play it, I think "this is the VR I've always dreamed about". WipEout and Rush Of Blood have validated buying the VR headset for me, and would love more of this quality of design and ingenuity.
Yeah, Wipeout VR is a definite showcase title and with all the comfort options it should be accessible to a pretty wide audience. Some of Sony's decisions with regard to PSVR do make you scratch your head sometimes.
I'll be curious to see what kind of presence PSVR has at the next E3 and what Sony decides to showcase there.
I just jumped into the ps4 pro VR scene after playing for the last year on a friends Vive and Occulus,he also turned me onto the ps4 pro vr experience just recently.
One demo on the vive that really scared the crap out of me was the Face your Fears robot UFO. I didn't think the ps4 vr experience would be capable of matching that vr experience but I was mistaken. The great white shark that rips you're cage apart made me jump a few times!
The demo that really wow'd me to the core was The Last Guardian, when the beast nuzzles you,and when you ride on it's back during jumps is amazing!
We were really surprised at how the ps4 pro vr handled Resident evil 7 which my friend says looks better on the ps4 pro than his vive or rift,and he doesn't have cheap pc gear, he's running top 10 hardware and software.
I couldn't believe it was even in the same realm as the vive or rift but in some areas it surpasses. I am so impressed with my new PS4 pro/VR that i want to play it a lot more than I thought I would.
I’m looking at picking one of these up, but I have a few questions. What’s the best value, bundle vs. non-bundle? Do I need the move controllers? I still have some from the PS3 era. Will those work? I understand the newer move controllers are slightly revised to accept a micro usb cable instead of mini usb. Anything else essential? If I’m only planning to use the DS4, do I need the camera? Anything additional like the aim controller? I want to get into VR, but not if it’s nickel-and-dime use this controller for this game, use that controller for that game.
I see there’s a Skyrim bundle. Does this VR game offer online co-op?
Speaking of online co-op, it’s really all I play. How is the selection of online co-op games for the PSVR? I usually stick to shooters and hack-n-slash games. Think Black Ops, Far Cry, and Diablo. Anything like that for VR?
I know there’s a cinematic mode you can use to play non-vr games, Netflix, etc. I’ve read the resolution in this mode is meh. I’ve then read there’s a $120 device called mCable, which is basically an HDMI cable with built-in video processor that will help clean up the image. Does it actually work? Is it similar to a Darbee video processor?
One more dilemma. The only way I’m buying this is if my brother also buys it. We play online co-op a couple of times each week. I have a PS4 Pro, and he has a regular PS4. How is the VR experience from one to the other? Would you say it’s worth buying even if you don’t have a Pro?
If all I want is a sense of immersion with non-VR games, is there a better HMD alternative for use with the PS4?
I can't answer all questions, but a couple comments:
Camera is necessary to VR, you'll need one.
I highly recommend the CUH-ZVR2 model of headset, especially if you have a 4K TV w/ HDR. If buying a bundle, make sure it has the ZVR2. Pretty sure the Skyrim bundle has this updated headset/breakout box.
Move controllers are kind of a pain, but they make some games work better. And there's games that require Move controller(s). I believe your old Moves should work fine...?
Some games have on-line multiplayer, but not a lot. And I'm uncertain about co-op.*
Playing non-VR games with the VR headset is pretty much a waste of time IMO.
VR with a non-Pro PS4 is fine. It's better with the Pro, improved resolution and graphics, but I don't think the lack of Pro would be a deal-breaker.
*I would be a bit hesitant to recommend PSVR to someone whose main focus is multiplayer and co-op.
There are a few PSVR games that offer differing levels of online co-op. Farpoint lets you tackle individual missions co-operatively (but not the campaign); Arizona Sunshine lets you go thru the campaign co-operatively and also offers a two player horde mode; Bravo Team has a co-op mode as well; and there are a few others. But make no mistake, the vast majority of the games are tailored towards a single player experience. There is certainly nothing approaching CoD, Diablo or similar games.
Skyrim VR is a 100% single player game; no co-op or other online modes are available.
You can definitely use the old PS3 Moves with PSVR; just make sure you still have one of the older mini-USB cables around as you will need that to pair the Moves with the console.
The camera is 100% necessary. PSVR uses visible lights in the controllers and headsets to track movement and the camera is what manages this.
Opinions on the mCable vary; some like it, others call it placebo. Based on my research all it really seems to do is soften the image to obscure the jaggies. Personally, I don't care for that type of post-processing.
Cinematic mode is OK for the occasional use but should not be a major factor in picking up PSVR. The drop in resolution is fairly significant.
PSVR games need to be specifically patched to support the PS4 Pro. When they are the difference is generally noticeable but incremental. Draw distances are a little further, framerates are a little better, there are more graphical effects and things can look a little sharper.
Based on your interests, I'm really not sure how much mileage you'll get from the system. It can be a lot of fun but I don't think it dovetails particularly well with what you're looking for.
Thanks for the opinions, bros. Looks like I'll wait until later in the year to jump on this. Arizona Sunshine and Farpoint look like a ton of fun though.
I should have specified by what I meant from co-op. I meant a game where I can play online with a friend. That may be a co-op campaign, or online multiplayer like team deathmatch and such.
OK, I got Moss, and it is really nicely done. Beautiful to look at, you can play for a long time without getting nauseous, cute characters and animations.... Gameplay-wise, I think it's a bit old-fashioned -- limited movement levels with a puzzle to figure out. You jump around and have to work the obstacles to get through. Not all that unlike a lot of other platformers. However, it looks great, and with the VR experience, I think it is novel enough to recommend.
With all of the recommendations for Wipeout, I need to try that. We've played that in 3D, but I don't think I've tried it since the VR was added.
Anyone try GT Sport with VR? I really enjoyed the VR in Drive Club VR, so I think I'll like GTS as well, but just haven't gotten around to it.
I must confess to being a bit underwhelmed with Sony's pre-E3 PSVR announcements so far this week.
VR Tetris sounds like an odd choice; the announce trailer really didn't show any gameplay footage but as it is being made by the same dev as Rez I would expect some sort of 3D Tetris gameplay with trippy visuals in the background.
Ghost Giant is now the third game involving an unseen giant helping a little protagonist (the other two being Moss and Along Together). It's a genre that seems well suited for VR but also one that isn't particularly exciting and if, like me, you're not into puzzle platformers then it becomes an even harder sell (I still haven't even finished Moss).
Today's announcement that Beat Saber is coming to PSVR is hardly surprising; there doesn't seem to be anything in the game that the PS4 can't handle and the mechanics would seem well suited to the Move controllers. It will definitely generate word of mouth, much as Super Hot did last year, but in looking at the gameplay I fear for its longevity.
A year ago any of these games would have felt more compelling but at this stage I'm really looking for something a little more ambitious to do with my headset; hopefully the third party stuff will be a little more interesting.
I must confess to being a bit underwhelmed with Sony's pre-E3 PSVR announcements so far this week.
VR Tetris sounds like an odd choice; the announce trailer really didn't show any gameplay footage but as it is being made by the same dev as Rez I would expect some sort of 3D Tetris gameplay with trippy visuals in the background.
Ghost Giant is now the third game involving an unseen giant helping a little protagonist (the other two being Moss and Along Together). It's a genre that seems well suited for VR but also one that isn't particularly exciting and if, like me, you're not into puzzle platformers then it becomes an even harder sell (I still haven't even finished Moss).
Today's announcement that Beat Saber is coming to PSVR is hardly surprising; there doesn't seem to be anything in the game that the PS4 can't handle and the mechanics would seem well suited to the Move controllers. It will definitely generate word of mouth, much as Super Hot did last year, but in looking at the gameplay I fear for its longevity.
A year ago any of these games would have felt more compelling but at this stage I'm really looking for something a little more ambitious to do with my headset; hopefully the third party stuff will be a little more interesting.
This. I invested in the Pro and PSVR and though I do love MOSS, Star Trek, Farpoint....there simply isn’t enough of it. Ace combat is exciting but I would love some Star Wars titles. I would love more military sins. How about some other real FPS verses glorified tower defense with teleport?
It seems like we are getting content but just not a ton of content that I want.
Just as an FYI to anyone who owns Skyrim on PSVR; Bethesda today released a pretty substantial patch (370mb) which incorporates a number of changes and improvements including improved graphics, hands appearing when weapons are sheathed, updated bow & arrow and swimming options and more. A complete list of modifications can be found here:
Skyrim PSVR Update 1.4.40.0.8 Patch Notes
- Added a new main menu experience
- Globally improved visual fidelity, particularly on PS4 Pro
- Increased the maximum value for the height offset slider
- Various bugfixes
- Changes when using PS Move controllers:
- In direct movement, changed the secondary X button to move the player backwards.
- Added a new option, enabled by default, to "Show Hands When Sheathed"
- Sheath/unsheath has been moved to hold secondary O button.
- Adjusted angle for spell targeting to be more comfortable
- The existing swimming has been moved to a new option for “Realistic Swimming”. Swimming by default now uses Direct Movement style controls
- Added option for HMD-relative direct movement instead of controller-relative direct movement.
- Added a new option for “Realistic Bow Aiming” which uses both PS Move controllers to aim
- Players can now point at map markers and get information on them in local map mode
I downloaded the update and played for a bit and the visuals did seem crisper to me with less noticeable draw-in and more saturated, less washed out colors.
PSVR saw two pretty anticipated games released today:
The Persistence is a scifi/horror/stealth/roguelike hybrid where you are on a spaceship that's on a collision course with a black hole. You must repair key systems on the ship while contending with its mutated crew. I played a bit and was really impressed; graphics are quite sharp (game has Pro support), movement is via DS4 and quite fluid and the game oozes atmosphere. It's a big improvement over the demo.
Detached is another space-bound game where you are an salvage astronaut who's exploring an abandoned space station located in the middle of an asteroid field. The game has numerous control options and does a good job of simulating the zero-g environment of outer space. Control is DS4 only and the game looks good but clearly does not have PS4 Pro support at this time. The game also has several 1v1 PvP game modes.
Both games are a lot of fun so far and make good use of the added immersion PSVR provides. Despite the similar premises they also play very differently from one another.
I've been playing The Persistence whenever I have time; it's fast become one of my favorite PSVR games. The level of immersion, graphics, control, voicework and gameplay are all top notch and there are lots of upgrade options for your character and the weapons you unlock. The game is hard but I can honestly say that nearly every time I've died it's been because I tried to go too fast instead of playing more slowly and deliberately, which is a must with this game. If I have one complaint it's the complete absence of a checkpoint system; completed objectives carry thru from one life to the next but all enemies respawn and it can take a while to get back to that main objective. As someone who has limited game time because of various obligations it can be a pain at times. Still, in spite of that the game is a ton of fun and it's really a shame that mainstream gaming outlets have ignored it as it as it really is a VR showcase.
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