Join Date: Nov 2006
Location: CT, United States
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Most people who have come over to try my Vive have said they needed to get one, and that is only after trying an easy intro tech demo like The Blu or The Lab. Then they hear the price and most say they will wait for it to go down, yet a few have taken the plunge without regret. The people who didn't want to buy it, were mostly my grandparents...
So just imagine how this will catch on when prices are more mainstream and resolution is sky-high, wireless and eye tracking are a thing as well as inside-out tracking. Full, high-quality titles are really just getting started in VR, and many VR games have made their developers millionaires already. As for sales of the HMD's, they are not as abysmal as people think given their price. I believe HTC has sold ~500,000 units at $800 a piece. That's 400 million bucks on that headset alone, but in reality let's say half of them also purchased a conservative $1000 VR ready PC who didn't already have one. That adds up to $650,000,000 just for the consumers that wanted to use a Vive. The Rift has already lowered their price by 25%, so I think prices will be much more affordable in the next few years, whilst the experience will be exponentially greater as well.
Those who think it is isolating, have not played online multiplayer games in VR. The sense of camaraderie and presence of others is unparalleled as you work together or against each other. You are there, and you see the other people's movements and hear them in real time. Heck, you can give them a high five or give hand signals, or get up close and whisper strategies so that the enemy doesn't hear you. As for others around you in real life, well, your in VR partially as escapism so who cares? lol! Seriously, though- it's actually a lot of fun watching on a monitor what someone is doing in VR or seeing them walk around like a crazy person. There are also asynchronous multiplayer games where one person plays on the headset, and others on a PC- or even several using the wands around the room. They are getting pretty inventive.
As much as I sound like it, I'm not a fanboy I am just thinking of this logically ( I know that's what a fanboy would say ). Looking at all the people who have had their minds blown and love the experience in VR, I have no doubt whatsoever that this will continue on and be huge in coming years.
BTW, some of the more full-blown and polished games I speak of include: Resident Evil 7, Arizona Sunshine, Raw Data, Racket: NX, a bunch of Oculus funded games like Robo Recall and The Unspoken, and there are definitely more especially upcoming. Also, while everyone is complaining about many of the games being short tech demos, I find this to be true but also great. Being an adult, I don't have that much time to delve into those long, deep story lines. So I very much enjoy being able to get through a short, enjoyable experience in an hour or two or less. It also allows developers to experiment and figure out what works and also get some practice in before moving on to bigger things.
If anyone's actually read this far, I am very sorry for the huge wall of text! I've gotten off into a tangent here...
BenQ HT3050 (Previously BenQ W1070, Epson 8350, Mits HD1000u)
Elite 100" Spectrum Electric 16:9 Screen
Sony STRDH550 Receiver
SVS SBS-01, PB12-NSD 5.1 system (Previously Polk Blackstone T1900 5.1, PSW505)