Originally posted by Turd Burglar
Is that the SSE? Any way to get rid of that?
Also, what mode are you guys working off of to calibrate?
Yes, that would be the SSE. There isn't a way to get rid of it - it's really an inherent trait of the way the lamp is directioned in the set, or the way the screen works, etc. Everybody sees this SSE, so you being able to see it isn't a defect. People get used to it pretty easily and SSE is really only apparent on bright scenes of flat colors.
I would suggest you calibrate in PRO mode, as PRO mode enables you to tweak with 'extra' options which may prove helpful in calibration, especially in areas such as gamma/black corrector. The gamma option is pretty helpful in eliminating black crush.
Bradyk, what game are you talking about? Some Xbox games have buggy software glitches where the game won't send to the TV that it's in widescreen format (the WS flag), thus making the TV think that a 4:3 signal is being inputted and that the TV will now revert to the 4:3 wide default (whatever you had it set on). Halo 2 is a notorious example.
An easy way to remedy this is to use the TV's various wide modes. Usually, FULL should do the trick and of course, be warned that Halo 2 isn't be stretched...the HUD overlay is stretched but the actual gameplay isn't (you can actually see more peripheral stuff on the left/right sides of the screen).
EDIT: For those of you who are not very familiar with LIVE COLOR on the XS955, turn on the live color demo in the user options (not the video options). When the demo is on, the TV will have live color on in only half of the TV screen, letting you compare half the of screen (with live color on) with the other half (no live color). The TV labels which side is which. I noticed that blues are a little more enhanced, and reds seem to be a tad bit toned down. The difference is very subtle, however.