More grist for the anti-DRM millTensions Rise Between Gamers and Game Companies Over DRM http://games.slashdot.org/article.pl.../08/23/0052236
"Ultimately, Schober says, companies are moving toward a model where hackers wouldn't just have to break through protections on a game, they'd also have to crack company servers. The unfortunate consequence, he says, is that it's getting more difficult for legitimate gamers to use and keep the products they buy. But there are alternatives to DRM in the works as well. The IEEE Standards Association, which develops industry standards for a variety of technologies, is working to define 'digital personal property.' The goal, says Paul Sweazey, who heads the organization's working group, is to restore some of the qualities of physical property — making it possible to lend or resell digital property. Sweazey stresses that the group just started meeting, but he explains that the idea is to sell games and other pieces of software in two parts — an encrypted file and a 'play key' that allows it to be used. The play key could be stored in an online bank run by any organization, and could be accessed through a URL. To share the product, the player would simply share the URL."
It's Gamers vs. Game Companies
Companies struggle to balance copyright technologies with players' interests.http://www.technologyreview.com/business/26092/
Excellent insight from the /. discussion-
by mlts (1038732) * writes: on Sunday August 22, @11:05PM (#33336774)
If the big names go away and leave the PC gaming industry, that would be good for PC gaming as a whole. We would see indies take over and fill the vacuum with original IP, and not just another FPS sequel.
Piracy? NWN1 did something which did well at stopping piracy in the long term, and that was eventually chucking the CD-ROM DRM and requiring a valid and unique CD key to play multiplayer. No matter what, the pirates will be cracking the game anyway, might as well just keep them from using network services which legit players would use. This is a simple DRM mechanism, and it does an excellent job long term.
Already, the big names treat the PC platform like crap. Might as well just show them the door, let them have the uber locked down console market, and let Blizzard, ID, and indies with something original to write take over.
Evidenced by the number and quality of FPS (Urban Terror, Cube2/Saurbraten, etc) and other types of FOSS/Linux games, it's clear that the indie/FOSS gaming scene will only grow to supplant the ever increasing restrcitions of the "totalitarian" gaming platforms (Windows, consoles).