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post #151 of 569 Unread 08-30-2014, 08:26 AM
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Yes if the altitude handles all processing within its main intel CPU then you would be very hard pressed to hear the fan. The fan in the mc is silent.

But if they are having to use dsps for the codec processing then there may be a larger case fan which could be a little noisier. But I doubt it will be that loud.
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post #152 of 569 Unread 08-30-2014, 10:23 AM
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No fan noise. All processing, including codecs, are done in the quad core CPUs, at native rate up to 192/24, with no sample rate conversion.
Sample rate conversion (all sources converted to a fixed rate) is typically done where the DSP cannot manage all the processing tasks at a higher sampling rates, as processing overhead quadruples with every doubling of frequency.

CEDIA

The Altitude 32 will be at Sound Development's CEDIA Booth 850, with a 9.2.4 demo featuring Procella speakers and amplifiers.

It would be my pleasure to meet any of you attending CEDIA. I suggest you send me a PM for my cell phone, so that we can arrange meeting, as I anticipate I'll be moving around the show, as well as at the booth.

Cheers,

___________
Curt Hoyt
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Trinnov Audio
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post #153 of 569 Unread 08-30-2014, 11:23 AM
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Hi Curt, why is it only being demoed with 9.2.4? Wouldn't this be the perfect opportunity to show off it's true potential, to show it actually do the 32 channels or is it that with the 9.2.4 setup all speakers are using active crossovers thus you will be using a lot more than 11 channels total? Also will the pricing model be made available at CEDIA?

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post #154 of 569 Unread 08-31-2014, 12:38 PM
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Certainly more channels would be both more enveloping and a compelling competitive demo for more speakers.

The 9.2.4 format was fixed before Trinnov's inclusion in the booth, so we'll run with that. As one can imagine, there is a lot to manage in putting on CEDIA demos. This one shall be quite a show. The system will demonstrate both 9.2.4 and 7.2 playback configurations, so one will be able to compare the sound field enhancement 9.2.4 brings.

Cheers,

___________
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Trinnov Audio
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post #155 of 569 Unread 08-31-2014, 02:53 PM
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Is there any more info on pre-ordering/reservations, availability, or pricing models?

Are there any pics of the back?

Thanks!

John
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post #156 of 569 Unread 09-01-2014, 04:45 AM
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9.2.4 is that 7 plus wides?
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post #157 of 569 Unread 09-02-2014, 04:24 PM
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9.2.4 is that 7 plus wides? Correct...

___________
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post #158 of 569 Unread 09-02-2014, 04:29 PM
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Cheers curt!
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post #159 of 569 Unread 09-02-2014, 04:30 PM
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Curt, can you tell us some info about the setup at IFA on the Auro booth using an Altitude?
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post #160 of 569 Unread 09-02-2014, 06:31 PM
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TRINNOV ALTITUDE32 update brochure ...











3ll3d00d likes this.
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post #161 of 569 Unread 09-02-2014, 07:07 PM
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...and my penny jar begins. Can't wait to hear more about it.

Design by Rives...dollars by The Bogg

Click for my build thread
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post #162 of 569 Unread 09-02-2014, 07:54 PM
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Good lord what's the pricing on this thing ...it's driving me CRAZY! I'm drooling looking a the pics. Between this and the Datasat RS20i it's going to be a an epic battle. I'm thinking with this being a scalable option there is a chance it might sell more units because there will be a lower entry point and if that entry point happens to be between say $10k and $15k I think they'll have a winner on their hands. Granted that entry level can't do the 3D audio but at least it gets people in the door as it were thus they'll have the platform.

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post #163 of 569 Unread 09-02-2014, 07:55 PM
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Quote:
Originally Posted by Curt_Trinnov View Post
Certainly more channels would be both more enveloping and a compelling competitive demo for more speakers.

The 9.2.4 format was fixed before Trinnov's inclusion in the booth, so we'll run with that. As one can imagine, there is a lot to manage in putting on CEDIA demos. This one shall be quite a show. The system will demonstrate both 9.2.4 and 7.2 playback configurations, so one will be able to compare the sound field enhancement 9.2.4 brings.

Cheers,
Thanks Curt. I wish I could be there.

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Something I'm not seeing there in the brochure above is any mention of DSD unless I missed it. Can the platform accept native DSD via some means? I would say USB but I'm not seeing any USB ins mentioned above.

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post #165 of 569 Unread 09-02-2014, 09:35 PM
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Quote:
Originally Posted by Johnsteph10 View Post
Is there any more info on pre-ordering/reservations, availability, or pricing models?

Are there any pics of the back?

Thanks!
Here the Rear side of Altitude32

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post #166 of 569 Unread 09-02-2014, 09:37 PM
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thank you so much Boonyarat for the pdf !!

The brands in your boutique are to die, very impressive! I had a pair of air tights with pawel ensembles in 1993.

Re trinov features

digital cinema input 16 channel, yes! But for this 7.1 input you can apply Dolby Surround or Auro only? 16 channels is bassis for dts uhd transport so thats good.

downmixed analog stereo out!

ANOTHER D-BoxII compatible intelligent content universal processor, actually the first stereo.

Last edited by CINERAMAX; 09-02-2014 at 11:47 PM.
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post #167 of 569 Unread 09-03-2014, 01:01 AM
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digital cinema input 16 channel, yes!
Do your customers use Prima Cinema service, or are they members of the Bel-Air Circuit?

Deadwood Atmos theater
AV7702 Atmos 7.4.4, SSP-800 PLIIx 7.4
Aerial Acoustics 7B/CC3B fronts, B&W CWM8180 surrounds, Tannoy Di6 DC heights, Hsu ULS-15 subs
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post #168 of 569 Unread 09-03-2014, 03:56 AM
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that's a pretty impressive feature list to say the least
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post #169 of 569 Unread 09-03-2014, 06:12 AM
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Now that's something I didn't expect to see, a DVI connection. I do see some USB inputs so it will be interesting to see how they will be used.

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Hubba Hubba. I'm in love.

As far as several options noted...

1. It says upgradeable to HDMI 2.0 - is that a or b? How is it upgradeable? Can we order it with 2.0 already or do we have to wait?

2. How are the optional 3d sounds options (Auro/Atmos) added? Software vs. hardware?

John
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post #171 of 569 Unread 09-03-2014, 08:51 AM
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Quote:
Originally Posted by Curt_Trinnov View Post
9.2.4 is that 7 plus wides? Correct...
So would the term "wides" be obsolete/irrelevent when talking about Atmos due to it's object oriented processing ? On the flip side with Auro 3D being channel based are "wides" still considered part of the architecture? I understand dts is connected to Auro 3D but I wonder how dts-UHD will be implemented when it arrives on the market. As it stands now the Atmos and Auro height/overhead configuration are not the same so one can only setup properly for one or the other or compromise both and setup for something that just works OK for both.

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post #172 of 569 Unread 09-03-2014, 09:25 AM
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Ill volunteer an answer.


As far as several options noted...

1. It says upgradeable to HDMI 2.0 - is that a or b? How is it upgradeable? Can we order it with 2.0 already or do we have to wait?

When momentum data systems board is debugged they will release to qualified dealers to install.

2. How are the optional 3d sounds options (Auro/Atmos) added? Software vs. hardware?

Strictly software.

Cheers...
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post #173 of 569 Unread 09-03-2014, 09:34 AM
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Quote:
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So would the term "wides" be obsolete/irrelevent when talking about Atmos due to it's object oriented processing ? On the flip side with Auro 3D being channel based are "wides" still considered part of the architecture?
Atmos renders objects to wides (which is why the CEDIA demo uses 7 plus wides). The Auro3D format doesn't use wides (nor does their upmixer). The term isn't obsolete, since people still understand it to mean a pair of speakers between the fronts and sides.
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I understand dts is connected to Auro 3D but I wonder how dts-UHD will be implemented when it arrives on the market. As it stands now the Atmos and Auro height/overhead configuration are not the same so one can only setup properly for one or the other or compromise both and setup for something that just works OK for both.
DTS-UHD is layout agnostic, so it can render to either of those layouts (or any layout you choose).

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What about dts neo-x processing ?


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post #175 of 569 Unread 09-03-2014, 10:03 AM
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Quote:
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Atmos renders objects to wides (which is why the CEDIA demo uses 7 plus wides). The Auro3D format doesn't use wides (nor does their upmixer). The term isn't obsolete, since people still understand it to mean a pair of speakers between the fronts and sides. DTS-UHD is layout agnostic, so it can render to either of those layouts (or any layout you choose).
Thanks, that's really good to know that dts-UHD will work like that, very nice.

I guess when I now see wides and Atmos used together knowing the consumer Atmos can support, what 32 channels?? saying wides is a bit meaningless because there can be a lot more than one pair of speakers now between the historical mains and the historical surrounds which exist to 90 degrees of the listener.

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Now that's something I didn't expect to see, a DVI connection. I do see some USB inputs so it will be interesting to see how they will be used.
I would imagine these ports are like those on the trinnov mc. Purely for connecting the device to a monitor and keyboard / mouse. I would be suprised if those USB ports are for audio inputs.
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Thanks, that's really good to know that dts-UHD will work like that, very nice.
Atmos has the capability to work similarly, but that feature has not been implemented in 1st gen Atmos products.
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I guess when I now see wides and Atmos used together knowing the consumer Atmos can support, what 32 channels??
Close. 24 around you and 10 above you = 34 possible locations.




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saying wides is a bit meaningless because there can be a lot more than one pair of speakers now between the historical mains and the historical surrounds which exist to 90 degrees of the listener.
By that logic, terms like sides and rears are equally meaningless. In the diagram above, the speakers directly to the sides happened to be labeled L/R surrounds, but that label could just as easily be moved to the speakers just forward and rearward of those locations.

So if you have a typical 7.1 layout and add a pair of speakers between the fronts and sides, what would you call them?

Sanjay
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Quote:
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Atmos has the capability to work similarly, but that feature has not been implemented in 1st gen Atmos products. Close. 24 around you and 10 above you = 34 possible locations.




By that logic, terms like sides and rears are equally meaningless. In the diagram above, the speakers directly to the sides happened to be labeled L/R surrounds, but that label could just as easily be moved to the speakers just forward and rearward of those locations.

So if you have a typical 7.1 layout and add a pair of speakers between the fronts and sides, what would you call them?
This hits on the problem I see potentially happening, if people start going whole hog as it were with these setups when the hardware allows, all our typical channel based speaker designations/lingo disappear then it becomes a matter of saying yeah the 4th speaker from front center (i.e. 0 degrees) moving right or the 10th speaker from center moving left, etc. It could be very confusing and funny when you step back and think about it. I suppsoe if the speakers get numberred and always start at center and go either clockwise or counter clock wise it would bring some sense to the madness

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Oh, how do subs fit into that 34 channel arrangment? So you have 24 speakers around you and 10 above, does that assume all or some of the main speakers around you are full range or if you want subs you have to start subtracting from the total for each sub added, so for example say 22 around , 2 subs and 10 overheads to equal 34?

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post #180 of 569 Unread 09-03-2014, 11:07 AM
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Quote:
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This hits on the problem I see potentially happening, if people start going whole hog as it were with these setups when the hardware allows, all our typical channel based speaker designations/lingo disappear then it becomes a matter of saying yeah the 4th speaker from front center (i.e. 0 degrees) moving right or the 10th speaker from center moving left, etc.
Just have to come up with new lingo, the way Dolby changed "11.1" to "7.1.4". Maybe add numbers to current designations, for example:

5 speakers up front: L, LoC, C, RoC, R. Then Wide1, Wide2, Side1, Side2, Side3, Rear1, Rear2, Rear3. That leaves 3 Back speakers: LB, CB, RB.

And that's off the top of my head. With a little thought, someone could come up with better naming scheme.

Sanjay
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