How Many Speakers Are Too Many? - Page 10 - AVS Forum
View Poll Results: How Many Speakers Are Too Many?
9 122 20.93%
11 103 17.67%
22 166 28.47%
45 46 7.89%
You can never have too many speakers 146 25.04%
Voters: 583. You may not vote on this poll

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post #271 of 287 Old 05-28-2014, 12:19 PM
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For movies I definitely appreciate having a dedicated center as opposed to a phantom image, especially so when there are guests over.

I like the effect of the sound being anchored to the screen, feels more theatrical imo.

That being said I'm still partial to having at least two additional speakers at the rear of the room for that "next level" of ambiance that I feel stereo & 3 channel fall just shy of.

That's partly why I've grown to appreciate what virtual surround modes [aka re-channeling] are capable of.

I get a remarkable sense of space & envelopment but the directional sound is all on-screen.

Of course purists pretty much reject any "tampering" of the "director's intent" but for me it's generally a more satisfying experience.

Sincerely, the frugal audiophile
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post #272 of 287 Old 05-28-2014, 12:46 PM
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I should probably clarify that the re-channeling I'm referring to is designed to convert a two channel mix into five channels.

Sincerely, the frugal audiophile
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post #273 of 287 Old 05-28-2014, 05:42 PM
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The best setup I have heard was my own 6.1. I base my opinions with gaming 1st. A good L/C/R setup can be similarly mirrored with a good surround L/C/R setup. This provides a full 360° soundfield so you can hear anything anywhere. Try playing any 1st person shooter and go somewhere that has a constant sound source ie fire and spin. The sound travels 360°. I think the quality of the speakers is FAR more important than the number. In a larger room maybe I would try wides between surrounds and mains?

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post #274 of 287 Old 05-28-2014, 06:37 PM
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Quote:
Originally Posted by LDizzle View Post

I should probably clarify that the re-channeling I'm referring to is designed to convert a two channel mix into five channels.

Unless you have DTS 7.1 audio on a blu-ray, a 7.1 channel setup is basically always going to have to do some processing, or else have speakers doing nothing. It's very subjective, but I've found even with only a good HTIB, I can always find a mode that sounds good. Since most audio is 2.0 or 5.1, I watch a LOT of content with the audio processed.
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post #275 of 287 Old 05-30-2014, 09:04 PM
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Quote:
Originally Posted by Robbiey60 View Post

The best setup I have heard was my own 6.1. I base my opinions with gaming 1st. A good L/C/R setup can be similarly mirrored with a good surround L/C/R setup. This provides a full 360° soundfield so you can hear anything anywhere. Try playing any 1st person shooter and go somewhere that has a constant sound source ie fire and spin. The sound travels 360°. I think the quality of the speakers is FAR more important than the number. In a larger room maybe I would try wides between surrounds and mains?
[IMG][IMG][IMG][IMG]

(2)RF-82ii (1)RC-64ii (2)RC-62ii
(2)Exodus audio tempest-x 15" 200l sealed enclosures (1)Velodyne CHT-12Q
Onkyo 705
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post #276 of 287 Old 05-30-2014, 09:07 PM
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Quote:
Originally Posted by Robbiey60 View Post

The best setup I have heard was my own 6.1. I base my opinions with gaming 1st. A good L/C/R setup can be similarly mirrored with a good surround L/C/R setup. This provides a full 360° soundfield so you can hear anything anywhere. Try playing any 1st person shooter and go somewhere that has a constant sound source ie fire and spin. The sound travels 360°. I think the quality of the speakers is FAR more important than the number. In a larger room maybe I would try wides between surrounds and mains?

(2)RF-82ii (1)RC-64ii (2)RC-62ii
(2)Exodus audio tempest-x 15" 200l sealed enclosures (1)Velodyne CHT-12Q
Onkyo 705
Behringer EP4000
NAD C275BEE
AMC 2N100-3
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post #277 of 287 Old 05-30-2014, 09:09 PM
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Quote:
Originally Posted by Robbiey60 View Post

The best setup I have heard was my own 6.1. I base my opinions with gaming 1st. A good L/C/R setup can be similarly mirrored with a good surround L/C/R setup. This provides a full 360° soundfield so you can hear anything anywhere. Try playing any 1st person shooter and go somewhere that has a constant sound source ie fire and spin. The sound travels 360°. I think the quality of the speakers is FAR more important than the number. In a larger room maybe I would try wides between surrounds and mains?

(2)RF-82ii (1)RC-64ii (2)RC-62ii
(2)Exodus audio tempest-x 15" 200l sealed enclosures (1)Velodyne CHT-12Q
Onkyo 705
Behringer EP4000
NAD C275BEE
AMC 2N100-3
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post #278 of 287 Old 05-31-2014, 12:34 AM
 
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Sweet. Here's my photo with no caption to explain anything too!

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post #279 of 287 Old 05-31-2014, 09:50 AM
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Lol, priceless.

Sincerely, the frugal audiophile
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post #280 of 287 Old 05-31-2014, 10:27 AM
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LOL....not sure I've ever seen someone take a picture of a level on it's side either....  :-)


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post #281 of 287 Old 05-31-2014, 12:08 PM
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The results are quite suprising to me but I'm not a hardcore audiophile. 9 is just more than I need...
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post #282 of 287 Old 06-01-2014, 07:29 AM
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Originally Posted by Scott Wilkinson View Post

The big buzz in audio these days is so-called "immersive audio," which goes beyond conventional 5.1 or 7.1 to surround the listener in a more-or-less hemispherical soundfield. Examples include Dolby Atmos and Auro 3D in commercial cinemas, both of which include speakers on the ceiling, and Audyssey DSX and DTS Neo:X in home systems, which support up to 11 main speakers with extra front-wide and height channels.

The Advanced Rendering Lab at SRS (now owned by DTS) included 20 main speakers when I visited a few years ago.

Of course, one could even go beyond 11.1—NHK has demonstrated a 22.2 system at the NAB show, and I've heard systems with as many as 45 speakers in the walls and ceiling. But at what point does this game go too far? How many speakers are too many for a home-theater system?

In the absence of actual speaker layout standards "supported by the CEMs", we can check out the First Draft (version "-0") of Recommendation ITU-R BS.2051-0 (02/2014) Advanced sound system for programme production (link) (direct link to pdf) which details the eight nominal channel|speaker layouts 'floated' by ITU for "next generation broadcast audio systems".

Whereas in the past (e.g.) TV audio could be broadcast in 2.0 or 5.1, the ITU seems to suggest a future with broadcast audio channel mixed as 2.0, 5.1, 7.1, 9.1, 10.1, 10.2, 13.1, or 22.2, with the six new channel configurations offering a variety of 3Daudio possibilities. It seems the intent is that these configurations might be used in either channel based or hybrid channel-object based systems.

Of course, this still leaves open the option of upmixing|remapping before-and-after decoding|rendering to deliver additional customized in-home playback speaker configurations...?! biggrin.gif

Hopefully future revisions will include more about (planned) scene based audio standards . . . but this (first) draft seems only to address channel based and hybrid channel-object based audio in any detail (unsurprisingly, as NHK apparently supported|performed much of the grunt work to get the draft recommendation into print . . . presumably to ensure "correct standards" are codified for their own Hamasaki 22.2 sound system...?!)
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post #283 of 287 Old 06-01-2014, 09:16 AM
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Quote:
Originally Posted by SoundChex View Post


Whereas in the past (e.g.) TV audio could be broadcast in 2.0 or 5.1, the ITU seems to suggest a future with broadcast audio channel mixed as 2.0, 5.1, 7.1, 9.1, 10.1, 10.2, 13.1, or 22.2, with the six new channel configurations offering a variety of 3Daudio possibilities. It seems the intent is that these configurations might be used in either channel based or hybrid channel-object based systems.

And combinations of those leave a lot of other possibilities open, like 13.2 or 13.4 The 10.1 or 10.2 seems like a step backwards since there is already an 11.2 setup out there that has a pair of rear heights. You combine that with the other 11.2 setup (front wides), and you logically get to 13.2. Add a another pair of subs, and you've easily gotten to 13.2...
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post #284 of 287 Old 07-22-2014, 12:39 PM
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I think the two Speakers may be sufficient if they are such)
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post #285 of 287 Old 07-22-2014, 12:58 PM
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Quote:
Originally Posted by BiggAW View Post
Quote: Originally Posted by SoundChex

Whereas in the past (e.g.) TV audio could be broadcast in 2.0 or 5.1, the ITU seems to suggest a future with broadcast audio channel mixed as 2.0, 5.1, 7.1, 9.1, 10.1, 10.2, 13.1, or 22.2, with the six new channel configurations offering a variety of 3Daudio possibilities. It seems the intent is that these configurations might be used in either channel based or hybrid channel-object based systems.

And combinations of those leave a lot of other possibilities open, like 13.2 or 13.4 The 10.1 or 10.2 seems like a step backwards since there is already an 11.2 setup out there that has a pair of rear heights. You combine that with the other 11.2 setup (front wides), and you logically get to 13.2. Add a another pair of subs, and you've easily gotten to 13.2...
Are the sub configurations of .2 and .4 because there's a believe that you can actually hear the multichannel audio that low, or just an effort to balance the sources of the sound around you?

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post #286 of 287 Old 07-23-2014, 05:03 AM
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Originally Posted by tgm1024 View Post
Are the sub configurations of .2 and .4 because there's a believe that you can actually hear the multichannel audio that low, or just an effort to balance the sources of the sound around you?
Multiple sub channels are useful once you've let an interior decorator convince you that your other speakers have to be teensy little things that don't do much below 120Hz. But it's counterproductive --- the R and L speakers get smaller, but the larger subs multiply. So, I don't think that .2/.4 systems actually make sonic sense, unless the multiple subs are actually run off a single .1 source channel. (My Pioneer AVR is advertised as a .2 system, but it really is just a .1 system with two sub connectors available, saving me having to buy a Y-connector.)

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post #287 of 287 Old 08-13-2014, 09:04 AM
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In theory, 3 channels (x, y, z) should suffice to recreate a tridimensional environment.
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