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post #61 of 78 Old 09-23-2004, 06:10 AM
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Went to EB Games last night to pick up TW 2005 and just asked how much I would get for Fable if I traded it in. The guy behind the counter was like wow you will be the first person returning one here blah blah.... checking.... checking... $21.50 canadian. Brutal! I wonder what factors EB takes into account when setting their buy back amount$. I would have thought (since I am the "first person returning it"), I would have atleast got like 30-40 dollars. Geesh.

Anyway I'm shallow and over it.

Rev

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post #62 of 78 Old 09-23-2004, 07:49 AM
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I dunno, after getting used to the lower res graphics (I'm primarily a pc gamer), I'm starting to warm up to the game as I get more into the side stuff. I decided not to teleport everywhere and found a bunch of sidequests, which I had found almost none of in the first half of the game. It's a lot better if you take your time and backtrack now and again.

I've had more fun every time I've played it so far, so that's gotta be a good thing! The major thing is that I've let go of my pre-conceptions of what was promised or what I expect out of an rpg, and it's been a lot more fun, just taking it as it is.
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post #63 of 78 Old 09-23-2004, 09:48 AM - Thread Starter
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Here's the thing- I agree with drhill that the things that they removed are greatly missed. But, had I not known that those things would have been in there in the first place, i would not have missed them as much (though the feeling that something was lacking might remain). However, I really enjoy this game. I think that the XBOX is not as powerful as it needs to be to run this game the way it was intended. I think one of the reasons it took so long was all of the optimizing just to get it to run on the XBOX. If you've been following this game, you will recall the media's disappointment with the frame rate and slowdown that this game exhibited earlier on in its development. With a more powerful system (i.e. Xenon) this game with really be what we all have wished for.

This has been a really fun game to play and one that I see myself bringing out every once in a while to quickly play through again, like the original Legend of Zelda. Morrowind was a great game too, but I have never brought it back out to play it again because it is just too involving for multiple play throughs with new games always comeing out. Fable is a perfect start for a new IP and is one that will be built upon and expanded as the series continues.
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post #64 of 78 Old 09-29-2004, 03:16 PM
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has anyone figured out how to burn down houses yet? i have a bow with the fire augmentation, but nothing seems to catch on fire. thanks for the help....


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post #65 of 78 Old 10-07-2004, 01:25 PM
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You can't burn anything down. The fire augmentation is because some things (Hobbes) are weak to fire.

First off, let me say I like the game. It is one of the first 'rpgs' in a while to pull me in.

But I will have to say I was very disappointed in what resulted from such a long development time. Some of these have been stated but I think they should be emphasized:

1. The areas are small. Very small. Load, load, load. Not terrible but geeze, I guess I've been spoiled by games that stream.

2. While you can keep wandering after you finish the game, you will NOT be able to access the guild grounds afterwords (or at least I haven't found the way), so it probably wasn't such a great idea to put both a 20 silver key chest and the demon door of goodness there. (grrr)

3. Insufficient side-quests. In fact, probably by about 1/3 of the way through side-quests almost all but disappear. I can think of probably about 20 side quests that could have been added, probably more if there were some arching.

4. The entire Lady Grey background story, what's the point if you can't do anything about it? I don't think you can even kill her (I haven't been able to get her to follow me out of the town and no weapons within town). Seems that if you choose the other girl you should get something good. But I haven't seen anything indicating this, and what you get from the grey demon door is pretty nice.

5. As mentioned, the entire killing 'monsters' gives you goody points. Sure, easy enough to get rid of (slaughter a village), but you should only have gotten good points if the 'monster' was attacking someone (thus allowing you to wait, or finish the someone first).

6. Guards are such stupid creatures... but yet they know the player when they see one. Blatent racial profiling I tell ya!

7. It is interesting that as an alternative to killing shop owners you can marry them and the shop goes up for sale (if the owner is appropriately sexed).

8. The 'steal' expression seems somewhat useless, what's with the items disappearing when you kill the shop owner? Should make things easy pickings if you ask me...

9. Some of the phrasing for the demon doors seems a little off, the one doesn't actually require you to do an evil deed within its sight... you just need to max the evil.

10. The chief of the village cheats in the fist fight, and seems to be unkillable. (I swear I scored 50 hits on him, yet he hits my twice and I loose?)

11. The Arena should have allowed for repeat visits. Also, perhaps something more then a little change it dialogue when you pick one of the options over the other?

12. The final village seems fairly useless, by then there are no more side quests.

13. The path up to the washed out bridge... what is really the point? Why didn't they repair the bridge partway through the game and have it lead to the next village? Having to teleport there seems contrived. Do the traders teleport there?

14. Some of the sounds seem blatently ripped off (perhaps 'homaged') from certain other games...

15. The targeting system is flawed. There should have been some ability for it to better distiguish friend from foe. Kind of easy to kill the person you are supposed to be escorting if you are using a melee weapon. Difficult to get it not to target a friendly.

16. Okay, so I've got 7 or so bandits following me around, and I run into some other bandits. Why do they still automatically attack? Why can't we all just get along?

17. The drunk effect is well done.

18. Who gets sick after three beers?

19. The NPCs are even worse, two beers will generally slosh them.

20. It is amusing to enter a fist fight when you have 7 or so bandits following you around. (try it, really :D )

21. Fishing is annoying when you've boosted your strength.

22. The fishing is not as fun as certain other games...

23. I really wish they had put all the other things they were planning in, and I'm not sure why they couldn't.

24. What do you mean, 'buy evil'? Didn't cost me a dime!

25. The 'sacrfices' appear to have been toned down for PC reasons.

26. As was the 'sex.' Some of the comments are amusing, however.

27. They should have mentioned that there is no pre-marital sex. I'm sure I'm not the only one that wasted much time trying to take some of the girls up on their offers.

The game is pretty good, but it seems it could have been so much BETTER! :(
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post #66 of 78 Old 10-08-2004, 06:24 AM
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Wow, that seems like a lot of energy really trying to FIND things wrong that "need to be emphasized." no pre-marital sex, sacrifices toned down (you even say "appear to have been"), etc..etc..

Most of those things are really meaningless. If I did this nitpicking to my games I'd never have any fun. :)

I really enjoyed this game and I took my time doing everything. Ended up with around 30 hours.. I tried to do all the side quests (missed maybe 1), all demon doors, going back to orchard farm for the old lady/bandit thing...etc..etc... and just exploring and having fun with things.

I liked the fishing. It was simple, but didn't bother me at all. As for increasing strength made it harder? I didn't think it was ever too hard.

For me, the game is worth it and one of the better games out there.

:)
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post #67 of 78 Old 10-08-2004, 11:41 AM
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I new someone would take it personally...

I said I thought the game was good, but the things I listed are not nitpicky. They are things that bugged me about the game. I didn't have to spend any energy really trying to find things wrong with the game. Those things jumped out of the bushs and ambushed me. Along with the fact that each and every area is just a series of a couple of paths. For a game that is being advertised on the basis of freedom it sure is restricted.

Again, I like the game. It has been a long time since a game like this has drawn me in to the point I kept wanting to play. It's been even longer since I've started playing a second time after going through everything.

The fishing does get harder if you boost the character's strength. The line will snap almost everytime. I never said it was too hard, but it did get annoying. Wouldn't have even been an issue if it was for the fact that that is the only way to get some of the silver keys.

As far as 'most of these things are really meaningless' I have to disagree. The lack of sidequests, especially later in the game makes the game seem unfinished. Even rushed. The final village especially seems to be placed in the game only to support the final couple of storyline quests, even then they could have staged them in the previous village.

I say the sacrifices 'appear' to be toned down because I don't know if they ever had more in, or if they had planned to put more in, or if they actually were silly enough to just randomly pick one of around 10 different phrases to illustrate different types of sacrifices only to be accompanied by an identical animation and different sound effects. If it was not 'toned down' and this is how they intended it then that part is shoddy.

Also, perhaps if you had read past your knee jerk, you will note that not all my items are 'things wrong', a few are things that they got right.

Even most of the 'things wrong' wouldn't be so bad if it wasn't for the hype and 5 year development time. PM should never had said that it was going to be "The Best RPG Ever". It is NOT. Not even close.

But it is a fun game.

[For the record, I've put in something around 50-60 hours into the game]
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post #68 of 78 Old 10-10-2004, 08:49 PM
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Pretty good game.
My complaints are loading times and some of the villages are small and then I need to go to the next one and then the loading time again.
sometimes when a whole bunch of enemies get around you the camera seems to always block your view, trees, rocks, etc.
You constantly need to be switching the camera to where you can see who/where you are hitting.
All and all very good game , im not into rpgs that much but decided to give this one a chance and it came out with flying colors ....except the storyline sucks big time...lol


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post #69 of 78 Old 10-11-2004, 06:26 AM
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Quote:
Originally posted by CardiacArrest
I new someone would take it personally...
HUH?? I was just responding with my opinion, which just happens to not agree with everything you said.

:)
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post #70 of 78 Old 10-11-2004, 08:28 AM
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If a list of 27 items that's mostly negative and took a long time to write isn't nitpicky then I'd hate to see you in a nitpicky mood.

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post #71 of 78 Old 10-12-2004, 05:37 AM
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No, nitpicky would be if I posted purely trivial things like the FACT that it is easy to outrun the textures in the game, having to wait a noticeable amount of time before they pop-in. Or that both the table and the coin for 'coin golf' appear to be made out of Teflon. Be careful what you ask for, there are tons of things in the game I could be nitpicky about.

Saying that what I said is mostly meaningless and then hiding behind the fact that it is just your opinion is pretty meaningless in itself. But as far as your opinion:

Are you saying that the areas are not small? Because I cannot think of another xbox game that has smaller areas.

Are you saying that while you can keep wandering after you finish the game, you will be able to access the guild grounds afterwords? If so, I'd like to know how.

Are you saying that there are more then sufficient side-quests? Or that the side quests do not all but disappear about 1/3 of the way through the game? (roughly after the woodcutter village opens up)

Are you saying that there is a point to the entire Lady Grey background story? Or that you can kill her? Or that you don't think the player should actually have any choices?

Are you saying that killing 'monsters' should always give you goody points?

Are you saying that the Guards don't know the player when they see one? That they don't have a tendency to follow you into buildings?

Are you saying that it is not interesting that as an alternative to killing shop owners you can marry them and the shop goes up for sale (if the owner is appropriately sexed).

Are you saying that the 'steal' expression is very useful?

Are you saying that "You must perform a deed of ultimate evil within my sight." is not misleading when you don't actually have to do anything within its sight?

Are you saying that the chief of the village does not cheat in the fist fight?

Are you saying that the Arena should not have allowed for repeat visits?

Are you saying that the final village is useful? How?

Are you saying that there is a point to the path up to the washed out bridge? The single bandit could have stood somewhere else in that area, there are four other places within bowshot.

Are you saying that some of the sounds do not seem blatently ripped off (perhaps 'homaged') from certain other games? Ever play Zelda?

Are you saying that the targeting system is not flawed?

Are you saying that you think bandits should always attack other bandits? Why don't they always attack each other then?

Are you saying that the drunk effect is not well done?

Are you saying a hero who can take repeated axe hits to the head and not falter should get sick after three beers?

Are you saying that two beers will not generally slosh NPCs?

Are you saying it is not amusing to enter a fist fight when you have 7 or so bandits following you around? Did you try it?

Are you saying that fishing is annoying when you've boosted your strength? When the line snaps almost immediately 4 out of 5 times?

Are you saying that the fishing is as fun (or more fun) as certain other games?

Are you saying that I don't really wish they had put all the other things they were planning in? Or that I am sure why they couldn't?

Are you saying that the 'sacrfices' do not appear to have been toned down for PC reasons?

Are you saying the same for the 'sex?' Or did you think that some of the comments are not amusing?

Are you saying that they should not have mentioned that there is no pre-marital sex? Even tho a sizeable amount of the hype before the game came out concerned the fact that the character was going to be able to bag his choice of the ladies?

The game is good. But it seems that it could have very easily have been considerably better. Especially considering how much development time the game had. Unfortunately not enough of that development time was spent in some of the areas that could have used it. Instead it seems that a lot of time was wasted on pipe dreams (the 'fabled' sidekick mode, for instance). Also it seems things were entirely cut out. For instance, one of the earlier IGN previews mentioned having a follower (maybe one of those hired swords that stand around) for some time, and that follower dieing when the main character dove into a well. There is a well in the game (only one, I believe), but the only interaction it seems to have is to pop-up text warning people to boil their water. [snip!] So does that mean that the character might have been able to swim? There is a LOT of water in the areas, so maybe swimming might have been an area where the develpers put a lot of time, only to have to pull it all out when it couldn't be made to work. That's my point here, that 'the greatest RPG ever' isn't.
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post #72 of 78 Old 10-12-2004, 08:09 AM
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I agree with a lot of what's been said.

I think it's sad, really, because the potential of Fable is obvious. I don't know when I've played a game that had so much obvious love and attention detail put into it by the artists. And maybe the best music in a game ever too.

But the content is definitely slim. Especially considering the length of development time. Much of the content that DID make it in seems pretty pointless, gimicky, and generally not fun (fishing, marrying/sex, expressions, etc).

And the "action" part of this rpg is absolutely terrible. I play a melee character, and I don't even bother using the "targeting" function, because I know that'll end up with me swinging at the last person I want to be swinging at.

That said, beautiful graphics (not technically spectacular but beautiful design befitting a LotR-scale production). Similarly fantastic soundtrack. That said, it needed ANOTHER year of development...
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post #73 of 78 Old 10-12-2004, 11:00 AM
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Cardiac... Talk about taking it personally... take a chill.. not everyone has to have your opinion.

:)
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post #74 of 78 Old 10-13-2004, 05:57 AM
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NJChris, I'm not taking it personally. I like to hear other people's opinions. But perhaps you should take some of your own advice?

As it stands I don't really know what your opinion is, other then "Most of those things are really meaningless." But you don't say why you think they are really meaningless. That is why I asked you what you mean. Because as it stands you are effectively saying that everything I said is meaningless, and I just can't really stand by and let that go when you are not prepared to say why you think so. That would be like reading a review that said, "I really enjoyed this game and I took my time doing everything. Ended up with around 30 hours.. I tried to do all the side quests (missed maybe 1), all demon doors, going back to orchard farm for the old lady/bandit thing...etc..etc... and just exploring and having fun with things."

I mean, really, would you consider that an informative review? Apparently you see no flaws at all in the game. That's great for you, perhaps the world would be a better place if people wandered about ignoring obvious flaws in things and deriding the people that pointed such flaws out. But I doubt it.

Automatonjohn, I would have liked to see the game be a LotR-scale production. I'm not sure if it needed ANOTHER year of development, but perhaps they should have put more of the time they did spend into some of the more important things, like coming up with more sidequests, or even giving the last two villages more reason to exist. I thought the idea of sacrifices was interesting, but then it seemed to whimp out by making the animations all identical even tho the dialogue would mention different types, all to be followed by the same 'pittance' remark. I'm not sure if there is even anyway to make it more then a pittance.

Out of curiousity, how many people here who have played Fable have also played Drakken: The Ancient's Gate? (PS2)
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post #75 of 78 Old 10-13-2004, 08:15 AM
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Cardiac, you are an ubergeek and really, if you don't think multiple posts containing multiple paragraphs of points about the game is nitpicking, you really need to get yourself a dictionary. Next thing you know you'll be arguing the merits of having the black and white buttons above or below the color buttons. Yeesh.

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post #76 of 78 Old 10-14-2004, 05:41 AM
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Nothru, you should also take your own advice:

nit·pick ( P ) intr.v. nit·picked, nit·pick·ing, nit·picks
To be concerned with or find fault with insignificant details. See Synonyms at quibble.

If it is your opinion that I am finding fault with insignificant details that is fine. But if you are going to jump on the ad-hominum wagon just because you disagree then perhaps you should also look up: ass, jerk, hypocrite, and the code of conduct.

If, on the other hand, you wish to have a discussion then perhaps you might address a specific point.

If you and your buddies think Fable is the Greatest RPG EVER, that's fine. But you are going to have to deal with the fact that many, if not most, people are going to disagree with that.
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post #77 of 78 Old 10-14-2004, 07:28 AM
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Oh dear god...

:)
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post #78 of 78 Old 10-14-2004, 07:36 AM
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imho..nothing about this game was anything more than average at best
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