I'm still working on the Borderlands GOTY edition I bought a few months ago. I just can't help revisiting red boxes in search of another good weapon for later. I guess I'll end up finishing all the DLC before the main storyline just so I'm as strong as possible, then see about another run after moving back to some other games I've got waiting.
A sequel might be OK if it doesn't interfere with Mass Effect 2 or some other game I'm getting next year...
First Day Buy for me. Easily in my Top 5 Games so far on the 360. I'll probably buy a second copy too, so any of my kids can co-op.
I want one "must have" though: they need to make it easier for different levels drop-in/drop-out, and to progress with each other. Every time I got online, the people were always ahead of me on missions and they left or booted me. With my kids it is the opposite as all of my characters are higher level. My menu makes it hard to tell what tasks they still need to complete so I can advise them, and they frequently have the wrong mission set or accidentally change it halfway through and it can be hard for me to tell from my HT. Somehow all this needs to be improved...
There is a real possible problem for me: if it comes out the same time as BioShock, I may lose my mind trying to decide between the two. I might have to ignore the wife for a few weeks if that happens...
To this day the best blind buy I ever made. We all pretty knew "2" would be coming out. I leveled all four of my characters to 61. The game is meant for coop though, far better time and goes a bit faster.
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New Borderland 2 details have been revealed in US magazine Game Informer (revealed via Gematsu).
Like its predecessor, Borderlands 2 supports four-player co-op, but the protagonists from the first game will only appear as NPCs.
Furthermore, that squat, gruff looking chap we saw on the cover of Game Informer last week now has a name. He's called Salvador, the Gunzerker, and he's capable of wielding any weapon in the game.
Another change is inclusion of dynamic story missions, in which the story will shape to fit your success or failure.
A new element, Eridium, will also be present. It's not a weapon, but can be combined with guns and vehicles to improve their stats. And it's also used as a form of currency.
Enemies also promise to be more varied and more intelligent.
If you got attached to a particular weapon in the first game, it's time to say a tearful goodbye. Gearbox is scrapping all the weapons from the first game in favour of a new-look arsenal.
Borderlands 2 will be on display at Gamescom 2011 in Germany later this month from August 17 - August 21. IGN will be there, so we'll keep you informed.
"If you got attached to a particular weapon in the first game, it's time to say a tearful goodbye. Gearbox is scrapping all the weapons from the first game in favour of a new-look arsenal."
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Originally Posted by Scott Simonian /forum/post/20798297
"If you got attached to a particular weapon in the first game, it's time to say a tearful goodbye. Gearbox is scrapping all the weapons from the first game in favour of a new-look arsenal."
Yes!!! I'd like to see some kind of armor system as well. It would be cool to make your character look different than others as well as giving you resistance to the different kinds of firepower.
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Originally Posted by digitalghost /forum/post/20819546
Yes!!! I'd like to see some kind of armor system as well. It would be cool to make your character look different than others as well as giving you resistance to the different kinds of firepower.
Some decent meat in there. He admits what was wrong with the ending of the first Borderlands. Talks about how duel-wielding will work. New Co-op options. And lots of other general stuff. He also mentions cloud saves. Which on face is a great idea. It just makes me concerned a tool like Willowtree won't be possible with Borderlands 2. I really hope that isn't the case, as I found that to be a game in of itself.
Guns as grenades, eh? notsureifwant.jpg ... though this could be interesting.
Quote:
Gearbox Software showed off an early version of Borderlands 2 at Gamescom, quickly getting to one of the better weapon innovations in the gun-centric role-playing shooter. Tediore brand guns, as demonstrated by Gearbox's Steve Gibson, are as disposable as clips. Rather than reload, players will simply toss the entire gun. They'll toss it like a grenade at enemies when the clip runs out. They'll do so because those guns behave like grenades, exploding when thrown.
Tediore guns explode whether they're emptied or not. They'll do more damage if players toss 'em with rounds still in the clip. And players will have a new, fully-loaded version of the same gun in their hand a moment after tossing out the old one. A replacement instantly teleports (or is instantly re-constructed) in place of the discarded one.
Guns-as-grenades may be one of the more appealing additions to Borderlands 2, but it's the game's improved user interface that is more welcome. Gearbox has thankfully added a mini-map to the game's HUD. It floats in the upper right corner of the screen, hopefully alleviating the frustration of navigating Borderlands' alien world.
Gearbox has also made other sundry UI improvements, with a cleaner, clearer menu screen that's easier to read and is redesigned with split-screen multiplayer in mind. And speaking of split-screen, players can take their split-screen co-op games online.
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