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Call of Duty: Black Ops 2

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#1 ·
Let's get this started...



Leaked Black Ops 2 Multiplayer Information
Quote:
Game Modes


Escort, a new game mode similar to Search and Destroy however a live player must be escorted to one of three areas (or two depending on the map) without being killed. The match will have rounds, consisting of one life only.

Drop Zone and Kill Confirmed will return

Team Defender and Infected will not return


Pointstreaks


Will follow from Modern Warfare 3's system

Larger emphasis on objectives

A bomb plant is worth 2 points

A neutral flag is worth 1, however an enemy flag is worth 2

flag assist capture is worth 1, a capture is worth 2

The Specialist Pointstreak has be modified. 2 kills now gets you 1 perk. The 4th kill gets you 2 more perks. The 6th kill gets you 3 more perks. The 8th Kill gets you 4 more perks. You do not get every perk when you reach 8 kills. Perks only become "Pro" when you have them Pro

RC XD will not return

Heat vision is a new Pointstreak reward. When you get the required points, you can activate this Pointstreak and your player pulls out a scope and attaches it to your weapon. This scopes main advantage is it's ability to detect enemies through most walls. Note, the scope can only be attached to primaries not including shotguns

Item Packages requires 5 points. Fall along side care packages and air drop traps. Features a list of package items only including ammo, mini gun, grenade launcher, rocket launcher, and body armor


Prestiges


There will be 15 prestiges

There will be 50 ranks

Every two prestiges there is a 5 rank increase

The final prestige has 90 levels


ELITE 2.0


ELITE is being fully incorporated into Black Ops 2

Combat record has been modified and re-named as ELITE Stats

There will be a specific lobby for clan matches (new way of leveling clans)

Clan Tournaments can now be implemented


Removed


No MOAB or Nuke

No last stand

No death streaks

No flame thrower attachment


Map Design


Map design and size will be following Black Ops not Modern Warfare 3


Sniper Rifles


Improved sniper rifle usage.

No aim assist for any sniper rifle.

Less sway


Customization


No longer just perk 1 chooses the players appearance

Appearance is a combination of all perks and type of Pointstreak being used.


Hardcore


Larger emphasis on hardcore than ever before

No grenade launchers

Only vehicle guided rocket launchers permitted

Respawn timings decreased (for most modes)

1 bullet in the foot will no longer kill a person, a head or chest shot is usually required.

A person will now bleed out if severely injured.


Perk System 2.0


The Perk Pro system has been upgraded

There is now 2 options a perk can advance to.

Both require different challenges to unlock

Once the desired Pro version is unlocked, the player can select that as their "Perk Pro".

Once selected, the only way to choose the other option is by entering prestige mode.

For example Perk slot 1 has the perk called Speed

Speed - Reduces the time taken to aim down the sight. Pro I - Swaps weapons faster. Pro II - Throws equipment faster


Combat Training


Will be returning with vast improvements.

Difficulty is no longer based on how long the bots take to start shooting.

Bots now have an advance AI system

Similar to the behavior seen in the MW3 Spec Ops survival
 
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#52 ·

Quote:
Originally Posted by Myrtledog /forum/post/21973509


Funny how IW and 3ARC have completely reversed roles for me.

I know exactly what you mean. They've clearly taken over the reigns as the A-Team here. As much as I like MW3, I recognize its not all too much more than a fixed MW2. Maybe that was all IW could really pull off given what happened with their studio imploding, but none of that happened at treyarch. By the time it drops they'll have been grinding away at this for two solid years without interruption. I only hope they've paid attention to what IW did right with MW3, and aren't too proud to incorporate some of it. Things like kill confirmed just HAVE to be in there.
 
#53 ·

Quote:
Originally Posted by jblank74 /forum/post/21973538


I'm a bit disappointed. I want COD to be COD, not take off on Ghost Recon/Halo/Red Dead Redemption (horses? Really?). If I wanted to play future stuff, there are games where I can play that. I want modern or at least semi-modern weapons, not walking mechs and the flying version of the RC-XD.


A bit of a let down.


agreed
 
#54 ·

Quote:
Originally Posted by jblank74 /forum/post/21973538


I'm a bit disappointed. I want COD to be COD, not take off on Ghost Recon/Halo/Red Dead Redemption (horses? Really?). If I wanted to play future stuff, there are games where I can play that. I want modern or at least semi-modern weapons, not walking mechs and the flying version of the RC-XD.


A bit of a let down.

They needed something new to bring some life back to this franchise. I'm sure MW4 will return to roots in the next gen MW4 but I am perfectly ok with 3arch trying some unconventional ideas to give this franchise a much needed shot in the arm.
 
#55 ·

Quote:
Originally Posted by jblank74 /forum/post/21973538


I'm a bit disappointed. I want COD to be COD, not take off on Ghost Recon/Halo/Red Dead Redemption (horses? Really?). If I wanted to play future stuff, there are games where I can play that. I want modern or at least semi-modern weapons, not walking mechs and the flying version of the RC-XD.


A bit of a let down.

This does seem pretty far out for just 2025. The walker in particular looks like it could be straight out of battlefield 2142. Its definitely a fine line between cool and corny when they're borderline sci-fi. I dunno how I'm going to feel about it if there's laser guns and cloaking in MP.


Ghost recon future soldier is the new obvious comparison, but it's a radically different game, even though they might be sharing a basic setting. Either way they just put out a modern one, WW2 is still played out...so this is kinda the obvious direction, in a way.
 
#56 ·
Ok, maybe there is some sanity here....no one is being brought back to life. From joystiq:

http://www.joystiq.com/2012/05/02/bl...ns-and-choice/

Quote:
"This is a direct sequel to Black Ops," Lamia says, adding that one of the central characters from the previous installment, Sgt. Frank Woods, is alive and well in the sequel. Rather than lead off from the previous game, Black Ops 2 will feature two distinct time periods: the 1980s vintage Cold War, and a grounded future in which the United States and China are embroiled in a new Cold War. The idea, Lamia admits, is to show some parity between both periods and allow players to get a better glimpse into the characters involved. Technology and the reasons for battle change, but the objective remains the same: win at all costs.


In Black Ops 2 players will play as former protagonist Alex Mason in the 1980s, and as his son, David Mason, in 2025. The two periods are entwined with the return of Woods and a new villain, Raul Menendez. The story arc spans the Mason family and Woods, and plot out the rise and fall of Menendez. Working with David S. Goyer, who helped co-develop the story for The Dark Knight, Treyarch has decided to shine a more detailed light on its villain. Players will see the breaking point for Menendez in the 1980s to better understand his motivations for terror in the future. We see a man go from good soldier to bitter terrorist, and his story is as important to the entire plot of Black Ops 2 as any other character we meet. "It's a character study. It's a story about these characters," Lamia explains to me later.
Quote:
Throughout the campaign, players will be given the choice to take part in 'Strike Force' missions, with a key objective that can shift the landscape of the greater battle between China and the United States. Sometimes multiple missions will be available, but only one can be selected. Based on the success or failure of these missions -- and you can actually fail to accomplish your objective -- the campaign story will change. There are also choices within levels. In a mission shown at the event, players were given the choice between covering their team with a sniper rifle from a perch, or hitting the ground alongside their squad. According to Lamia, player choice can also lead to the death of key characters during the campaign.
Quote:
In another mission, Los Angeles has been ravaged by unmanned attack drones. David Mason and his partner, Harper, are tasked with escorting the President of the United States when their convoy is attacked by a fleet of these drones. Here we're introduced to a new piece of gear: a scope with the same ability as the full-body scanner found in modern airports.

Maybe there's some truth to the leak?


And finally:

Quote:
To keep things even, and to show off the near-future technology Treyarch has added to Call of Duty, Black Ops 2 multiplayer will take place exclusively in 2025. Though the developer wouldn't go into detail on the franchise's most important component, game design director David Vonderhaar noted it was important for the team to strip the entire multiplayer down to the most important pieces, to ensure Black Ops 2 would have the "best gameplay system that you can have, period." Two multiplayer maps were shown: a destroyed downtown Los Angeles map called 'Aftermath' and a map called 'Yemen,' set in a deserted island town. A more detailed multiplayer reveal is expected later this year.
 
#57 ·

Quote:
Originally Posted by General Kenobi /forum/post/21974197


They needed something new to bring some life back to this franchise. I'm sure MW4 will return to roots in the next gen MW4 but I am perfectly ok with 3arch trying some unconventional ideas to give this franchise a much needed shot in the arm.

Bring life back to it? I think it's alive and well. MW3 has been a great success, I'm still playing it daily, same with my son, and if it takes walking mechs to add life to the series, then its got serious problems. I just don't see the need to go so radical when really all the game engine needs were tweaks. Personally, I just want more options in the game, more guns, more and varied maps, more customization. To me, that would have been killer, without having to resort to making Call of Duty: Ghost Recon edition.
 
#58 ·

Quote:
Originally Posted by jblank74 /forum/post/21974510


Bring life back to it? I think it's alive and well. MW3 has been a great success, I'm still playing it daily, same with my son, and if it takes walking mechs to add life to the series, then its got serious problems. I just don't see the need to go so radical when really all the game engine needs were tweaks. Personally, I just want more options in the game, more guns, more and varied maps, more customization. To me, that would have been killer, without having to resort to making Call of Duty: Ghost Recon edition.

I'm the opposite.

I'm ready for a radical change, ready for Treyarch to push the limits again like they did with BLOPS.

MW3 sucked all the fun, interest & good will I had for the series and I'm not the only one. Most of the AVS members who played COD4/MW2/BLOPS nightly for 2-3 hours don't play MW3 anymore despite spending $100 for the game & Elite.

My guess is that they are not the only ones.


It's clear that IW/Sledgehammer are out of ideas.

Treyarch is now the lead studio for the series and considering how good their previous effort was I'm willing to let them run with it.

That said it could be a massive overreach. The walkers do look silly.

I think most COD/MW fans are very conservative in their view of what is appropriate for the series and because of that a serious backlash could be brewing.
 
#59 ·
Cant wait to play this game.


I predicted a long time ago that because Treyarch was not allowed to produce Call of Duty: Modern Warfare, they would eventually develop Call of Duty: Future Warfare. What I didnt predict was Black Ops. And the very fun "throwback" game it would become. Black Ops was popular, because the weapons were still up to date and didnt have WWII, been there done that feeling.


With the popularity of shows like Future Weapons on Military Channel.. there are plenty of awesome "real world" ideas out there for them to use. I just hope they dont overdo it and go all Halo on the series. Reality is.. as long as they keep the COD gameplay & mechanics.. you could make Call of Duty: Medieval Warfare.. that uses swords, arrows & crossbows. And it would be an insanely popular title!
 
#61 ·

Quote:
Originally Posted by PiratesCove /forum/post/0



A New Hope? The 1980s and Future...sounds better than the Trailer.

Yeah the trailer really didn't make that clear at all. But since then the embargo on all the press lifted and there is a disgusting amount of info there. Polygon has some ridiculously extensive coverage.


The only part I'm slightly turned off by is the missions that seemingly have RTS elements. I need that in my COD as much as I need an FPS sequence in Starcraft. Im not of the camp that thinks COD is stale and needs fixing. I think they should just continue to do what they excel at instead of trying to "answer the critics". But still...benefit of the doubt until I've played it myself.
 
#63 ·

Quote:
Originally Posted by jammybastard /forum/post/21974611


I'm the opposite.

I'm ready for a radical change, ready for Treyarch to push the limits again like they did with BLOPS.

MW3 sucked all the fun, interest & good will I had for the series and I'm not the only one. Most of the AVS members who played COD4/MW2/BLOPS nightly for 2-3 hours don't play MW3 anymore despite spending $100 for the game & Elite.

My guess is that they are not the only ones.


It's clear that IW/Sledgehammer are out of ideas.

Treyarch is now the lead studio for the series and considering how good their previous effort was I'm willing to let them run with it.

That said it could be a massive overreach. The walkers do look silly.

I think most COD/MW fans are very conservative in their view of what is appropriate for the series and because of that a serious backlash could be brewing.

I guess we just got two totally different experiences out of MW3, but I love it. Sure it's got its issues and things that need tweaking and fixing, but overall I think it's quite solid and great fun.


I just think this is such a drastic departure from the norm that it's gonna drive some people away. I believe focusing on engine optimization, more guns, more options, proficiencies, perks, and customizations for your character would have gone a long way towards really personalizing the game, but it looks as though they are choosing to turn it into Ghost Recon and that really doesn't have the appeal that modern or recent era combat has, for me at least.


Obviously I will still buy it for my son and I and I'm sure it will be a good game, but so far I don't like what I'm seeing.
 
#64 ·

Quote:
Originally Posted by bd2003 /forum/post/0



This does seem pretty far out for just 2025. The walker in particular looks like it could be straight out of battlefield 2142. Its definitely a fine line between cool and corny when they're borderline sci-fi. I dunno how I'm going to feel about it if there's laser guns and cloaking in MP.


Ghost recon future soldier is the new obvious comparison, but it's a radically different game, even though they might be sharing a basic setting. Either way they just put out a modern one, WW2 is still played out...so this is kinda the obvious direction, in a way.

Not so much. NASA has been working on walkers and applying the mechanics from insects and small animals to overcome the limitations of treads for years. I wouldn't be surprised if they based that walker on something that was in a discovery channel program! Remember, technology increases at an exponential rate-- and this is sci fi-- as long as it's presented in a grounded and believable way then they'll get away with it.


Plus all this talk about robotics and drone military vehicles has significant impact for the multiplayer and killstreak system. I imagine the MP will focus heavily on these drones-- just as mw3 started down this road.
 
#65 ·

Quote:
Originally Posted by Daekwan /forum/post/21974623


as long as they keep the COD gameplay & mechanics.. you could make Call of Duty: Medieval Warfare.. that uses swords, arrows & crossbows.

I think me and Gutter would be happy with this but don't forget to bring a throwing ax too!



Interesting trailer. Its not "good old COD" but like many of you have said I think they have to do something to change things up as MW3 while not awful isn't all that great either. I still play it but only with friends, whereas BLOPS & MW2 I would play with strangers a lot. W/O playing with friends I truthfully have no use for the game.


Walkers -- seem silly but we will have to see if they are in the MP side (I would assume so) but they are very slow moving. I would assume they can a decent bit of damage being so slow but then again they may be easy to take out. Looks like they have an "assault drone" like bot as well as the quadrotor (which I am actually ok with but that may change once it comes out as I hate the RCXD like you guys).


Graphics -- ehh so what they are what they are for the console. Until Nextbox, PS4 or whatever they are called hit we are at the limit of the graphics ability especially if you want fast pace, 60 FPS, shooters.


I just want Treyarch to stay on top of this as much as they did BLOPs with patches, fixes, and adjustments. Yes it takes more bullets to kill in BLOPS in MW2 but at least when you got hits they f'ing counted .... unlike MW3.


Greg
 
#66 ·

Quote:
Originally Posted by jblank74 /forum/post/0



Bring life back to it? I think it's alive and well. MW3 has been a great success, I'm still playing it daily, same with my son, and if it takes walking mechs to add life to the series, then its got serious problems. I just don't see the need to go so radical when really all the game engine needs were tweaks. Personally, I just want more options in the game, more guns, more and varied maps, more customization. To me, that would have been killer, without having to resort to making Call of Duty: Ghost Recon edition.

People hate change. You like mw3 so you want more of the same. I'm sure IW/Sledgehammer will have you covered in the coming years as they've shown they have little interest in innovating and like to play things safe. At the same time-- you'd be surprise at how quickly something goes from fun to boring. After cod4 and mw2 (which I played incessantly) I was super ready for mw3. Guess what? Even if mw3 wasn't a steaming pile of laggy mediocrity I would still be bored to tears as the gameplay/tactics are all but identical to the previous game.


3arc has shown a willingness to push the envelop and take some chances with this franchise. Maybe that has to do with their origins as a mod developer-- I don't know-- but I like it. I was quick to dismiss black ops as 'not mw3' but I've grown to appreciate it for it's story driven campaign and it's multiplayer which just has a different 'feel' than the modern warfare series. Again, if cod4 is the progenitor of this series then IW took it down one road and 3arc seems interested in exploring the other directions this franchise could have gone. It's fun and I'm sure at the end of the day this will still be CoD.


If you don't like it-- by all means keep playing MW3 and hang back this round. But don't bemoan this for the rest of us that are burnt out of the same old song and dance and want some fresh ideas.
 
#68 ·
OK, only watched the trailer once; but how can you not be fired up for this? -New MP game engine? (At the very least new improvements)

-A Zork/pick-your-path-like SP campaign! (I love this idea!!)

-Vehicles to operate

-Near future = Bullets, not lasers. ie, not Halo


I think that 3arc will push a little into a "new" area for COD, but it's still gonna be COD at it's heart. I like the way this looks. The Quad-rotor is just gonna be a mini chopper-gunner from Blops.
As long as they don't add attack rats/guinea pigs, I think that it will be fine.


The biggest point of contention with me is MP and they are already hinting at steps they taken to make it "better". Time will tell, but I'm in 4 1!!
 
#70 ·

Quote:
Originally Posted by sage11x /forum/post/0


Not so much. NASA has been working on walkers and applying the mechanics from insects and small animals to overcome the limitations of treads for years. I wouldn't be surprised if they based that walker on something that was in a discovery channel program! Remember, technology increases at an exponential rate-- and this is sci fi-- as long as it's presented in a grounded and believable way then they'll get away with it.

I've seen some of that stuff too...but there is something about a walker in particular that screams sci-fi...even if it's close to reality, it still looks like something out of star wars or battletech.

Quote:
Plus all this talk about robotics and drone military vehicles has significant impact for the multiplayer and killstreak system. I imagine the MP will focus heavily on these drones-- just as mw3 started down this road.

That was one of the few scraps they let out about MP, although its also one of the most obvious. It'll probably be a lot of replacing human piloted streaks with drones. Instead of AH-6 overwatch, you'll have a quadrotor drone overhead, etc...
 
#71 ·

Quote:
Originally Posted by drudiggs /forum/post/21974883


Um, yes, please.

Uhh wait who is that peeking out from under his rock??
 
#72 ·

Quote:
Originally Posted by Goatse /forum/post/0


think they might finally bring vehicles in to cod from that trailer, being able to fly those jets and tanks.

Treyarch has always been big on vehicles in SP and MP...


But they've never been a positive addition to MP...I kinda want them to just stop trying. The tanks in WaW were retarded, and they negatively influenced the infantry combat by making the maps too big. Dont even get me started on cod 3, the only truly awful cod MP. Little drones to augment the standard infantry combat is one thing, but if they're trying large scale vehicular combat again with the walkers...I'm not on board. Let battlefield do that.


On that note...bad company 2142 would be awesome.
 
#73 ·

Quote:
Originally Posted by Goatse /forum/post/21974864


think they might finally bring vehicles in to cod from that trailer, being able to fly those jets and tanks.

I am not sure you will see this in the MP.


I think in SP you will pilot a plane etc but MP .. would seem too much like BF to me.
 
#75 ·

Quote:
Originally Posted by sage11x /forum/post/21974856


People hate change. You like mw3 so you want more of the same. I'm sure IW/Sledgehammer will have you covered in the coming years as they've shown they have little interest in innovating and like to play things safe. At the same time-- you'd be surprise at how quickly something goes from fun to boring. After cod4 and mw2 (which I played incessantly) I was super ready for mw3. Guess what? Even if mw3 wasn't a steaming pile of laggy mediocrity I would still be bored to tears as the gameplay/tactics are all but identical to the previous game.


3arc has shown a willingness to push the envelop and take some chances with this franchise. Maybe that has to do with their origins as a mod developer-- I don't know-- but I like it. I was quick to dismiss black ops as 'not mw3' but I've grown to appreciate it for it's story driven campaign and it's multiplayer which just has a different 'feel' than the modern warfare series. Again, if cod4 is the progenitor of this series then IW took it down one road and 3arc seems interested in exploring the other directions this franchise could have gone. It's fun and I'm sure at the end of the day this will still be CoD.


If you don't like it-- by all means keep playing MW3 and hang back this round. But don't bemoan this for the rest of us that are burnt out of the same old song and dance and want some fresh ideas.

I'm not "bemoaning" it for all of you, if you like this direction, fine, I just don't think it's going to be as energetic as you guys think and may end up being a real negative as far as the series goes.


I've been playing Call of Duty all the way back to the first one, on the PC, in late 2003 and I don't think the series has gone from fun to boring, in fact, the last two games, Black Ops and MW3, have gotten the most gameplay from me, so if anything, I find the series is getting more of my attention than ever before.


Also, my gripe isn't with "innovation", in fact, I have talked here many times about them maybe needing a new engine, I just think this is such a radical departure, that it maybe is going to create elements that weaken the core gameplay of the series. I think this move towards more vehicles and UAV-type aircraft, for multi-player, is taking away from the gun on gun gameplay that makes CoD the best and most popular FPS series out there. As I said before, there is no shortage of futuristic FPS, so I don't see the desire to move the series to a Ghost Recon-esque level, when there is still a ton of innovation possibilities within a modern combat setting.


That said, I'll be buying at least two copies of Black Ops 2 and I'm sure I'll play the hell out of it and I hope it's the best of the series.
 
#76 ·
I'm sure it'll be far less radical than it seems now. At the end of the day this is a call of duty game and 3arc knows that. They have an expectation to maintain core gameplay but moving the setting into the future will give them some flexibility to add some new gameplay elements. I don't expect there are going to be jets and tanks ala BF3. I DO expect walking dog tank thingies (may be a killing killstreak as well as a source of mobile cover for your team!), quad rotors and a controllable killstreak similar to the blops gunship based on that sweet harrier-like drone shown bearing down on mason in the trailer-- really just an expansion of concepts we've already seen but with a shiny new setting and some (hopefully) new tactics to move the stale gameplay forward.
 
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